broken_seals/game/ui/unitframes/UnitframeBase.gd

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extends Container
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# Copyright (c) 2019-2020 Péter Magyar
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#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
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export (NodePath) var name_text_path : NodePath
export (NodePath) var level_text_path : NodePath
export (NodePath) var health_range_path : NodePath
export (NodePath) var health_text_path : NodePath
export (NodePath) var resource_range_path : NodePath
export (NodePath) var resource_text_path : NodePath
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export (NodePath) var xp_range_path : NodePath
var _name_text : Label
var _level_text : Label
var _health_range : Range
var _health_text : Label
var _resource_range : Range
var _resource_text : Label
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var _xp_range : Range
var _player : Entity
var _mana : ManaResource
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func _ready() -> void:
_name_text = get_node(name_text_path)
_level_text = get_node(level_text_path)
_health_range = get_node(health_range_path)
_health_text = get_node(health_text_path)
_resource_range = get_node(resource_range_path)
_resource_text = get_node(resource_text_path)
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_xp_range = get_node(xp_range_path)
func set_player(p_player: Entity) -> void:
if not _player == null:
_player.getc_resource_index(EntityEnums.ENTITY_RESOURCE_INDEX_HEALTH).disconnect("changed", self, "_on_player_health_changed")
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_player.disconnect("cname_changed", self, "cname_changed")
_player.disconnect("con_level_up", self, "clevel_changed")
_player.disconnect("con_level_changed", self, "clevel_changed")
_player.disconnect("con_xp_gained", self, "con_xp_gained")
_player.disconnect("centity_data_changed", self, "centity_data_changed")
_player.disconnect("centity_resource_added", self, "centity_resource_added")
if _mana != null:
_mana.disconnect("changed", self, "_on_mana_changed")
_mana = null
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_player = null
if p_player == null:
return
_player = p_player
_player.connect("cname_changed", self, "cname_changed")
_player.connect("con_character_level_up", self, "clevel_changed")
_player.connect("con_character_level_changed", self, "clevel_changed")
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_player.connect("con_xp_gained", self, "con_xp_gained")
_player.connect("centity_data_changed", self, "centity_data_changed")
_player.connect("centity_resource_added", self, "centity_resource_added")
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for i in range(_player.getc_resource_count()):
centity_resource_added(_player.getc_resource_index(i))
var health = _player.getc_resource_index(EntityEnums.ENTITY_RESOURCE_INDEX_HEALTH)
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_on_player_health_changed(health)
health.connect("changed", self, "_on_player_health_changed")
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_name_text.text = _player.centity_name
_level_text.text = str(_player.ccharacter_level)
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clevel_changed(_player, 0)
con_xp_gained(_player, 0)
func centity_resource_added(res : EntityResource):
if res is ManaResource:
_mana = res as ManaResource
_mana.connect("changed", self, "_on_mana_changed")
_on_mana_changed(_mana)
func _on_player_health_changed(health: EntityResource) -> void:
if health.max_value == 0:
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_health_range.min_value = 0
_health_range.max_value = 1
_health_range.value = 0
_health_text.text = ""
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return
_health_range.min_value = 0
_health_range.max_value = health.max_value
_health_range.value = health.current_value
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_health_text.text = str(health.current_value) + "/" + str(health.max_value)
func _on_mana_changed(resource: EntityResource) -> void:
if resource.max_value == 0:
_resource_range.min_value = 0
_resource_range.max_value = 1
_resource_range.value = 0
_resource_text.text = ""
return
_resource_range.min_value = 0
_resource_range.max_value = resource.max_value
_resource_range.value = resource.current_value
_resource_text.text = str(resource.current_value) + "/" + str(resource.max_value)
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func cname_changed(entity: Entity) -> void:
_name_text.text = _player.centity_name
func clevel_changed(entity: Entity, value : int) -> void:
_level_text.text = str(_player.ccharacter_level)
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_xp_range.min_value = 0
_xp_range.max_value = ESS.get_resource_db().get_xp_data().get_character_xp(_player.ccharacter_level)
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func con_xp_gained(entity: Entity, val: int) -> void:
_xp_range.value = _player.ccharacter_xp
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func centity_data_changed(data: EntityData) -> void:
var health = _player.getc_resource_index(EntityEnums.ENTITY_RESOURCE_INDEX_HEALTH)
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_on_player_health_changed(health)