broken_seals/game/textures/world/stone/stone_1.tres

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[gd_resource type="MMMaterial" load_steps=28 format=2]
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[sub_resource type="MMNodeUniversalProperty" id=1]
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[sub_resource type="MMVoronoi" id=5]
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out_nodes = SubResource( 3 )
out_borders = SubResource( 1 )
out_random_color = SubResource( 4 )
out_fill = SubResource( 2 )
scale = Vector2( 14, 14 )
stretch = Vector2( 1, 1 )
intensity = 1.0
randomness = 0.95
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[sub_resource type="MMFbmNoise" id=7]
graph_position = Vector2( 360, 320 )
image = SubResource( 6 )
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scale = Vector2( 20, 20 )
folds = 0
iterations = 9
persistence = 0.9
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[sub_resource type="MMColorize" id=10]
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default_vector2 = Vector2( 0, 0 )
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input_property = SubResource( 8 )
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default_vector2 = Vector2( 0, 0 )
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input_property = SubResource( 6 )
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image = SubResource( 11 )
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input2 = SubResource( 13 )
blend_type = 2
opacity = SubResource( 14 )
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[sub_resource type="MMColorize" id=18]
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image = SubResource( 16 )
input = SubResource( 17 )
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input_property = SubResource( 16 )
[sub_resource type="MMOutputImage" id=20]
graph_position = Vector2( 1120, 100 )
image = SubResource( 19 )
postfix = "_albedo"
[resource]
image_size = Vector2( 256, 256 )
nodes = [ SubResource( 5 ), SubResource( 7 ), SubResource( 10 ), SubResource( 15 ), SubResource( 18 ), SubResource( 20 ) ]