broken_seals/game/addons/mesh_data_resource_editor/MDIEd.gd

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GDScript3
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tool
extends PanelContainer
var plugin
func _unhandled_key_input(event : InputEventKey) -> void:
if event.echo:
return
#if event.key
if event.scancode == KEY_G:
#translate
if plugin:
plugin.translate_key_pressed(event.pressed)
elif event.scancode == KEY_S:
#scale? probably needs a differrent key
if plugin:
plugin.scale_key_pressed(event.pressed)
elif event.scancode == KEY_R:
#rotate
if plugin:
plugin.rotate_key_pressed(event.pressed)
elif event.scancode == KEY_X:
if plugin:
plugin.axis_key_x(event.pressed)
elif event.scancode == KEY_Y:
if plugin:
plugin.axis_key_y(event.pressed)
elif event.scancode == KEY_Z:
if plugin:
plugin.axis_key_z(event.pressed)