broken_seals/game/data/materials/spatial_voxelman_mat.tres

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[gd_resource type="SpatialMaterial" format=2]
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[resource]
flags_vertex_lighting = true
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vertex_color_use_as_albedo = true
vertex_color_is_srgb = true
params_diffuse_mode = 1
params_specular_mode = 4
metallic_specular = 0.0