mirror of
https://github.com/Relintai/broken_seals.git
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54 lines
1.3 KiB
GDScript3
54 lines
1.3 KiB
GDScript3
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tool
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extends MMNode
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var Patterns = preload("res://addons/mat_maker_gd/nodes/common/patterns.gd")
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export(Resource) var image : Resource
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export(int, "Line,Circle") var shape : int = 0
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export(float) var size : float = 4
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func _init_properties():
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if !image:
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image = MMNodeUniversalProperty.new()
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image.default_type = MMNodeUniversalProperty.MMNodeUniversalPropertyDefaultType.DEFAULT_TYPE_IMAGE
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image.output_slot_type = MMNodeUniversalProperty.SlotTypes.SLOT_TYPE_IMAGE
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register_output_property(image)
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func _register_methods(mm_graph_node) -> void:
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mm_graph_node.add_slot_texture_universal(image)
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mm_graph_node.add_slot_enum("get_shape", "set_shape", "Shape", [ "Line", "Circle" ])
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mm_graph_node.add_slot_float("get_size", "set_size", "Size", 1)
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func _render(material) -> void:
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var img : Image = render_image(material)
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image.set_value(img)
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func get_value_for(uv : Vector2, pseed : int) -> Color:
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if shape == 0:
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return Patterns.truchet1c(uv, size, pseed)
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elif shape == 1:
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return Patterns.truchet2c(uv, size, pseed)
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return Color()
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#shape
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func get_shape() -> int:
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return shape
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func set_shape(val : int) -> void:
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shape = val
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set_dirty(true)
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#size
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func get_size() -> float:
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return size
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func set_size(val : float) -> void:
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size = val
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set_dirty(true)
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