tool extends Dungeon # This Source Code Form is subject to the terms of the Mozilla Public # License, v. 2.0. If a copy of the MPL was not distributed with this # file, You can obtain one at https://mozilla.org/MPL/2.0/. func _setup(): if data.get_dungeon_start_room_data_count() == 0: return var drd : DungeonRoomData = data.get_dungeon_start_room_data(0) var dung : DungeonRoom if drd.target_script != null: dung = drd.target_script.new() if dung == null: print("drd is null. wrong type? " + drd.resource_path) return elif drd.target_class_name != "": if not ClassDB.class_exists(drd.target_class_name): print("class doesnt exists" + drd.resource_path) return dung = ClassDB.instance(drd.target_class_name) else: dung = DungeonRoom.new() dung.posx = posx dung.posy = posy dung.posz = posz dung.current_seed = current_seed dung.data = drd dung.setup() add_dungeon_start_room(dung) func _setup_library(library): ._setup_library(library) for i in range(get_dungeon_start_room_count()): get_dungeon_start_room(i).setup_library(library) func _generate_chunk(chunk, spawn_mobs): for i in range(get_dungeon_start_room_count()): get_dungeon_start_room(i).generate_chunk(chunk, spawn_mobs)