diff --git a/README.md b/README.md index 390b26c..304bc21 100644 --- a/README.md +++ b/README.md @@ -64,9 +64,11 @@ A curated list of [free/libre](https://gnu.org/philosophy/free-sw.html) games, p - [Gdnet for Godot 3](https://github.com/PerduGames/gdnet3) - An ENet wrapper for Godot 3. - [Head tracking using OpenCV](https://github.com/antarktikali/godot-opencv-gpu-perspective) - [Open Adaptive Music Library](https://github.com/oamldev/oamlGodotModule) +- [NativeDialogs](https://github.com/GodotExplorer/NativeDialogs) - Using native dialogs in godot game engine. +- [pugixml](https://github.com/GodotExplorer/pugixml) - [pugixml](https://pugixml.org/) wrap for godot game engine - [RawPacker](https://github.com/jrimclean/rawpacker) - Simple binary packing/unpacking for RawArray. +- [spine](https://github.com/GodotExplorer/spine) - [Spine](http://esotericsoftware.com/) animation support module - [WaterSplash 2D node](https://github.com/laverneth/WaterSplash) - ## Plugins and scripts *Scripts that let you do new stuff, or enhance Godot functionality.* @@ -80,6 +82,8 @@ A curated list of [free/libre](https://gnu.org/philosophy/free-sw.html) games, p - [Easing Script](https://github.com/impmja/godot-easing) - A port of the Robert Penner's equations for easing - [Escoria](https://github.com/godotengine/escoria) - Point & click adventure game framework - [Example Model Importer](https://github.com/TheHX/godot_examples) - A script that imports models with inverted normals (proof of concept). +- [FontAwesome](https://github.com/GodotExplorer/FontAwesome) - FontAwesome plugin for godot game engine +- [gdutils](https://github.com/GodotExplorer/gdutils) - Utilities for godot game engine writing in gdscript - [Godot NExt](https://github.com/willnationsdev/godot-next) - A set of basic node extensions for Godot. - [GodotNotificationCenter](https://github.com/didier-v/GodotNotificationCenter) - A notification center for Godot. - [GodotTIE](https://github.com/henriquelalves/GodotTIE) - Text Interface Engine to control text output (like in a RPG dialogue)