mirror of
https://github.com/Relintai/Relintais-Enemy-Kooldown-Tracker-WotLK.git
synced 2024-11-08 10:12:11 +01:00
290 lines
8.2 KiB
Lua
290 lines
8.2 KiB
Lua
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--"Globals"
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local aceDB = LibStub("AceDB-3.0");
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local aceCDialog = LibStub("AceConfigDialog-3.0");
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local aceConfig = LibStub("AceConfig-3.0");
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local libSharedMedia = LibStub("LibSharedMedia-3.0");
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local libDRData = LibStub('DRData-1.0');
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--DR db functions
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function Vect:DRDebuffGained(spellID, dstGUID, isPlayer)
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local db = Vect.db.profile;
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if not db["enabled"] then return end;
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if not Vect.drs[dstGUID] then
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Vect.drs[dstGUID] = {}
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end
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local drCat = libDRData:GetSpellCategory(spellID);
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local spellName, spellRank, spellIcon = GetSpellInfo(spellID);
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if not Vect.drs[dstGUID][drCat] then
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local cd = 18;
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local currentTime = GetTime();
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local endTime = currentTime + cd;
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local diminished = 1;
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local isDiminishingStarted = false;
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Vect.drs[dstGUID][drCat] = {
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currentTime,
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endTime,
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cd,
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spellIcon,
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spellID,
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diminished,
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isDiminishingStarted,
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drCat
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}
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else
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local cd = 18;
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local currentTime = GetTime();
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local endTime = currentTime + cd;
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Vect.drs[dstGUID][drCat][1] = currentTime;
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Vect.drs[dstGUID][drCat][2] = currentTime + cd;
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Vect.drs[dstGUID][drCat][4] = spellIcon;
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Vect.drs[dstGUID][drCat][5] = spellID;
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Vect.drs[dstGUID][drCat][6] = Vect.drs[dstGUID][drCat][6] + 1;
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Vect.drs[dstGUID][drCat][7] = false;
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end
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--self:Print(Vect.cds[srcGUID][spellID][1] .. " " .. Vect.cds[srcGUID][spellID][2] .. " " .. Vect.cds[srcGUID][spellID][3]);
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if self.targets["target"] == dstGUID then
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self:ReassignDRs("targetdr");
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end
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if self.targets["focus"] == dstGUID then
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self:ReassignDRs("focusdr");
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end
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if self.targets["self"] == dstGUID then
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self:ReassignDRs("selfdr");
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end
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end
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function Vect:DRDebuffFaded(spellID, dstGUID, isPlayer)
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local db = Vect.db.profile;
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--if not db["enabled"] then return end;
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if not Vect.drs[dstGUID] then
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Vect.drs[dstGUID] = {}
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end
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local drCat = libDRData:GetSpellCategory(spellID);
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local spellName, spellRank, spellIcon = GetSpellInfo(spellID);
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if not Vect.drs[dstGUID][drCat] then
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--means we didn't see it applied
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local cd = 18;
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local currentTime = GetTime();
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local endTime = currentTime + cd;
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local diminished = 1;
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local isDiminishingStarted = true;
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Vect.drs[dstGUID][drCat] = {
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currentTime,
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endTime,
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cd,
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spellIcon,
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spellID,
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diminished,
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isDiminishingStarted,
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drCat
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}
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else
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local cd = 18;
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local currentTime = GetTime();
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local endTime = currentTime + cd;
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Vect.drs[dstGUID][drCat][1] = currentTime;
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Vect.drs[dstGUID][drCat][2] = endTime;
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Vect.drs[dstGUID][drCat][7] = true;
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end
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--self:Print(Vect.cds[srcGUID][spellID][1] .. " " .. Vect.cds[srcGUID][spellID][2] .. " " .. Vect.cds[srcGUID][spellID][3]);
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if self.targets["target"] == dstGUID then
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self:ReassignDRs("targetdr");
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end
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if self.targets["focus"] == dstGUID then
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self:ReassignDRs("focusdr");
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end
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if self.targets["self"] == dstGUID then
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self:ReassignDRs("selfdr");
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end
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end
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function Vect:ReassignDRs(which)
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local db = Vect.db.profile;
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--bail out early, if frames are disabled
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--if not db[which]["enabled"] or not db["enabled"] then return end;
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--first hide all
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for i = 1, 18 do
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local frame = Vect.frames[which][i]["frame"];
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frame:Hide();
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end
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--check if frames are unlocked
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if not db["locked"] then return end;
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--check if we have cooldown for that unit
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local whichs = "";
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if which == "targetdr" then
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whichs = "target";
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elseif which == "focusdr" then
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whichs = "focus";
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else
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whichs = "self";
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end
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if not self.drs[self.targets[whichs]] then return end;
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--sort them
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local tmp = Vect:SortDRs(whichs);
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--let's fill them up
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local i = 1;
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for k, v in ipairs(tmp) do
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--self:Print(v["spellID"]);
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local frame = Vect.frames[which][i]["frame"];
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local text = Vect.frames[which][i]["texture"];
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text:SetTexture(v["spellIcon"]);
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local CoolDown = Vect.frames[which][i]["cooldown"];
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if v["isDiminishingStarted"] then
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CoolDown:SetCooldown(v["currentTime"], v["cd"]);
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else
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CoolDown:SetCooldown(v["currentTime"], 0);
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end
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frame:Show();
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i = i + 1;
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end
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end
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function Vect:SortDRs(which)
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local db = Vect.db.profile;
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local tmp = {};
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--make the tmp table
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local i = 1;
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for k, v in pairs(self.drs[self.targets[which]]) do
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tmp[i] = {
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currentTime = v[1],
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endTime = v[2],
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cd = v[3],
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spellIcon = v[4],
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spellID = v[5],
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diminished = v[6],
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isDiminishingStarted = v[7]
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};
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--self:Print(v[1] .. v[2] .. v[3] .. v[4] .. v[5])
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--self:Print(tmp[i]["currentTime"] .. " " .. tmp[i]["endTime"] .. " " .. tmp[i]["cd"] .. " " .. tmp[i][4] .. " " .. tmp[i][5])
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i = i + 1;
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end
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if not tmp then return end;
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if which == "self" then which = "selfdr" end
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if db[which]["sortOrder"] == "1" then --["1"] = "Ascending (CD left)",
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table.sort(tmp, function(a, b) return Vect:ComparerAscendingCDLeft(a, b) end);
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elseif db[which]["sortOrder"] == "2" then --["2"] = "Descending (CD left)",
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table.sort(tmp, function(a, b) return Vect:ComparerDescendingCDLeft(a, b) end);
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elseif db[which]["sortOrder"] == "3" then --["3"] = "Ascending (CD total)",
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table.sort(tmp, function(a, b) return Vect:ComparerAscendingCDTotal(a, b) end);
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elseif db[which]["sortOrder"] == "4" then --["4"] = "Descending (CD total)",
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table.sort(tmp, function(a, b) return Vect:ComparerDescendingCDTotal(a, b) end);
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elseif db[which]["sortOrder"] == "5" then --["5"] = "Recent first",
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table.sort(tmp, function(a, b) return Vect:ComparerRecentFirst(a, b) end);
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elseif db[which]["sortOrder"] == "6" then --["6"] = "Recent Last",
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table.sort(tmp, function(a, b) return Vect:ComparerRecentLast(a, b) end);
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end
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--["7"] = "No order"
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return tmp;
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end
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function Vect:CreateDRFrames(which)
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for i = 1, 18 do
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local frame = CreateFrame("Frame", nil, UIParent, nil);
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frame:SetFrameStrata("MEDIUM");
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frame:SetWidth(150);
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frame:SetHeight(150);
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local wh = "";
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if which == "targetdr" then
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wh = "target";
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elseif which == "focusdr" then
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wh = "focus";
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else
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wh = "self";
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end
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if i == 1 then
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frame:SetScript("OnUpdate", function() self:VOnDRTimerUpdate(wh) end)
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end
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local text = frame:CreateTexture();
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text:SetTexture("Interface\\Icons\\Spell_Arcane_Blink")
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text:SetAllPoints(frame);
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frame.texture = text;
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local CoolDown = CreateFrame("Cooldown", "VectCoolDown" .. i, frame);
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CoolDown:SetAllPoints()
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CoolDown:SetCooldown(GetTime(), 50);
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local t = frame:CreateFontString(nil, "OVERLAY");
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t:SetNonSpaceWrap(false);
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t:SetPoint("CENTER", frame, "CENTER", 0, 0);
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t:SetFont("Fonts\\FRIZQT__.TTF", 11, "OUTLINE, MONOCHROME")
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--frame:Hide();
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Vect.frames[which][i] = {}
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Vect.frames[which][i]["frame"] = frame;
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Vect.frames[which][i]["texture"] = text;
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Vect.frames[which][i]["cooldown"] = CoolDown;
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Vect.frames[which][i]["text"] = t;
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end
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end
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function Vect:MoveDRTimersStop(which)
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local db = Vect.db.profile;
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local x = db[which]["xPos"];
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local y = db[which]["yPos"];
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local size = db[which]["size"];
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local growOrder = db[which]["growOrder"];
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for i = 1, 18 do
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local frame = Vect.frames[which][i]["frame"];
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frame:ClearAllPoints();
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frame:SetFrameStrata("MEDIUM");
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frame:SetWidth(size);
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frame:SetHeight(size);
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local text = Vect.frames[which][i]["texture"];
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text:SetAllPoints(frame);
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frame.texture = text;
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--set them based on the grow type
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if growOrder == "1" then --Up
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frame:SetPoint("BOTTOMLEFT", x, y + ((i - 1) * size));
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elseif growOrder == "2" then --Right
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frame:SetPoint("BOTTOMLEFT", x + ((i - 1) * size), y);
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elseif growOrder == "3" then --Down
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frame:SetPoint("BOTTOMLEFT", x, y - ((i - 1) * size));
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else --Left
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frame:SetPoint("BOTTOMLEFT", x - ((i - 1) * size), y);
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end
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local CoolDown = Vect.frames[which][i]["cooldown"];
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CoolDown:SetAllPoints();
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--frame:Show();
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end
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end
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function Vect:VOnDRTimerUpdate(which)
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--check if we have dr for that unit
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if not self.drs[self.targets[which]] then return end
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local t = GetTime();
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--let's check if one of the cooldowns finished
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for k, v in pairs(self.drs[self.targets[which]]) do
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if v[7] == true and v[2] <= t then
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self.drs[self.targets[which]][v[8]] = nil;
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--we have to update every three, because if somebody is targeted and focused since sorting is
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--implemented it triggers only one update, probably it had bugs before too, but got unnoticed
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self:ReassignDRs("targetdr");
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self:ReassignDRs("focusdr");
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self:ReassignDRs("selfdr");
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end
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end
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end
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