broken_seals/game/data/voxel_surfaces/1_stone.tres

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[gd_resource type="VoxelSurfaceMerger" load_steps=2 format=2]
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[ext_resource path="res://data/voxel_textures/dirt_albedo.png" type="Texture" id=1]
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[resource]
resource_name = "Stone"
id = 1
voxel_name = "Stone"
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texture_top = ExtResource( 1 )
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texture_bottom = ExtResource( 1 )
texture_side = ExtResource( 1 )