Share more intresting things I made

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geequlim 2017-09-03 17:29:28 +08:00 committed by Rémi Verschelde
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@ -64,9 +64,11 @@ A curated list of [free/libre](https://gnu.org/philosophy/free-sw.html) games, p
- [Gdnet for Godot 3](https://github.com/PerduGames/gdnet3) - An ENet wrapper for Godot 3.
- [Head tracking using OpenCV](https://github.com/antarktikali/godot-opencv-gpu-perspective)
- [Open Adaptive Music Library](https://github.com/oamldev/oamlGodotModule)
- [NativeDialogs](https://github.com/GodotExplorer/NativeDialogs) - Using native dialogs in godot game engine.
- [pugixml](https://github.com/GodotExplorer/pugixml) - [pugixml](https://pugixml.org/) wrap for godot game engine
- [RawPacker](https://github.com/jrimclean/rawpacker) - Simple binary packing/unpacking for RawArray.
- [spine](https://github.com/GodotExplorer/spine) - [Spine](http://esotericsoftware.com/) animation support module
- [WaterSplash 2D node](https://github.com/laverneth/WaterSplash)
## Plugins and scripts
*Scripts that let you do new stuff, or enhance Godot functionality.*
@ -80,6 +82,8 @@ A curated list of [free/libre](https://gnu.org/philosophy/free-sw.html) games, p
- [Easing Script](https://github.com/impmja/godot-easing) - A port of the Robert Penner's equations for easing
- [Escoria](https://github.com/godotengine/escoria) - Point & click adventure game framework
- [Example Model Importer](https://github.com/TheHX/godot_examples) - A script that imports models with inverted normals (proof of concept).
- [FontAwesome](https://github.com/GodotExplorer/FontAwesome) - FontAwesome plugin for godot game engine
- [gdutils](https://github.com/GodotExplorer/gdutils) - Utilities for godot game engine writing in gdscript
- [Godot NExt](https://github.com/willnationsdev/godot-next) - A set of basic node extensions for Godot.
- [GodotNotificationCenter](https://github.com/didier-v/GodotNotificationCenter) - A notification center for Godot.
- [GodotTIE](https://github.com/henriquelalves/GodotTIE) - Text Interface Engine to control text output (like in a RPG dialogue)