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https://github.com/Relintai/broken_seals.git
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48 lines
1.2 KiB
GDScript3
48 lines
1.2 KiB
GDScript3
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tool
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extends Dungeon
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# This Source Code Form is subject to the terms of the Mozilla Public
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# License, v. 2.0. If a copy of the MPL was not distributed with this
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# file, You can obtain one at https://mozilla.org/MPL/2.0/.
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func _setup():
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if data.get_dungeon_start_room_data_count() == 0:
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return
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var drd : DungeonRoomData = data.get_dungeon_start_room_data(0)
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var dung : DungeonRoom
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if drd.target_script != null:
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dung = drd.target_script.new()
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if dung == null:
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print("drd is null. wrong type? " + drd.resource_path)
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return
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elif drd.target_class_name != "":
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if not ClassDB.class_exists(drd.target_class_name):
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print("class doesnt exists" + drd.resource_path)
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return
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dung = ClassDB.instance(drd.target_class_name)
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else:
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dung = DungeonRoom.new()
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dung.posx = posx
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dung.posy = posy
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dung.posz = posz
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dung.current_seed = current_seed
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dung.data = drd
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dung.setup()
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add_dungeon_start_room(dung)
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func _setup_library(library):
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._setup_library(library)
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for i in range(get_dungeon_start_room_count()):
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get_dungeon_start_room(i).setup_library(library)
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func _generate_chunk(chunk, spawn_mobs):
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for i in range(get_dungeon_start_room_count()):
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get_dungeon_start_room(i).generate_chunk(chunk, spawn_mobs)
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