mirror of
https://github.com/Relintai/Relintais-Enemy-Kooldown-Tracker-WotLK.git
synced 2024-11-08 10:12:11 +01:00
-Separated the addon into smaller files.
-Started implementing dr's number's
This commit is contained in:
parent
e23a7487f9
commit
57aba8eb77
773
Vect.lua
773
Vect.lua
@ -1,6 +1,9 @@
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--TODOS:
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--DR timers
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--fix config for drs, add in displaying the number of drs, add in a config -> where to show them uncomment enableds
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--fix libdrdata, its dr groups are bad
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--spec detection
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--Way to show pet cds on the master -> currently looks impossible
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--"Globals"
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@ -60,7 +63,9 @@ Vect.defaults = {
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xPos = 380,
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yPos = 380,
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growOrder = 2,
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sortOrder = 5
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sortOrder = 5,
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drnumsize = 14,
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drnumposition = 1
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},
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focusdr = {
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enabled = true,
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@ -68,7 +73,9 @@ Vect.defaults = {
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xPos = 380,
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yPos = 380,
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growOrder = 2,
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sortOrder = 5
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sortOrder = 5,
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drnumsize = 14,
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drnumposition = 1
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},
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selfdr = {
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enabled = true,
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@ -76,7 +83,9 @@ Vect.defaults = {
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xPos = 380,
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yPos = 380,
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growOrder = 2,
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sortOrder = 5
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sortOrder = 5,
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drnumsize = 14,
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drnumposition = 1
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}
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}
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}
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@ -244,442 +253,6 @@ function Vect:ZONE_CHANGED_NEW_AREA()
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end
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end
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--DR db functions
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function Vect:DRDebuffGained(spellID, dstGUID, isPlayer)
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local db = Vect.db.profile;
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if not db["enabled"] then return end;
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if not Vect.drs[dstGUID] then
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Vect.drs[dstGUID] = {}
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end
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local drCat = libDRData:GetSpellCategory(spellID);
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local spellName, spellRank, spellIcon = GetSpellInfo(spellID);
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if not Vect.drs[dstGUID][drCat] then
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local cd = 18;
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local currentTime = GetTime();
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local endTime = currentTime + cd;
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local diminished = 1;
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local isDiminishingStarted = false;
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Vect.drs[dstGUID][drCat] = {
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currentTime,
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endTime,
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cd,
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spellIcon,
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spellID,
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diminished,
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isDiminishingStarted,
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drCat
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}
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else
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local cd = 18;
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local currentTime = GetTime();
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local endTime = currentTime + cd;
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Vect.drs[dstGUID][drCat][1] = currentTime;
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Vect.drs[dstGUID][drCat][2] = currentTime + cd;
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Vect.drs[dstGUID][drCat][4] = spellIcon;
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Vect.drs[dstGUID][drCat][5] = spellID;
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Vect.drs[dstGUID][drCat][6] = Vect.drs[dstGUID][drCat][6] + 1;
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Vect.drs[dstGUID][drCat][7] = false;
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end
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--self:Print(Vect.cds[srcGUID][spellID][1] .. " " .. Vect.cds[srcGUID][spellID][2] .. " " .. Vect.cds[srcGUID][spellID][3]);
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if self.targets["target"] == dstGUID then
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self:ReassignDRs("targetdr");
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end
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if self.targets["focus"] == dstGUID then
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self:ReassignDRs("focusdr");
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end
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if self.targets["self"] == dstGUID then
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self:ReassignDRs("selfdr");
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end
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end
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function Vect:DRDebuffFaded(spellID, dstGUID, isPlayer)
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local db = Vect.db.profile;
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--if not db["enabled"] then return end;
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if not Vect.drs[dstGUID] then
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Vect.drs[dstGUID] = {}
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end
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local drCat = libDRData:GetSpellCategory(spellID);
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local spellName, spellRank, spellIcon = GetSpellInfo(spellID);
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if not Vect.drs[dstGUID][drCat] then
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--means we didn't see it applied
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local cd = 18;
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local currentTime = GetTime();
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local endTime = currentTime + cd;
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local diminished = 1;
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local isDiminishingStarted = true;
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Vect.drs[dstGUID][drCat] = {
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currentTime,
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endTime,
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cd,
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spellIcon,
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spellID,
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diminished,
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isDiminishingStarted,
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drCat
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}
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else
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local cd = 18;
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local currentTime = GetTime();
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local endTime = currentTime + cd;
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Vect.drs[dstGUID][drCat][1] = currentTime;
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Vect.drs[dstGUID][drCat][2] = endTime;
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Vect.drs[dstGUID][drCat][7] = true;
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end
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--self:Print(Vect.cds[srcGUID][spellID][1] .. " " .. Vect.cds[srcGUID][spellID][2] .. " " .. Vect.cds[srcGUID][spellID][3]);
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if self.targets["target"] == dstGUID then
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self:ReassignDRs("targetdr");
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end
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if self.targets["focus"] == dstGUID then
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self:ReassignDRs("focusdr");
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end
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if self.targets["self"] == dstGUID then
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self:ReassignDRs("selfdr");
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end
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end
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--gets called when a cd is finished, reassigns the cds to frames.
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function Vect:ReassignCds(which)
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local db = Vect.db.profile;
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--bail out early, if frames are disabled
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if not db[which]["enabled"] or not db["enabled"] then return end;
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--first hide all
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for i = 1, 23 do
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local frame = Vect.frames[which][i]["frame"];
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frame:Hide();
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end
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--check if frames are unlocked
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if not db["locked"] then return end;
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--check if we need to display them for the player
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if not db["selfCDRegister"] and self.targets[which] == UnitGUID("player") then return end;
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--check if we have cooldown for that unit
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if not self.cds[self.targets[which]] then return end;
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--sort them
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local tmp = Vect:SortCDs(which);
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--let's fill them up
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local i = 1;
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for k, v in ipairs(tmp) do
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local frame = Vect.frames[which][i]["frame"];
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local text = Vect.frames[which][i]["texture"];
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text:SetTexture(v["spellIcon"]);
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local CoolDown = Vect.frames[which][i]["cooldown"];
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CoolDown:SetCooldown(v["currentTime"], v["cd"]);
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frame:Show();
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i = i + 1;
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end
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end
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function Vect:ReassignDRs(which)
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local db = Vect.db.profile;
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--bail out early, if frames are disabled
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--if not db[which]["enabled"] or not db["enabled"] then return end;
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--first hide all
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for i = 1, 18 do
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local frame = Vect.frames[which][i]["frame"];
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frame:Hide();
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end
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--check if frames are unlocked
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if not db["locked"] then return end;
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--check if we have cooldown for that unit
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local whichs = "";
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if which == "targetdr" then
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whichs = "target";
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elseif which == "focusdr" then
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whichs = "focus";
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else
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whichs = "self";
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end
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if not self.drs[self.targets[whichs]] then return end;
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--sort them
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local tmp = Vect:SortDRs(whichs);
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--let's fill them up
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local i = 1;
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for k, v in ipairs(tmp) do
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--self:Print(v["spellID"]);
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local frame = Vect.frames[which][i]["frame"];
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local text = Vect.frames[which][i]["texture"];
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text:SetTexture(v["spellIcon"]);
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local CoolDown = Vect.frames[which][i]["cooldown"];
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if v["isDiminishingStarted"] then
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CoolDown:SetCooldown(v["currentTime"], v["cd"]);
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else
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CoolDown:SetCooldown(v["currentTime"], 0);
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end
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frame:Show();
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i = i + 1;
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end
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end
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function Vect:AddCd(srcGUID, spellID)
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local db = Vect.db.profile;
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if not db["enabled"] then return end;
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if not Vect.cds[srcGUID] then Vect.cds[srcGUID] = {} end
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local cd, reset = Vect.spells[spellID][1], Vect.spells[spellID][2];
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local spellName, spellRank, spellIcon = GetSpellInfo(spellID);
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local currentTime = GetTime();
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local endTime = currentTime + cd;
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Vect.cds[srcGUID][spellID] = {
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currentTime,
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endTime,
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cd,
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spellIcon,
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spellID
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}
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--self:Print(Vect.cds[srcGUID][spellID][1] .. " " .. Vect.cds[srcGUID][spellID][2] .. " " .. Vect.cds[srcGUID][spellID][3]);
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if reset then
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Vect:CdRemoval(srcGUID, reset);
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end
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--self:Print(self.targets["target"]);
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--self:Print(s
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if self.targets["target"] == srcGUID then
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self:ReassignCds("target");
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end
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if self.targets["focus"] == srcGUID then
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self:ReassignCds("focus");
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end
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end
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function Vect:CdRemoval(srcGUID, resetArray)
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if not self.cds[srcGUID] then return end
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for k, v in pairs(self.cds[srcGUID]) do
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for j, x in pairs(resetArray) do
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if v[5] == x then
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--self:Print("Removed cd: " .. v[5]);
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self.cds[srcGUID][v[5]] = nil;
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end
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end
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end
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end
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function Vect:SortCDs(which)
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local db = Vect.db.profile;
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local tmp = {};
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--make the tmp table
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local i = 1;
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for k, v in pairs(self.cds[self.targets[which]]) do
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tmp[i] = {
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currentTime = v[1],
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endTime = v[2],
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cd = v[3],
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spellIcon = v[4],
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spellID = v[5]
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};
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--self:Print(v[1] .. v[2] .. v[3] .. v[4] .. v[5])
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--self:Print(tmp[i]["currentTime"] .. " " .. tmp[i]["endTime"] .. " " .. tmp[i]["cd"] .. " " .. tmp[i][4] .. " " .. tmp[i][5])
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i = i + 1;
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end
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if not tmp then return end;
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if db[which]["sortOrder"] == "1" then --["1"] = "Ascending (CD left)",
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table.sort(tmp, function(a, b) return Vect:ComparerAscendingCDLeft(a, b) end);
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elseif db[which]["sortOrder"] == "2" then --["2"] = "Descending (CD left)",
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table.sort(tmp, function(a, b) return Vect:ComparerDescendingCDLeft(a, b) end);
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elseif db[which]["sortOrder"] == "3" then --["3"] = "Ascending (CD total)",
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table.sort(tmp, function(a, b) return Vect:ComparerAscendingCDTotal(a, b) end);
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elseif db[which]["sortOrder"] == "4" then --["4"] = "Descending (CD total)",
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table.sort(tmp, function(a, b) return Vect:ComparerDescendingCDTotal(a, b) end);
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elseif db[which]["sortOrder"] == "5" then --["5"] = "Recent first",
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table.sort(tmp, function(a, b) return Vect:ComparerRecentFirst(a, b) end);
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elseif db[which]["sortOrder"] == "6" then --["6"] = "Recent Last",
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table.sort(tmp, function(a, b) return Vect:ComparerRecentLast(a, b) end);
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end
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--["7"] = "No order"
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return tmp;
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end
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function Vect:SortDRs(which)
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local db = Vect.db.profile;
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local tmp = {};
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--make the tmp table
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local i = 1;
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for k, v in pairs(self.drs[self.targets[which]]) do
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tmp[i] = {
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currentTime = v[1],
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endTime = v[2],
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cd = v[3],
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spellIcon = v[4],
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spellID = v[5],
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diminished = v[6],
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isDiminishingStarted = v[7]
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};
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--self:Print(v[1] .. v[2] .. v[3] .. v[4] .. v[5])
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--self:Print(tmp[i]["currentTime"] .. " " .. tmp[i]["endTime"] .. " " .. tmp[i]["cd"] .. " " .. tmp[i][4] .. " " .. tmp[i][5])
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i = i + 1;
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end
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if not tmp then return end;
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if which == "self" then which = "selfdr" end
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if db[which]["sortOrder"] == "1" then --["1"] = "Ascending (CD left)",
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table.sort(tmp, function(a, b) return Vect:ComparerAscendingCDLeft(a, b) end);
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elseif db[which]["sortOrder"] == "2" then --["2"] = "Descending (CD left)",
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table.sort(tmp, function(a, b) return Vect:ComparerDescendingCDLeft(a, b) end);
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elseif db[which]["sortOrder"] == "3" then --["3"] = "Ascending (CD total)",
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table.sort(tmp, function(a, b) return Vect:ComparerAscendingCDTotal(a, b) end);
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elseif db[which]["sortOrder"] == "4" then --["4"] = "Descending (CD total)",
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table.sort(tmp, function(a, b) return Vect:ComparerDescendingCDTotal(a, b) end);
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elseif db[which]["sortOrder"] == "5" then --["5"] = "Recent first",
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table.sort(tmp, function(a, b) return Vect:ComparerRecentFirst(a, b) end);
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elseif db[which]["sortOrder"] == "6" then --["6"] = "Recent Last",
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table.sort(tmp, function(a, b) return Vect:ComparerRecentLast(a, b) end);
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end
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--["7"] = "No order"
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return tmp;
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end
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function Vect:CreateFrames(which)
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for i = 1, 23 do
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local frame = CreateFrame("Frame", nil, UIParent, nil);
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frame:SetFrameStrata("MEDIUM");
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frame:SetWidth(150);
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frame:SetHeight(150);
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if i == 1 then
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frame:SetScript("OnUpdate", function() self:VOnTimerUpdate(which) end)
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end
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local text = frame:CreateTexture();
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text:SetTexture("Interface\\Icons\\Spell_Arcane_Blink")
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text:SetAllPoints(frame);
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frame.texture = text;
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local CoolDown = CreateFrame("Cooldown", "VectCoolDown" .. i, frame);
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CoolDown:SetAllPoints()
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CoolDown:SetCooldown(GetTime(), 50);
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frame:Hide();
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Vect.frames[which][i] = {}
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Vect.frames[which][i]["frame"] = frame;
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Vect.frames[which][i]["texture"] = text;
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Vect.frames[which][i]["cooldown"] = CoolDown;
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end
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end
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function Vect:CreateDRFrames(which)
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for i = 1, 18 do
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local frame = CreateFrame("Frame", nil, UIParent, nil);
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frame:SetFrameStrata("MEDIUM");
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frame:SetWidth(150);
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frame:SetHeight(150);
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local wh = "";
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if which == "targetdr" then
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wh = "target";
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elseif which == "focusdr" then
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wh = "focus";
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else
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wh = "self";
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end
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if i == 1 then
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frame:SetScript("OnUpdate", function() self:VOnDRTimerUpdate(wh) end)
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end
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local text = frame:CreateTexture();
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text:SetTexture("Interface\\Icons\\Spell_Arcane_Blink")
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text:SetAllPoints(frame);
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frame.texture = text;
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local CoolDown = CreateFrame("Cooldown", "VectCoolDown" .. i, frame);
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CoolDown:SetAllPoints()
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CoolDown:SetCooldown(GetTime(), 50);
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local t = frame:CreateFontString(nil, "OVERLAY");
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t:SetNonSpaceWrap(false);
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t:SetPoint("CENTER", frame, "CENTER", 0, 0);
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t:SetFont("Fonts\\FRIZQT__.TTF", 11, "OUTLINE, MONOCHROME")
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--frame:Hide();
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Vect.frames[which][i] = {}
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Vect.frames[which][i]["frame"] = frame;
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Vect.frames[which][i]["texture"] = text;
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Vect.frames[which][i]["cooldown"] = CoolDown;
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Vect.frames[which][i]["text"] = t;
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end
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end
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function Vect:MoveTimersStop(which)
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local db = Vect.db.profile;
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local x = db[which]["xPos"];
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local y = db[which]["yPos"];
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local size = db[which]["size"];
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local growOrder = db[which]["growOrder"];
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for i = 1, 23 do
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local frame = Vect.frames[which][i]["frame"];
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frame:ClearAllPoints();
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frame:SetFrameStrata("MEDIUM");
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frame:SetWidth(size);
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frame:SetHeight(size);
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local text = Vect.frames[which][i]["texture"];
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text:SetAllPoints(frame);
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frame.texture = text;
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--set them based on the grow type
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if growOrder == "1" then --Up
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frame:SetPoint("BOTTOMLEFT", x, y + ((i - 1) * size));
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elseif growOrder == "2" then --Right
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frame:SetPoint("BOTTOMLEFT", x + ((i - 1) * size), y);
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elseif growOrder == "3" then --Down
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frame:SetPoint("BOTTOMLEFT", x, y - ((i - 1) * size));
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||||
else --Left
|
||||
frame:SetPoint("BOTTOMLEFT", x - ((i - 1) * size), y);
|
||||
end
|
||||
local CoolDown = Vect.frames[which][i]["cooldown"];
|
||||
CoolDown:SetAllPoints();
|
||||
--frame:Show();
|
||||
end
|
||||
end
|
||||
|
||||
function Vect:MoveDRTimersStop(which)
|
||||
local db = Vect.db.profile;
|
||||
local x = db[which]["xPos"];
|
||||
local y = db[which]["yPos"];
|
||||
local size = db[which]["size"];
|
||||
local growOrder = db[which]["growOrder"];
|
||||
|
||||
for i = 1, 18 do
|
||||
local frame = Vect.frames[which][i]["frame"];
|
||||
frame:ClearAllPoints();
|
||||
frame:SetFrameStrata("MEDIUM");
|
||||
frame:SetWidth(size);
|
||||
frame:SetHeight(size);
|
||||
local text = Vect.frames[which][i]["texture"];
|
||||
text:SetAllPoints(frame);
|
||||
frame.texture = text;
|
||||
--set them based on the grow type
|
||||
if growOrder == "1" then --Up
|
||||
frame:SetPoint("BOTTOMLEFT", x, y + ((i - 1) * size));
|
||||
elseif growOrder == "2" then --Right
|
||||
frame:SetPoint("BOTTOMLEFT", x + ((i - 1) * size), y);
|
||||
elseif growOrder == "3" then --Down
|
||||
frame:SetPoint("BOTTOMLEFT", x, y - ((i - 1) * size));
|
||||
else --Left
|
||||
frame:SetPoint("BOTTOMLEFT", x - ((i - 1) * size), y);
|
||||
end
|
||||
local CoolDown = Vect.frames[which][i]["cooldown"];
|
||||
CoolDown:SetAllPoints();
|
||||
--frame:Show();
|
||||
end
|
||||
end
|
||||
|
||||
function Vect:ApplySettings()
|
||||
local db = Vect.db.profile;
|
||||
Vect:MoveTimersStop("target");
|
||||
@ -694,325 +267,3 @@ function Vect:ApplySettings()
|
||||
Vect:ReassignDRs("selfdr");
|
||||
if not db["locked"] then self:ShowMovableFrames() end;
|
||||
end
|
||||
|
||||
function Vect:VOnTimerUpdate(which)
|
||||
--check if we have cooldown for that unit
|
||||
if not self.cds[self.targets[which]] then return end
|
||||
local t = GetTime();
|
||||
--let's check if one of the cooldowns finished
|
||||
for k, v in pairs(self.cds[self.targets[which]]) do
|
||||
if v[2] <= t then
|
||||
self.cds[self.targets[which]][v[5]] = nil;
|
||||
--we have to update both, because if somebody is targeted and focused since sorting is
|
||||
--implemented it triggers only one update, probably it had bugs before too, but got unnoticed
|
||||
self:ReassignCds("target");
|
||||
self:ReassignCds("focus");
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Vect:VOnDRTimerUpdate(which)
|
||||
--check if we have dr for that unit
|
||||
if not self.drs[self.targets[which]] then return end
|
||||
local t = GetTime();
|
||||
--let's check if one of the cooldowns finished
|
||||
for k, v in pairs(self.drs[self.targets[which]]) do
|
||||
if v[7] == true and v[2] <= t then
|
||||
self.drs[self.targets[which]][v[8]] = nil;
|
||||
--we have to update every three, because if somebody is targeted and focused since sorting is
|
||||
--implemented it triggers only one update, probably it had bugs before too, but got unnoticed
|
||||
self:ReassignDRs("targetdr");
|
||||
self:ReassignDRs("focusdr");
|
||||
self:ReassignDRs("selfdr");
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Vect:VectDisable()
|
||||
self:Reset();
|
||||
self:ApplySettings();
|
||||
--hide the frames
|
||||
Vect:HideFrames();
|
||||
--self:Disable();
|
||||
end
|
||||
|
||||
function Vect:VectEnable()
|
||||
--self:Enable();
|
||||
self:Reset();
|
||||
self:ApplySettings();
|
||||
end
|
||||
|
||||
--global utility
|
||||
|
||||
function Vect:HideFrames()
|
||||
for i = 1, 23 do
|
||||
local frame = self.frames["target"][i]["frame"];
|
||||
frame:Hide();
|
||||
end
|
||||
for i = 1, 23 do
|
||||
local frame = self.frames["focus"][i]["frame"];
|
||||
frame:Hide();
|
||||
end
|
||||
end
|
||||
|
||||
--Utility Functions for the options
|
||||
|
||||
--enable
|
||||
function Vect:isEnabled()
|
||||
local db = Vect.db.profile;
|
||||
return db["enabled"];
|
||||
end
|
||||
|
||||
function Vect:setEnabledOrDisabled(enable)
|
||||
local db = Vect.db.profile;
|
||||
db["enabled"] = enable;
|
||||
if enable then
|
||||
Vect:VectEnable()
|
||||
else
|
||||
Vect:VectDisable()
|
||||
end
|
||||
end
|
||||
|
||||
function Vect:isPartEnabled(which)
|
||||
local db = Vect.db.profile;
|
||||
return db[which]["enabled"];
|
||||
end
|
||||
|
||||
function Vect:SetPartEnabledOrDisabled(which, enable)
|
||||
local db = Vect.db.profile;
|
||||
db[which]["enabled"] = enable;
|
||||
--hide all those frames
|
||||
if not enable then
|
||||
for i = 1, 23 do
|
||||
local frame = Vect.frames[which][i]["frame"];
|
||||
frame:Hide();
|
||||
end
|
||||
else
|
||||
self:ReassignCds(which);
|
||||
end
|
||||
end
|
||||
|
||||
function Vect:SetDRPartEnabledOrDisabled(which, enable)
|
||||
local db = Vect.db.profile;
|
||||
db[which]["enabled"] = enable;
|
||||
--hide all those frames
|
||||
if not enable then
|
||||
for i = 1, 18 do
|
||||
local frame = Vect.frames[which][i]["frame"];
|
||||
frame:Hide();
|
||||
end
|
||||
else
|
||||
--self:ReassignCds(which);
|
||||
end
|
||||
end
|
||||
|
||||
--lock
|
||||
function Vect:isLocked()
|
||||
return Vect.db.profile["locked"];
|
||||
end
|
||||
|
||||
function Vect:LockFrames()
|
||||
self:MoveTimersStop("target");
|
||||
self:MoveTimersStop("focus");
|
||||
self:HideMovableFrames()
|
||||
self:ReassignCds("target");
|
||||
self:ReassignCds("focus");
|
||||
end
|
||||
|
||||
function Vect:UnlockFrames()
|
||||
--this will hide the frames
|
||||
self:ReassignCds("target");
|
||||
self:ReassignCds("focus");
|
||||
Vect:ShowMovableFrames();
|
||||
end
|
||||
|
||||
function Vect:HideMovableFrames()
|
||||
if not Vect.MovableFrames then return end;
|
||||
--Hide them
|
||||
for k, v in pairs(Vect.MovableFrames) do
|
||||
v["frame"]:EnableMouse(false);
|
||||
v["frame"]:SetMovable(false);
|
||||
v["frame"]:Hide();
|
||||
end
|
||||
end
|
||||
|
||||
function Vect:ShowMovableFrames()
|
||||
local db = Vect.db.profile;
|
||||
--Create them if they doesn't exists
|
||||
if not Vect.MovableFrames then
|
||||
Vect.MovableFrames = {}
|
||||
for i = 1, 5 do
|
||||
local frame = CreateFrame("Frame", nil, UIParent, nil);
|
||||
frame:SetFrameStrata("BACKGROUND");
|
||||
frame:SetScript("OnDragStart", function() self:MovableFrameDragStart() end)
|
||||
frame:SetScript("OnDragStop", function() self:MovableFrameDragStop() end)
|
||||
local text = frame:CreateTexture();
|
||||
text:SetTexture("Interface\\Icons\\Spell_Arcane_Blink")
|
||||
text:SetAllPoints(frame);
|
||||
frame.texture = text;
|
||||
local t = frame:CreateFontString(nil, "OVERLAY");
|
||||
t:SetNonSpaceWrap(false);
|
||||
t:SetPoint("CENTER", frame, "CENTER", 2, 0);
|
||||
t:SetFont("Fonts\\FRIZQT__.TTF", 11, "OUTLINE, MONOCHROME")
|
||||
|
||||
local ttext = "";
|
||||
if i == 1 then
|
||||
ttext = "T";
|
||||
elseif i == 2 then
|
||||
ttext = "F";
|
||||
elseif i == 3 then
|
||||
ttext = "TDR";
|
||||
elseif i == 4 then
|
||||
ttext = "FDR";
|
||||
elseif i == 5 then
|
||||
ttext = "SDR";
|
||||
end
|
||||
|
||||
t:SetText(ttext);
|
||||
|
||||
local which = "";
|
||||
if i == 1 then
|
||||
which = "target";
|
||||
elseif i == 2 then
|
||||
which = "focus";
|
||||
elseif i == 3 then
|
||||
which = "targetdr";
|
||||
elseif i == 4 then
|
||||
which = "focusdr";
|
||||
elseif i == 5 then
|
||||
which = "selfdr";
|
||||
end
|
||||
|
||||
frame.DragID = which;
|
||||
|
||||
Vect.MovableFrames[i] = {}
|
||||
Vect.MovableFrames[i]["frame"] = frame;
|
||||
Vect.MovableFrames[i]["texture"] = text;
|
||||
Vect.MovableFrames[i]["text"] = t;
|
||||
end
|
||||
end
|
||||
|
||||
--Show, resize them
|
||||
for k, v in pairs(Vect.MovableFrames) do
|
||||
v["frame"]:EnableMouse(true)
|
||||
v["frame"]:SetMovable(true)
|
||||
v["frame"]:RegisterForDrag("LeftButton")
|
||||
v["frame"]:SetPoint("BOTTOMLEFT", db[v["frame"].DragID]["xPos"], db[v["frame"].DragID]["yPos"]);
|
||||
v["frame"]:SetWidth(db[v["frame"].DragID]["size"]);
|
||||
v["frame"]:SetHeight(db[v["frame"].DragID]["size"]);
|
||||
v["frame"]:Show();
|
||||
end
|
||||
end
|
||||
|
||||
function Vect:MovableFrameDragStart()
|
||||
this:StartMoving();
|
||||
end
|
||||
|
||||
function Vect:MovableFrameDragStop()
|
||||
local db = Vect.db.profile;
|
||||
db[this.DragID]["xPos"] = this:GetLeft();
|
||||
db[this.DragID]["yPos"] = this:GetBottom();
|
||||
--Vect:Print(this:GetLeft() .. " " .. this:GetBottom());
|
||||
this:StopMovingOrSizing();
|
||||
end
|
||||
|
||||
--size Functions
|
||||
|
||||
function Vect:getFrameSize(which)
|
||||
local db = Vect.db.profile;
|
||||
return db[which]["size"];
|
||||
end
|
||||
|
||||
function Vect:setFrameSize(which, size)
|
||||
local db = Vect.db.profile;
|
||||
db[which]["size"] = size;
|
||||
|
||||
Vect:MoveTimersStop(which)
|
||||
|
||||
if not db["locked"] then
|
||||
Vect:ShowMovableFrames();
|
||||
end
|
||||
end
|
||||
|
||||
--Grow Order
|
||||
function Vect:getGrowOrder(which)
|
||||
local db = Vect.db.profile;
|
||||
return db[which]["growOrder"];
|
||||
end
|
||||
|
||||
function Vect:setGrowOrder(which, v)
|
||||
local db = Vect.db.profile;
|
||||
db[which]["growOrder"] = v;
|
||||
Vect:MoveTimersStop(which)
|
||||
end
|
||||
|
||||
function Vect:setDRGrowOrder(which, v)
|
||||
local db = Vect.db.profile;
|
||||
db[which]["growOrder"] = v;
|
||||
Vect:MoveDRTimersStop(which)
|
||||
end
|
||||
|
||||
--Sort Order
|
||||
function Vect:getSortOrder(which)
|
||||
local db = Vect.db.profile;
|
||||
return db[which]["sortOrder"];
|
||||
end
|
||||
|
||||
function Vect:setSortOrder(which, v)
|
||||
local db = Vect.db.profile;
|
||||
db[which]["sortOrder"] = v;
|
||||
Vect:ReassignCds(which);
|
||||
end
|
||||
|
||||
--Debug settings
|
||||
function Vect:getDebugLevel()
|
||||
local db = Vect.db.profile;
|
||||
return db["debugLevel"];
|
||||
end
|
||||
|
||||
function Vect:setDebugLevel(v)
|
||||
local db = Vect.db.profile;
|
||||
db["debugLevel"] = v;
|
||||
end
|
||||
|
||||
function Vect:getSpellCastDebug()
|
||||
local db = Vect.db.profile;
|
||||
return db["spellCastDebug"];
|
||||
end
|
||||
|
||||
function Vect:setSpellCastDebug(v)
|
||||
local db = Vect.db.profile;
|
||||
db["spellCastDebug"] = v;
|
||||
end
|
||||
|
||||
function Vect:getSpellAuraDebug()
|
||||
local db = Vect.db.profile;
|
||||
return db["spellAuraDebug"];
|
||||
end
|
||||
|
||||
function Vect:setSpellAuraDebug(v)
|
||||
local db = Vect.db.profile;
|
||||
db["spellAuraDebug"] = v;
|
||||
end
|
||||
|
||||
function Vect:getAllCDebug()
|
||||
local db = Vect.db.profile;
|
||||
return db["allCDebug"];
|
||||
end
|
||||
|
||||
function Vect:setAllCDebug(v)
|
||||
local db = Vect.db.profile;
|
||||
db["allCDebug"] = v;
|
||||
end
|
||||
|
||||
function Vect:getSelfCDRegister()
|
||||
local db = Vect.db.profile;
|
||||
return db["selfCDRegister"];
|
||||
end
|
||||
|
||||
function Vect:setSelfCDRegister(v)
|
||||
local db = Vect.db.profile;
|
||||
db["selfCDRegister"] = v;
|
||||
Vect:ReassignCds("target");
|
||||
Vect:ReassignCds("focus");
|
||||
end
|
3
Vect.toc
3
Vect.toc
@ -11,6 +11,9 @@
|
||||
embeds.xml
|
||||
data\global.lua
|
||||
data\spells.lua
|
||||
data\optiontable.lua
|
||||
data\options.lua
|
||||
data\sorters.lua
|
||||
data\drs.lua
|
||||
data\cooldowns.lua
|
||||
Vect.lua
|
||||
|
196
data/cooldowns.lua
Normal file
196
data/cooldowns.lua
Normal file
@ -0,0 +1,196 @@
|
||||
|
||||
--"Globals"
|
||||
local aceDB = LibStub("AceDB-3.0");
|
||||
local aceCDialog = LibStub("AceConfigDialog-3.0");
|
||||
local aceConfig = LibStub("AceConfig-3.0");
|
||||
local libSharedMedia = LibStub("LibSharedMedia-3.0");
|
||||
local libDRData = LibStub('DRData-1.0');
|
||||
|
||||
--gets called when a cd is finished, reassigns the cds to frames.
|
||||
function Vect:ReassignCds(which)
|
||||
local db = Vect.db.profile;
|
||||
--bail out early, if frames are disabled
|
||||
if not db[which]["enabled"] or not db["enabled"] then return end;
|
||||
--first hide all
|
||||
for i = 1, 23 do
|
||||
local frame = Vect.frames[which][i]["frame"];
|
||||
frame:Hide();
|
||||
end
|
||||
--check if frames are unlocked
|
||||
if not db["locked"] then return end;
|
||||
--check if we need to display them for the player
|
||||
if not db["selfCDRegister"] and self.targets[which] == UnitGUID("player") then return end;
|
||||
--check if we have cooldown for that unit
|
||||
if not self.cds[self.targets[which]] then return end;
|
||||
--sort them
|
||||
local tmp = Vect:SortCDs(which);
|
||||
--let's fill them up
|
||||
local i = 1;
|
||||
for k, v in ipairs(tmp) do
|
||||
local frame = Vect.frames[which][i]["frame"];
|
||||
local text = Vect.frames[which][i]["texture"];
|
||||
text:SetTexture(v["spellIcon"]);
|
||||
local CoolDown = Vect.frames[which][i]["cooldown"];
|
||||
CoolDown:SetCooldown(v["currentTime"], v["cd"]);
|
||||
frame:Show();
|
||||
i = i + 1;
|
||||
end
|
||||
end
|
||||
|
||||
function Vect:AddCd(srcGUID, spellID)
|
||||
local db = Vect.db.profile;
|
||||
if not db["enabled"] then return end;
|
||||
|
||||
if not Vect.cds[srcGUID] then Vect.cds[srcGUID] = {} end
|
||||
local cd, reset = Vect.spells[spellID][1], Vect.spells[spellID][2];
|
||||
local spellName, spellRank, spellIcon = GetSpellInfo(spellID);
|
||||
local currentTime = GetTime();
|
||||
local endTime = currentTime + cd;
|
||||
Vect.cds[srcGUID][spellID] = {
|
||||
currentTime,
|
||||
endTime,
|
||||
cd,
|
||||
spellIcon,
|
||||
spellID
|
||||
}
|
||||
|
||||
--self:Print(Vect.cds[srcGUID][spellID][1] .. " " .. Vect.cds[srcGUID][spellID][2] .. " " .. Vect.cds[srcGUID][spellID][3]);
|
||||
|
||||
if reset then
|
||||
Vect:CdRemoval(srcGUID, reset);
|
||||
end
|
||||
|
||||
--self:Print(self.targets["target"]);
|
||||
--self:Print(s
|
||||
|
||||
if self.targets["target"] == srcGUID then
|
||||
self:ReassignCds("target");
|
||||
end
|
||||
|
||||
if self.targets["focus"] == srcGUID then
|
||||
self:ReassignCds("focus");
|
||||
end
|
||||
end
|
||||
|
||||
function Vect:CdRemoval(srcGUID, resetArray)
|
||||
if not self.cds[srcGUID] then return end
|
||||
for k, v in pairs(self.cds[srcGUID]) do
|
||||
for j, x in pairs(resetArray) do
|
||||
if v[5] == x then
|
||||
--self:Print("Removed cd: " .. v[5]);
|
||||
self.cds[srcGUID][v[5]] = nil;
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Vect:SortCDs(which)
|
||||
local db = Vect.db.profile;
|
||||
local tmp = {};
|
||||
|
||||
--make the tmp table
|
||||
local i = 1;
|
||||
for k, v in pairs(self.cds[self.targets[which]]) do
|
||||
tmp[i] = {
|
||||
currentTime = v[1],
|
||||
endTime = v[2],
|
||||
cd = v[3],
|
||||
spellIcon = v[4],
|
||||
spellID = v[5]
|
||||
};
|
||||
|
||||
--self:Print(v[1] .. v[2] .. v[3] .. v[4] .. v[5])
|
||||
--self:Print(tmp[i]["currentTime"] .. " " .. tmp[i]["endTime"] .. " " .. tmp[i]["cd"] .. " " .. tmp[i][4] .. " " .. tmp[i][5])
|
||||
i = i + 1;
|
||||
end
|
||||
|
||||
if not tmp then return end;
|
||||
|
||||
if db[which]["sortOrder"] == "1" then --["1"] = "Ascending (CD left)",
|
||||
table.sort(tmp, function(a, b) return Vect:ComparerAscendingCDLeft(a, b) end);
|
||||
elseif db[which]["sortOrder"] == "2" then --["2"] = "Descending (CD left)",
|
||||
table.sort(tmp, function(a, b) return Vect:ComparerDescendingCDLeft(a, b) end);
|
||||
elseif db[which]["sortOrder"] == "3" then --["3"] = "Ascending (CD total)",
|
||||
table.sort(tmp, function(a, b) return Vect:ComparerAscendingCDTotal(a, b) end);
|
||||
elseif db[which]["sortOrder"] == "4" then --["4"] = "Descending (CD total)",
|
||||
table.sort(tmp, function(a, b) return Vect:ComparerDescendingCDTotal(a, b) end);
|
||||
elseif db[which]["sortOrder"] == "5" then --["5"] = "Recent first",
|
||||
table.sort(tmp, function(a, b) return Vect:ComparerRecentFirst(a, b) end);
|
||||
elseif db[which]["sortOrder"] == "6" then --["6"] = "Recent Last",
|
||||
table.sort(tmp, function(a, b) return Vect:ComparerRecentLast(a, b) end);
|
||||
end
|
||||
--["7"] = "No order"
|
||||
return tmp;
|
||||
end
|
||||
|
||||
function Vect:CreateFrames(which)
|
||||
for i = 1, 23 do
|
||||
local frame = CreateFrame("Frame", nil, UIParent, nil);
|
||||
frame:SetFrameStrata("MEDIUM");
|
||||
frame:SetWidth(150);
|
||||
frame:SetHeight(150);
|
||||
if i == 1 then
|
||||
frame:SetScript("OnUpdate", function() self:VOnTimerUpdate(which) end)
|
||||
end
|
||||
local text = frame:CreateTexture();
|
||||
text:SetTexture("Interface\\Icons\\Spell_Arcane_Blink")
|
||||
text:SetAllPoints(frame);
|
||||
frame.texture = text;
|
||||
local CoolDown = CreateFrame("Cooldown", "VectCoolDown" .. i, frame);
|
||||
CoolDown:SetAllPoints()
|
||||
CoolDown:SetCooldown(GetTime(), 50);
|
||||
frame:Hide();
|
||||
Vect.frames[which][i] = {}
|
||||
Vect.frames[which][i]["frame"] = frame;
|
||||
Vect.frames[which][i]["texture"] = text;
|
||||
Vect.frames[which][i]["cooldown"] = CoolDown;
|
||||
end
|
||||
end
|
||||
|
||||
function Vect:MoveTimersStop(which)
|
||||
local db = Vect.db.profile;
|
||||
local x = db[which]["xPos"];
|
||||
local y = db[which]["yPos"];
|
||||
local size = db[which]["size"];
|
||||
local growOrder = db[which]["growOrder"];
|
||||
|
||||
for i = 1, 23 do
|
||||
local frame = Vect.frames[which][i]["frame"];
|
||||
frame:ClearAllPoints();
|
||||
frame:SetFrameStrata("MEDIUM");
|
||||
frame:SetWidth(size);
|
||||
frame:SetHeight(size);
|
||||
local text = Vect.frames[which][i]["texture"];
|
||||
text:SetAllPoints(frame);
|
||||
frame.texture = text;
|
||||
--set them based on the grow type
|
||||
if growOrder == "1" then --Up
|
||||
frame:SetPoint("BOTTOMLEFT", x, y + ((i - 1) * size));
|
||||
elseif growOrder == "2" then --Right
|
||||
frame:SetPoint("BOTTOMLEFT", x + ((i - 1) * size), y);
|
||||
elseif growOrder == "3" then --Down
|
||||
frame:SetPoint("BOTTOMLEFT", x, y - ((i - 1) * size));
|
||||
else --Left
|
||||
frame:SetPoint("BOTTOMLEFT", x - ((i - 1) * size), y);
|
||||
end
|
||||
local CoolDown = Vect.frames[which][i]["cooldown"];
|
||||
CoolDown:SetAllPoints();
|
||||
--frame:Show();
|
||||
end
|
||||
end
|
||||
|
||||
function Vect:VOnTimerUpdate(which)
|
||||
--check if we have cooldown for that unit
|
||||
if not self.cds[self.targets[which]] then return end
|
||||
local t = GetTime();
|
||||
--let's check if one of the cooldowns finished
|
||||
for k, v in pairs(self.cds[self.targets[which]]) do
|
||||
if v[2] <= t then
|
||||
self.cds[self.targets[which]][v[5]] = nil;
|
||||
--we have to update both, because if somebody is targeted and focused since sorting is
|
||||
--implemented it triggers only one update, probably it had bugs before too, but got unnoticed
|
||||
self:ReassignCds("target");
|
||||
self:ReassignCds("focus");
|
||||
end
|
||||
end
|
||||
end
|
289
data/drs.lua
Normal file
289
data/drs.lua
Normal file
@ -0,0 +1,289 @@
|
||||
|
||||
--"Globals"
|
||||
local aceDB = LibStub("AceDB-3.0");
|
||||
local aceCDialog = LibStub("AceConfigDialog-3.0");
|
||||
local aceConfig = LibStub("AceConfig-3.0");
|
||||
local libSharedMedia = LibStub("LibSharedMedia-3.0");
|
||||
local libDRData = LibStub('DRData-1.0');
|
||||
|
||||
--DR db functions
|
||||
function Vect:DRDebuffGained(spellID, dstGUID, isPlayer)
|
||||
local db = Vect.db.profile;
|
||||
if not db["enabled"] then return end;
|
||||
|
||||
if not Vect.drs[dstGUID] then
|
||||
Vect.drs[dstGUID] = {}
|
||||
end
|
||||
|
||||
local drCat = libDRData:GetSpellCategory(spellID);
|
||||
local spellName, spellRank, spellIcon = GetSpellInfo(spellID);
|
||||
|
||||
if not Vect.drs[dstGUID][drCat] then
|
||||
local cd = 18;
|
||||
local currentTime = GetTime();
|
||||
local endTime = currentTime + cd;
|
||||
local diminished = 1;
|
||||
local isDiminishingStarted = false;
|
||||
Vect.drs[dstGUID][drCat] = {
|
||||
currentTime,
|
||||
endTime,
|
||||
cd,
|
||||
spellIcon,
|
||||
spellID,
|
||||
diminished,
|
||||
isDiminishingStarted,
|
||||
drCat
|
||||
}
|
||||
else
|
||||
local cd = 18;
|
||||
local currentTime = GetTime();
|
||||
local endTime = currentTime + cd;
|
||||
Vect.drs[dstGUID][drCat][1] = currentTime;
|
||||
Vect.drs[dstGUID][drCat][2] = currentTime + cd;
|
||||
Vect.drs[dstGUID][drCat][4] = spellIcon;
|
||||
Vect.drs[dstGUID][drCat][5] = spellID;
|
||||
Vect.drs[dstGUID][drCat][6] = Vect.drs[dstGUID][drCat][6] + 1;
|
||||
Vect.drs[dstGUID][drCat][7] = false;
|
||||
end
|
||||
|
||||
--self:Print(Vect.cds[srcGUID][spellID][1] .. " " .. Vect.cds[srcGUID][spellID][2] .. " " .. Vect.cds[srcGUID][spellID][3]);
|
||||
|
||||
if self.targets["target"] == dstGUID then
|
||||
self:ReassignDRs("targetdr");
|
||||
end
|
||||
|
||||
if self.targets["focus"] == dstGUID then
|
||||
self:ReassignDRs("focusdr");
|
||||
end
|
||||
|
||||
if self.targets["self"] == dstGUID then
|
||||
self:ReassignDRs("selfdr");
|
||||
end
|
||||
end
|
||||
|
||||
function Vect:DRDebuffFaded(spellID, dstGUID, isPlayer)
|
||||
local db = Vect.db.profile;
|
||||
--if not db["enabled"] then return end;
|
||||
|
||||
if not Vect.drs[dstGUID] then
|
||||
Vect.drs[dstGUID] = {}
|
||||
end
|
||||
|
||||
local drCat = libDRData:GetSpellCategory(spellID);
|
||||
local spellName, spellRank, spellIcon = GetSpellInfo(spellID);
|
||||
|
||||
if not Vect.drs[dstGUID][drCat] then
|
||||
--means we didn't see it applied
|
||||
local cd = 18;
|
||||
local currentTime = GetTime();
|
||||
local endTime = currentTime + cd;
|
||||
local diminished = 1;
|
||||
local isDiminishingStarted = true;
|
||||
Vect.drs[dstGUID][drCat] = {
|
||||
currentTime,
|
||||
endTime,
|
||||
cd,
|
||||
spellIcon,
|
||||
spellID,
|
||||
diminished,
|
||||
isDiminishingStarted,
|
||||
drCat
|
||||
}
|
||||
else
|
||||
local cd = 18;
|
||||
local currentTime = GetTime();
|
||||
local endTime = currentTime + cd;
|
||||
Vect.drs[dstGUID][drCat][1] = currentTime;
|
||||
Vect.drs[dstGUID][drCat][2] = endTime;
|
||||
Vect.drs[dstGUID][drCat][7] = true;
|
||||
end
|
||||
|
||||
--self:Print(Vect.cds[srcGUID][spellID][1] .. " " .. Vect.cds[srcGUID][spellID][2] .. " " .. Vect.cds[srcGUID][spellID][3]);
|
||||
|
||||
if self.targets["target"] == dstGUID then
|
||||
self:ReassignDRs("targetdr");
|
||||
end
|
||||
|
||||
if self.targets["focus"] == dstGUID then
|
||||
self:ReassignDRs("focusdr");
|
||||
end
|
||||
|
||||
if self.targets["self"] == dstGUID then
|
||||
self:ReassignDRs("selfdr");
|
||||
end
|
||||
end
|
||||
|
||||
function Vect:ReassignDRs(which)
|
||||
local db = Vect.db.profile;
|
||||
--bail out early, if frames are disabled
|
||||
--if not db[which]["enabled"] or not db["enabled"] then return end;
|
||||
--first hide all
|
||||
for i = 1, 18 do
|
||||
local frame = Vect.frames[which][i]["frame"];
|
||||
frame:Hide();
|
||||
end
|
||||
--check if frames are unlocked
|
||||
if not db["locked"] then return end;
|
||||
--check if we have cooldown for that unit
|
||||
local whichs = "";
|
||||
if which == "targetdr" then
|
||||
whichs = "target";
|
||||
elseif which == "focusdr" then
|
||||
whichs = "focus";
|
||||
else
|
||||
whichs = "self";
|
||||
end
|
||||
|
||||
if not self.drs[self.targets[whichs]] then return end;
|
||||
--sort them
|
||||
local tmp = Vect:SortDRs(whichs);
|
||||
--let's fill them up
|
||||
local i = 1;
|
||||
for k, v in ipairs(tmp) do
|
||||
--self:Print(v["spellID"]);
|
||||
local frame = Vect.frames[which][i]["frame"];
|
||||
local text = Vect.frames[which][i]["texture"];
|
||||
text:SetTexture(v["spellIcon"]);
|
||||
local CoolDown = Vect.frames[which][i]["cooldown"];
|
||||
if v["isDiminishingStarted"] then
|
||||
CoolDown:SetCooldown(v["currentTime"], v["cd"]);
|
||||
else
|
||||
CoolDown:SetCooldown(v["currentTime"], 0);
|
||||
end
|
||||
frame:Show();
|
||||
i = i + 1;
|
||||
end
|
||||
end
|
||||
|
||||
function Vect:SortDRs(which)
|
||||
local db = Vect.db.profile;
|
||||
local tmp = {};
|
||||
|
||||
--make the tmp table
|
||||
local i = 1;
|
||||
for k, v in pairs(self.drs[self.targets[which]]) do
|
||||
tmp[i] = {
|
||||
currentTime = v[1],
|
||||
endTime = v[2],
|
||||
cd = v[3],
|
||||
spellIcon = v[4],
|
||||
spellID = v[5],
|
||||
diminished = v[6],
|
||||
isDiminishingStarted = v[7]
|
||||
};
|
||||
|
||||
--self:Print(v[1] .. v[2] .. v[3] .. v[4] .. v[5])
|
||||
--self:Print(tmp[i]["currentTime"] .. " " .. tmp[i]["endTime"] .. " " .. tmp[i]["cd"] .. " " .. tmp[i][4] .. " " .. tmp[i][5])
|
||||
i = i + 1;
|
||||
end
|
||||
|
||||
if not tmp then return end;
|
||||
|
||||
if which == "self" then which = "selfdr" end
|
||||
|
||||
if db[which]["sortOrder"] == "1" then --["1"] = "Ascending (CD left)",
|
||||
table.sort(tmp, function(a, b) return Vect:ComparerAscendingCDLeft(a, b) end);
|
||||
elseif db[which]["sortOrder"] == "2" then --["2"] = "Descending (CD left)",
|
||||
table.sort(tmp, function(a, b) return Vect:ComparerDescendingCDLeft(a, b) end);
|
||||
elseif db[which]["sortOrder"] == "3" then --["3"] = "Ascending (CD total)",
|
||||
table.sort(tmp, function(a, b) return Vect:ComparerAscendingCDTotal(a, b) end);
|
||||
elseif db[which]["sortOrder"] == "4" then --["4"] = "Descending (CD total)",
|
||||
table.sort(tmp, function(a, b) return Vect:ComparerDescendingCDTotal(a, b) end);
|
||||
elseif db[which]["sortOrder"] == "5" then --["5"] = "Recent first",
|
||||
table.sort(tmp, function(a, b) return Vect:ComparerRecentFirst(a, b) end);
|
||||
elseif db[which]["sortOrder"] == "6" then --["6"] = "Recent Last",
|
||||
table.sort(tmp, function(a, b) return Vect:ComparerRecentLast(a, b) end);
|
||||
end
|
||||
--["7"] = "No order"
|
||||
return tmp;
|
||||
end
|
||||
|
||||
function Vect:CreateDRFrames(which)
|
||||
for i = 1, 18 do
|
||||
local frame = CreateFrame("Frame", nil, UIParent, nil);
|
||||
frame:SetFrameStrata("MEDIUM");
|
||||
frame:SetWidth(150);
|
||||
frame:SetHeight(150);
|
||||
|
||||
local wh = "";
|
||||
if which == "targetdr" then
|
||||
wh = "target";
|
||||
elseif which == "focusdr" then
|
||||
wh = "focus";
|
||||
else
|
||||
wh = "self";
|
||||
end
|
||||
|
||||
if i == 1 then
|
||||
frame:SetScript("OnUpdate", function() self:VOnDRTimerUpdate(wh) end)
|
||||
end
|
||||
local text = frame:CreateTexture();
|
||||
text:SetTexture("Interface\\Icons\\Spell_Arcane_Blink")
|
||||
text:SetAllPoints(frame);
|
||||
frame.texture = text;
|
||||
local CoolDown = CreateFrame("Cooldown", "VectCoolDown" .. i, frame);
|
||||
CoolDown:SetAllPoints()
|
||||
CoolDown:SetCooldown(GetTime(), 50);
|
||||
local t = frame:CreateFontString(nil, "OVERLAY");
|
||||
t:SetNonSpaceWrap(false);
|
||||
t:SetPoint("CENTER", frame, "CENTER", 0, 0);
|
||||
t:SetFont("Fonts\\FRIZQT__.TTF", 11, "OUTLINE, MONOCHROME")
|
||||
--frame:Hide();
|
||||
Vect.frames[which][i] = {}
|
||||
Vect.frames[which][i]["frame"] = frame;
|
||||
Vect.frames[which][i]["texture"] = text;
|
||||
Vect.frames[which][i]["cooldown"] = CoolDown;
|
||||
Vect.frames[which][i]["text"] = t;
|
||||
end
|
||||
end
|
||||
|
||||
function Vect:MoveDRTimersStop(which)
|
||||
local db = Vect.db.profile;
|
||||
local x = db[which]["xPos"];
|
||||
local y = db[which]["yPos"];
|
||||
local size = db[which]["size"];
|
||||
local growOrder = db[which]["growOrder"];
|
||||
|
||||
for i = 1, 18 do
|
||||
local frame = Vect.frames[which][i]["frame"];
|
||||
frame:ClearAllPoints();
|
||||
frame:SetFrameStrata("MEDIUM");
|
||||
frame:SetWidth(size);
|
||||
frame:SetHeight(size);
|
||||
local text = Vect.frames[which][i]["texture"];
|
||||
text:SetAllPoints(frame);
|
||||
frame.texture = text;
|
||||
--set them based on the grow type
|
||||
if growOrder == "1" then --Up
|
||||
frame:SetPoint("BOTTOMLEFT", x, y + ((i - 1) * size));
|
||||
elseif growOrder == "2" then --Right
|
||||
frame:SetPoint("BOTTOMLEFT", x + ((i - 1) * size), y);
|
||||
elseif growOrder == "3" then --Down
|
||||
frame:SetPoint("BOTTOMLEFT", x, y - ((i - 1) * size));
|
||||
else --Left
|
||||
frame:SetPoint("BOTTOMLEFT", x - ((i - 1) * size), y);
|
||||
end
|
||||
local CoolDown = Vect.frames[which][i]["cooldown"];
|
||||
CoolDown:SetAllPoints();
|
||||
--frame:Show();
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
function Vect:VOnDRTimerUpdate(which)
|
||||
--check if we have dr for that unit
|
||||
if not self.drs[self.targets[which]] then return end
|
||||
local t = GetTime();
|
||||
--let's check if one of the cooldowns finished
|
||||
for k, v in pairs(self.drs[self.targets[which]]) do
|
||||
if v[7] == true and v[2] <= t then
|
||||
self.drs[self.targets[which]][v[8]] = nil;
|
||||
--we have to update every three, because if somebody is targeted and focused since sorting is
|
||||
--implemented it triggers only one update, probably it had bugs before too, but got unnoticed
|
||||
self:ReassignDRs("targetdr");
|
||||
self:ReassignDRs("focusdr");
|
||||
self:ReassignDRs("selfdr");
|
||||
end
|
||||
end
|
||||
end
|
@ -2,4 +2,15 @@
|
||||
Vect = LibStub("AceAddon-3.0"):NewAddon("Vect", "AceConsole-3.0", "AceEvent-3.0")
|
||||
Vect.appName = "Vect"
|
||||
Vect.dbName = "VectDB"
|
||||
Vect.version = "0.1"
|
||||
Vect.version = "0.1"
|
||||
|
||||
function Vect:HideFrames()
|
||||
for i = 1, 23 do
|
||||
local frame = self.frames["target"][i]["frame"];
|
||||
frame:Hide();
|
||||
end
|
||||
for i = 1, 23 do
|
||||
local frame = self.frames["focus"][i]["frame"];
|
||||
frame:Hide();
|
||||
end
|
||||
end
|
632
data/options.lua
632
data/options.lua
@ -1,349 +1,307 @@
|
||||
|
||||
local aceDBOptions = LibStub("AceDBOptions-3.0")
|
||||
--"Globals"
|
||||
local aceDB = LibStub("AceDB-3.0");
|
||||
local aceCDialog = LibStub("AceConfigDialog-3.0");
|
||||
local aceConfig = LibStub("AceConfig-3.0");
|
||||
local libSharedMedia = LibStub("LibSharedMedia-3.0");
|
||||
local libDRData = LibStub('DRData-1.0');
|
||||
|
||||
function Vect:GetVectOptions()
|
||||
local db = self.db.profile;
|
||||
local options = {
|
||||
type = "group", name = "Vect", childGroups = "tab",
|
||||
args = {
|
||||
enabled = {
|
||||
type = "toggle", name = "Enabled", desc = "Enable/Disable the addon", order = 0,
|
||||
get = function() return Vect:isEnabled() end,
|
||||
set = function(_, v)
|
||||
Vect:setEnabledOrDisabled(v);
|
||||
end
|
||||
},
|
||||
lock = {
|
||||
type = "toggle", name = "Lock", desc = "Uncheck to move the frames", order = 1,
|
||||
get = function() return Vect:isLocked() end,
|
||||
set = function(_, v)
|
||||
db.locked = v;
|
||||
if v then Vect:LockFrames() else Vect:UnlockFrames() end;
|
||||
end
|
||||
},
|
||||
targetandfocus = {
|
||||
type = "group", name = "CDs", desc = "Cooldown frame's settings.", childGroups = "tab", order = 2,
|
||||
args = Vect:getTargetandFocusOptions();
|
||||
},
|
||||
droptions = {
|
||||
type = "group", name = "DRs", desc = "DR frame's settings.", childGroups = "tab",order = 3,
|
||||
args = Vect:getDROptions();
|
||||
},
|
||||
selfdr = {
|
||||
type = "group", name = "Self DRs", desc = "Self DR frame's settings.", childGroups = "tab",order = 4,
|
||||
args = Vect:getSelfDROptions()
|
||||
},
|
||||
debugoptions = {
|
||||
type = "group", name = "Debug", desc = "Debug settings.", childGroups = "tab", order = 5,
|
||||
args = Vect:getDebugOptions();
|
||||
},
|
||||
profileoptions = aceDBOptions:GetOptionsTable(self.db)
|
||||
}
|
||||
}
|
||||
return options;
|
||||
--Utility Functions for the options
|
||||
|
||||
function Vect:VectDisable()
|
||||
self:Reset();
|
||||
self:ApplySettings();
|
||||
--hide the frames
|
||||
Vect:HideFrames();
|
||||
--self:Disable();
|
||||
end
|
||||
--order 10-20
|
||||
function Vect:getTargetandFocusOptions()
|
||||
local args = {
|
||||
targetHeader = {
|
||||
type = "header", name = "Target's settings", order = 10
|
||||
},
|
||||
targettoggle = {
|
||||
type = "toggle", name = "Target", desc = "Enable/Disable showing the target's cooldowns", order = 11,
|
||||
get = function() return Vect:isPartEnabled("target") end,
|
||||
set = function(_, v)
|
||||
Vect:SetPartEnabledOrDisabled("target", v);
|
||||
end
|
||||
},
|
||||
targetrange = {
|
||||
type = "range", name = "Target's size", order = 12, min = 10, max = 150, step = 1,
|
||||
get = function() return Vect:getFrameSize("target") end,
|
||||
set = function(_, v)
|
||||
Vect:setFrameSize("target", v);
|
||||
|
||||
function Vect:VectEnable()
|
||||
--self:Enable();
|
||||
self:Reset();
|
||||
self:ApplySettings();
|
||||
end
|
||||
|
||||
|
||||
--enable
|
||||
function Vect:isEnabled()
|
||||
local db = Vect.db.profile;
|
||||
return db["enabled"];
|
||||
end
|
||||
|
||||
function Vect:setEnabledOrDisabled(enable)
|
||||
local db = Vect.db.profile;
|
||||
db["enabled"] = enable;
|
||||
if enable then
|
||||
Vect:VectEnable()
|
||||
else
|
||||
Vect:VectDisable()
|
||||
end
|
||||
end
|
||||
|
||||
function Vect:isPartEnabled(which)
|
||||
local db = Vect.db.profile;
|
||||
return db[which]["enabled"];
|
||||
end
|
||||
|
||||
function Vect:SetPartEnabledOrDisabled(which, enable)
|
||||
local db = Vect.db.profile;
|
||||
db[which]["enabled"] = enable;
|
||||
--hide all those frames
|
||||
if not enable then
|
||||
for i = 1, 23 do
|
||||
local frame = Vect.frames[which][i]["frame"];
|
||||
frame:Hide();
|
||||
end
|
||||
else
|
||||
self:ReassignCds(which);
|
||||
end
|
||||
end
|
||||
|
||||
function Vect:SetDRPartEnabledOrDisabled(which, enable)
|
||||
local db = Vect.db.profile;
|
||||
db[which]["enabled"] = enable;
|
||||
--hide all those frames
|
||||
if not enable then
|
||||
for i = 1, 18 do
|
||||
local frame = Vect.frames[which][i]["frame"];
|
||||
frame:Hide();
|
||||
end
|
||||
else
|
||||
self:ReassignDRs(which);
|
||||
end
|
||||
end
|
||||
|
||||
--lock
|
||||
function Vect:isLocked()
|
||||
return Vect.db.profile["locked"];
|
||||
end
|
||||
|
||||
function Vect:LockFrames()
|
||||
self:MoveTimersStop("target");
|
||||
self:MoveTimersStop("focus");
|
||||
self:HideMovableFrames()
|
||||
self:ReassignCds("target");
|
||||
self:ReassignCds("focus");
|
||||
end
|
||||
|
||||
function Vect:UnlockFrames()
|
||||
--this will hide the frames
|
||||
self:ReassignCds("target");
|
||||
self:ReassignCds("focus");
|
||||
Vect:ShowMovableFrames();
|
||||
end
|
||||
|
||||
function Vect:HideMovableFrames()
|
||||
if not Vect.MovableFrames then return end;
|
||||
--Hide them
|
||||
for k, v in pairs(Vect.MovableFrames) do
|
||||
v["frame"]:EnableMouse(false);
|
||||
v["frame"]:SetMovable(false);
|
||||
v["frame"]:Hide();
|
||||
end
|
||||
end
|
||||
|
||||
function Vect:ShowMovableFrames()
|
||||
local db = Vect.db.profile;
|
||||
--Create them if they doesn't exists
|
||||
if not Vect.MovableFrames then
|
||||
Vect.MovableFrames = {}
|
||||
for i = 1, 5 do
|
||||
local frame = CreateFrame("Frame", nil, UIParent, nil);
|
||||
frame:SetFrameStrata("BACKGROUND");
|
||||
frame:SetScript("OnDragStart", function() self:MovableFrameDragStart() end)
|
||||
frame:SetScript("OnDragStop", function() self:MovableFrameDragStop() end)
|
||||
local text = frame:CreateTexture();
|
||||
text:SetTexture("Interface\\Icons\\Spell_Arcane_Blink")
|
||||
text:SetAllPoints(frame);
|
||||
frame.texture = text;
|
||||
local t = frame:CreateFontString(nil, "OVERLAY");
|
||||
t:SetNonSpaceWrap(false);
|
||||
t:SetPoint("CENTER", frame, "CENTER", 2, 0);
|
||||
t:SetFont("Fonts\\FRIZQT__.TTF", 11, "OUTLINE, MONOCHROME")
|
||||
|
||||
local ttext = "";
|
||||
if i == 1 then
|
||||
ttext = "T";
|
||||
elseif i == 2 then
|
||||
ttext = "F";
|
||||
elseif i == 3 then
|
||||
ttext = "TDR";
|
||||
elseif i == 4 then
|
||||
ttext = "FDR";
|
||||
elseif i == 5 then
|
||||
ttext = "SDR";
|
||||
end
|
||||
|
||||
},
|
||||
targetGrowSelect = {
|
||||
type = "select", style = "dropdown", name = "targetGrow",
|
||||
desc = "Change which way the target's cooldowns will grow", order = 13,
|
||||
values = {
|
||||
["1"] = "Up",
|
||||
["2"] = "Right",
|
||||
["3"] = "Down",
|
||||
["4"] = "Left"
|
||||
},
|
||||
get = function() return Vect:getGrowOrder("target") end,
|
||||
set = function(_, v)
|
||||
Vect:setGrowOrder("target", v);
|
||||
end
|
||||
},
|
||||
targetSortSelect = {
|
||||
type = "select", style = "dropdown", name = "targetSortOrder",
|
||||
desc = "Change the target's cooldowns's sort order", order = 14,
|
||||
values = {
|
||||
["1"] = "Ascending (CD left)",
|
||||
["2"] = "Descending (CD left)",
|
||||
["3"] = "Ascending (CD total)",
|
||||
["4"] = "Descending (CD total)",
|
||||
["5"] = "Recent first",
|
||||
["6"] = "Recent Last",
|
||||
["7"] = "No order"
|
||||
},
|
||||
get = function() return Vect:getSortOrder("target") end,
|
||||
set = function(_, v)
|
||||
Vect:setSortOrder("target", v);
|
||||
end
|
||||
},
|
||||
focusHeader = {
|
||||
type = "header", name = "Focus's settings", order = 15
|
||||
},
|
||||
focustoggle = {
|
||||
type = "toggle", name = "Focus", desc = "Enable/Disable showing the focus's cooldowns", order = 16,
|
||||
get = function() return Vect:isPartEnabled("focus") end,
|
||||
set = function(_, v)
|
||||
Vect:SetPartEnabledOrDisabled("focus", v);
|
||||
end
|
||||
},
|
||||
focusRange = {
|
||||
type = "range", name = "Focus's size", order = 17, min = 10, max = 150, step = 1,
|
||||
get = function() return Vect:getFrameSize("focus") end,
|
||||
set = function(_, v)
|
||||
Vect:setFrameSize("focus", v);
|
||||
end
|
||||
},
|
||||
focusGrowSelect = {
|
||||
type = "select", style = "dropdown", name = "focusGrow",
|
||||
desc = "Change which way the focus's cooldowns will grow", order = 18,
|
||||
values = {
|
||||
["1"] = "Up",
|
||||
["2"] = "Right",
|
||||
["3"] = "Down",
|
||||
["4"] = "Left"
|
||||
},
|
||||
get = function() return Vect:getGrowOrder("focus") end,
|
||||
set = function(_, v)
|
||||
Vect:setGrowOrder("focus", v);
|
||||
end
|
||||
},
|
||||
focusSortSelect = {
|
||||
type = "select", style = "dropdown", name = "focusSortOrder",
|
||||
desc = "Change the focus's cooldowns's sort order", order = 19,
|
||||
values = {
|
||||
["1"] = "Ascending (CD left)",
|
||||
["2"] = "Descending (CD left)",
|
||||
["3"] = "Ascending (CD total)",
|
||||
["4"] = "Descending (CD total)",
|
||||
["5"] = "Recent first",
|
||||
["6"] = "Recent Last",
|
||||
["7"] = "No order"
|
||||
},
|
||||
get = function() return Vect:getSortOrder("focus") end,
|
||||
set = function(_, v)
|
||||
Vect:setSortOrder("focus", v);
|
||||
end
|
||||
}
|
||||
}
|
||||
return args;
|
||||
end
|
||||
|
||||
--order 20-40
|
||||
function Vect:getDROptions()
|
||||
local args = {
|
||||
targetdrHeader = {
|
||||
type = "header", name = "Target's DR settings", order = 10
|
||||
},
|
||||
targetdrtoggle = {
|
||||
type = "toggle", name = "Enabled", desc = "Enable/Disable showing the target's DRs.", order = 11,
|
||||
get = function() return Vect:isPartEnabled("targetdr") end,
|
||||
set = function(_, v)
|
||||
Vect:SetDRPartEnabledOrDisabled("targetdr", v);
|
||||
end
|
||||
},
|
||||
targetdrrange = {
|
||||
type = "range", name = "Target's DRs size", order = 12, min = 10, max = 150, step = 1,
|
||||
get = function() return Vect:getFrameSize("targetdr") end,
|
||||
set = function(_, v)
|
||||
Vect:setFrameSize("targetdr", v);
|
||||
t:SetText(ttext);
|
||||
|
||||
local which = "";
|
||||
if i == 1 then
|
||||
which = "target";
|
||||
elseif i == 2 then
|
||||
which = "focus";
|
||||
elseif i == 3 then
|
||||
which = "targetdr";
|
||||
elseif i == 4 then
|
||||
which = "focusdr";
|
||||
elseif i == 5 then
|
||||
which = "selfdr";
|
||||
end
|
||||
|
||||
},
|
||||
targetdrGrowSelect = {
|
||||
type = "select", style = "dropdown", name = "targetDRGrow",
|
||||
desc = "Change which way the target's cooldowns will grow", order = 13,
|
||||
values = {
|
||||
["1"] = "Up",
|
||||
["2"] = "Right",
|
||||
["3"] = "Down",
|
||||
["4"] = "Left"
|
||||
},
|
||||
get = function() return Vect:getGrowOrder("targetdr") end,
|
||||
set = function(_, v)
|
||||
Vect:setDRGrowOrder("targetdr", v);
|
||||
end
|
||||
},
|
||||
targetdrSortSelect = {
|
||||
type = "select", style = "dropdown", name = "targetDRSortOrder",
|
||||
desc = "Change the target's DR's sort order", order = 14,
|
||||
values = {
|
||||
["1"] = "Ascending (CD left)",
|
||||
["2"] = "Descending (CD left)",
|
||||
["3"] = "Ascending (CD total)",
|
||||
["4"] = "Descending (CD total)",
|
||||
["5"] = "Recent first",
|
||||
["6"] = "Recent Last",
|
||||
["7"] = "No order"
|
||||
},
|
||||
get = function() return Vect:getSortOrder("targetdr") end,
|
||||
set = function(_, v)
|
||||
Vect:setSortOrder("targetdr", v);
|
||||
end
|
||||
},
|
||||
focusdrHeader = {
|
||||
type = "header", name = "Focus's settings", order = 15
|
||||
},
|
||||
focusdrtoggle = {
|
||||
type = "toggle", name = "Enabled", desc = "Enable/Disable showing the focus's DRs.", order = 16,
|
||||
get = function() return Vect:isPartEnabled("focusdr") end,
|
||||
set = function(_, v)
|
||||
Vect:SetDRPartEnabledOrDisabled("focusdr", v);
|
||||
end
|
||||
},
|
||||
focusdrRange = {
|
||||
type = "range", name = "Focus's size", order = 17, min = 10, max = 150, step = 1,
|
||||
get = function() return Vect:getFrameSize("focusdr") end,
|
||||
set = function(_, v)
|
||||
Vect:setFrameSize("focusdr", v);
|
||||
end
|
||||
},
|
||||
focusdrGrowSelect = {
|
||||
type = "select", style = "dropdown", name = "focusDRGrow",
|
||||
desc = "Change which way the focus's DRs will grow", order = 18,
|
||||
values = {
|
||||
["1"] = "Up",
|
||||
["2"] = "Right",
|
||||
["3"] = "Down",
|
||||
["4"] = "Left"
|
||||
},
|
||||
get = function() return Vect:getGrowOrder("focusdr") end,
|
||||
set = function(_, v)
|
||||
Vect:setDRGrowOrder("focusdr", v);
|
||||
end
|
||||
},
|
||||
focusdrSortSelect = {
|
||||
type = "select", style = "dropdown", name = "focusDRSortOrder",
|
||||
desc = "Change the focus's DR's sort order", order = 19,
|
||||
values = {
|
||||
["1"] = "Ascending (CD left)",
|
||||
["2"] = "Descending (CD left)",
|
||||
["3"] = "Ascending (CD total)",
|
||||
["4"] = "Descending (CD total)",
|
||||
["5"] = "Recent first",
|
||||
["6"] = "Recent Last",
|
||||
["7"] = "No order"
|
||||
},
|
||||
get = function() return Vect:getSortOrder("focusdr") end,
|
||||
set = function(_, v)
|
||||
Vect:setSortOrder("focusdr", v);
|
||||
end
|
||||
}
|
||||
}
|
||||
return args;
|
||||
frame.DragID = which;
|
||||
|
||||
Vect.MovableFrames[i] = {}
|
||||
Vect.MovableFrames[i]["frame"] = frame;
|
||||
Vect.MovableFrames[i]["texture"] = text;
|
||||
Vect.MovableFrames[i]["text"] = t;
|
||||
end
|
||||
end
|
||||
|
||||
--Show, resize them
|
||||
for k, v in pairs(Vect.MovableFrames) do
|
||||
v["frame"]:EnableMouse(true)
|
||||
v["frame"]:SetMovable(true)
|
||||
v["frame"]:RegisterForDrag("LeftButton")
|
||||
v["frame"]:SetPoint("BOTTOMLEFT", db[v["frame"].DragID]["xPos"], db[v["frame"].DragID]["yPos"]);
|
||||
v["frame"]:SetWidth(db[v["frame"].DragID]["size"]);
|
||||
v["frame"]:SetHeight(db[v["frame"].DragID]["size"]);
|
||||
v["frame"]:Show();
|
||||
end
|
||||
end
|
||||
|
||||
--order 40-50
|
||||
function Vect:getSelfDROptions()
|
||||
local args = {
|
||||
selfdrtoggle = {
|
||||
type = "toggle", name = "Enabled", desc = "Enable/Disable showing the your DRs.", order = 11,
|
||||
get = function() return Vect:isPartEnabled("selfdr") end,
|
||||
set = function(_, v)
|
||||
Vect:SetDRPartEnabledOrDisabled("selfdr", v);
|
||||
end
|
||||
},
|
||||
selfdrrange = {
|
||||
type = "range", name = "Self's DRs size", order = 12, min = 10, max = 150, step = 1,
|
||||
get = function() return Vect:getFrameSize("selfdr") end,
|
||||
set = function(_, v)
|
||||
Vect:setFrameSize("selfdr", v);
|
||||
end
|
||||
},
|
||||
selfdrGrowSelect = {
|
||||
type = "select", style = "dropdown", name = "selfDRGrow",
|
||||
desc = "Change which way the your DRs will grow", order = 13,
|
||||
values = {
|
||||
["1"] = "Up",
|
||||
["2"] = "Right",
|
||||
["3"] = "Down",
|
||||
["4"] = "Left"
|
||||
},
|
||||
get = function() return Vect:getGrowOrder("selfdr") end,
|
||||
set = function(_, v)
|
||||
Vect:setDRGrowOrder("selfdr", v);
|
||||
end
|
||||
},
|
||||
selfdrSortSelect = {
|
||||
type = "select", style = "dropdown", name = "selfDRSortOrder",
|
||||
desc = "Change the your DR's sort order", order = 14,
|
||||
values = {
|
||||
["1"] = "Ascending (CD left)",
|
||||
["2"] = "Descending (CD left)",
|
||||
["3"] = "Ascending (CD total)",
|
||||
["4"] = "Descending (CD total)",
|
||||
["5"] = "Recent first",
|
||||
["6"] = "Recent Last",
|
||||
["7"] = "No order"
|
||||
},
|
||||
get = function() return Vect:getSortOrder("selfdr") end,
|
||||
set = function(_, v)
|
||||
Vect:setSortOrder("selfdr", v);
|
||||
end
|
||||
},
|
||||
}
|
||||
return args;
|
||||
function Vect:MovableFrameDragStart()
|
||||
this:StartMoving();
|
||||
end
|
||||
|
||||
--order 50+
|
||||
function Vect:getDebugOptions()
|
||||
local args = {
|
||||
spellcast = {
|
||||
type = "toggle", name = "SpellCast", desc = "Enable/Disable writing out SPELL_CAST_SUCCESS events.", order = 50,
|
||||
get = function() return Vect:getSpellCastDebug() end,
|
||||
set = function(_, v)
|
||||
Vect:setSpellCastDebug(v);
|
||||
end
|
||||
},
|
||||
spellAura = {
|
||||
type = "toggle", name = "SpellAura", desc = "Enable/Disablewriting out SPLL_AURA_* events", order = 51,
|
||||
get = function() return Vect:getSpellAuraDebug() end,
|
||||
set = function(_, v)
|
||||
Vect:setSpellAuraDebug(v);
|
||||
end
|
||||
},
|
||||
allLog = {
|
||||
type = "toggle", name = "Uber debug", desc = "Enable/Disable writing out all combatlog events", order = 52,
|
||||
get = function() return Vect:getAllCDebug() end,
|
||||
set = function(_, v)
|
||||
Vect:setAllCDebug(v);
|
||||
end
|
||||
},
|
||||
selfcd = {
|
||||
type = "toggle", name = "Self CDs", desc = "Enable/Disable registering self CDs", order = 53,
|
||||
get = function() return Vect:getSelfCDRegister() end,
|
||||
set = function(_, v)
|
||||
Vect:setSelfCDRegister(v);
|
||||
end
|
||||
},
|
||||
debugselect = {
|
||||
type = "select", style = "dropdown", name = "debuglevel",
|
||||
desc = "Change the debuglevel", order = 54,
|
||||
values = {
|
||||
["0"] = "No Messages",
|
||||
},
|
||||
get = function() return Vect:getDebugLevel() end,
|
||||
set = function(_, v)
|
||||
Vect:setDebugLevel(v);
|
||||
end
|
||||
},
|
||||
}
|
||||
return args;
|
||||
function Vect:MovableFrameDragStop()
|
||||
local db = Vect.db.profile;
|
||||
db[this.DragID]["xPos"] = this:GetLeft();
|
||||
db[this.DragID]["yPos"] = this:GetBottom();
|
||||
--Vect:Print(this:GetLeft() .. " " .. this:GetBottom());
|
||||
this:StopMovingOrSizing();
|
||||
end
|
||||
|
||||
--size Functions
|
||||
|
||||
function Vect:getFrameSize(which)
|
||||
local db = Vect.db.profile;
|
||||
return db[which]["size"];
|
||||
end
|
||||
|
||||
function Vect:setFrameSize(which, size)
|
||||
local db = Vect.db.profile;
|
||||
db[which]["size"] = size;
|
||||
|
||||
Vect:MoveTimersStop(which)
|
||||
|
||||
if not db["locked"] then
|
||||
Vect:ShowMovableFrames();
|
||||
end
|
||||
end
|
||||
|
||||
function Vect:getDRNumSize(which)
|
||||
local db = Vect.db.profile;
|
||||
return db[which]["drnumsize"];
|
||||
end
|
||||
|
||||
function Vect:setDRNumSize(which, size)
|
||||
local db = Vect.db.profile;
|
||||
db[which]["drnumsize"] = size;
|
||||
Vect:MoveDRTimersStop(which)
|
||||
end
|
||||
|
||||
--Grow Order
|
||||
function Vect:getGrowOrder(which)
|
||||
local db = Vect.db.profile;
|
||||
return db[which]["growOrder"];
|
||||
end
|
||||
|
||||
function Vect:setGrowOrder(which, v)
|
||||
local db = Vect.db.profile;
|
||||
db[which]["growOrder"] = v;
|
||||
Vect:MoveTimersStop(which)
|
||||
end
|
||||
|
||||
function Vect:setDRGrowOrder(which, v)
|
||||
local db = Vect.db.profile;
|
||||
db[which]["growOrder"] = v;
|
||||
Vect:MoveDRTimersStop(which)
|
||||
end
|
||||
|
||||
--Sort Order
|
||||
function Vect:getSortOrder(which)
|
||||
local db = Vect.db.profile;
|
||||
return db[which]["sortOrder"];
|
||||
end
|
||||
|
||||
function Vect:setSortOrder(which, v)
|
||||
local db = Vect.db.profile;
|
||||
db[which]["sortOrder"] = v;
|
||||
Vect:ReassignCds(which);
|
||||
end
|
||||
|
||||
--Num Position functions
|
||||
function Vect:getDRNumPosition(which)
|
||||
local db = Vect.db.profile;
|
||||
return db[which]["drnumposition"];
|
||||
end
|
||||
|
||||
function Vect:setDRNumPosition(which, v)
|
||||
local db = Vect.db.profile;
|
||||
db[which]["drnumposition"] = v;
|
||||
Vect:MoveDRTimersStop(which);
|
||||
end
|
||||
|
||||
--Debug settings
|
||||
function Vect:getDebugLevel()
|
||||
local db = Vect.db.profile;
|
||||
return db["debugLevel"];
|
||||
end
|
||||
|
||||
function Vect:setDebugLevel(v)
|
||||
local db = Vect.db.profile;
|
||||
db["debugLevel"] = v;
|
||||
end
|
||||
|
||||
function Vect:getSpellCastDebug()
|
||||
local db = Vect.db.profile;
|
||||
return db["spellCastDebug"];
|
||||
end
|
||||
|
||||
function Vect:setSpellCastDebug(v)
|
||||
local db = Vect.db.profile;
|
||||
db["spellCastDebug"] = v;
|
||||
end
|
||||
|
||||
function Vect:getSpellAuraDebug()
|
||||
local db = Vect.db.profile;
|
||||
return db["spellAuraDebug"];
|
||||
end
|
||||
|
||||
function Vect:setSpellAuraDebug(v)
|
||||
local db = Vect.db.profile;
|
||||
db["spellAuraDebug"] = v;
|
||||
end
|
||||
|
||||
function Vect:getAllCDebug()
|
||||
local db = Vect.db.profile;
|
||||
return db["allCDebug"];
|
||||
end
|
||||
|
||||
function Vect:setAllCDebug(v)
|
||||
local db = Vect.db.profile;
|
||||
db["allCDebug"] = v;
|
||||
end
|
||||
|
||||
function Vect:getSelfCDRegister()
|
||||
local db = Vect.db.profile;
|
||||
return db["selfCDRegister"];
|
||||
end
|
||||
|
||||
function Vect:setSelfCDRegister(v)
|
||||
local db = Vect.db.profile;
|
||||
db["selfCDRegister"] = v;
|
||||
Vect:ReassignCds("target");
|
||||
Vect:ReassignCds("focus");
|
||||
end
|
373
data/optiontable.lua
Normal file
373
data/optiontable.lua
Normal file
@ -0,0 +1,373 @@
|
||||
|
||||
local aceDBOptions = LibStub("AceDBOptions-3.0")
|
||||
|
||||
function Vect:GetVectOptions()
|
||||
local db = self.db.profile;
|
||||
local options = {
|
||||
type = "group", name = "Vect", childGroups = "tab",
|
||||
args = {
|
||||
enabled = {
|
||||
type = "toggle", name = "Enabled", desc = "Enable/Disable the addon", order = 0,
|
||||
get = function() return Vect:isEnabled() end,
|
||||
set = function(_, v)
|
||||
Vect:setEnabledOrDisabled(v);
|
||||
end
|
||||
},
|
||||
lock = {
|
||||
type = "toggle", name = "Lock", desc = "Uncheck to move the frames", order = 1,
|
||||
get = function() return Vect:isLocked() end,
|
||||
set = function(_, v)
|
||||
db.locked = v;
|
||||
if v then Vect:LockFrames() else Vect:UnlockFrames() end;
|
||||
end
|
||||
},
|
||||
targetandfocus = {
|
||||
type = "group", name = "CDs", desc = "Cooldown frame's settings.", childGroups = "tab", order = 2,
|
||||
args = Vect:getTargetandFocusOptions();
|
||||
},
|
||||
droptions = {
|
||||
type = "group", name = "DRs", desc = "DR frame's settings.", childGroups = "tab",order = 3,
|
||||
args = Vect:getDROptions();
|
||||
},
|
||||
selfdr = {
|
||||
type = "group", name = "Self DRs", desc = "Self DR frame's settings.", childGroups = "tab",order = 4,
|
||||
args = Vect:getSelfDROptions()
|
||||
},
|
||||
debugoptions = {
|
||||
type = "group", name = "Debug", desc = "Debug settings.", childGroups = "tab", order = 5,
|
||||
args = Vect:getDebugOptions();
|
||||
},
|
||||
profileoptions = aceDBOptions:GetOptionsTable(self.db)
|
||||
}
|
||||
}
|
||||
return options;
|
||||
end
|
||||
--order 10-20
|
||||
function Vect:getTargetandFocusOptions()
|
||||
local args = {
|
||||
targetHeader = {
|
||||
type = "header", name = "Target's settings", order = 10
|
||||
},
|
||||
targettoggle = {
|
||||
type = "toggle", name = "Target", desc = "Enable/Disable showing the target's cooldowns", order = 11,
|
||||
get = function() return Vect:isPartEnabled("target") end,
|
||||
set = function(_, v)
|
||||
Vect:SetPartEnabledOrDisabled("target", v);
|
||||
end
|
||||
},
|
||||
targetrange = {
|
||||
type = "range", name = "Target's size", order = 12, min = 10, max = 150, step = 1,
|
||||
get = function() return Vect:getFrameSize("target") end,
|
||||
set = function(_, v)
|
||||
Vect:setFrameSize("target", v);
|
||||
end
|
||||
|
||||
},
|
||||
targetGrowSelect = {
|
||||
type = "select", style = "dropdown", name = "targetGrow",
|
||||
desc = "Change which way the target's cooldowns will grow", order = 13,
|
||||
values = {
|
||||
["1"] = "Up",
|
||||
["2"] = "Right",
|
||||
["3"] = "Down",
|
||||
["4"] = "Left"
|
||||
},
|
||||
get = function() return Vect:getGrowOrder("target") end,
|
||||
set = function(_, v)
|
||||
Vect:setGrowOrder("target", v);
|
||||
end
|
||||
},
|
||||
targetSortSelect = {
|
||||
type = "select", style = "dropdown", name = "targetSortOrder",
|
||||
desc = "Change the target's cooldowns's sort order", order = 14,
|
||||
values = {
|
||||
["1"] = "Ascending (CD left)",
|
||||
["2"] = "Descending (CD left)",
|
||||
["3"] = "Ascending (CD total)",
|
||||
["4"] = "Descending (CD total)",
|
||||
["5"] = "Recent first",
|
||||
["6"] = "Recent Last",
|
||||
["7"] = "No order"
|
||||
},
|
||||
get = function() return Vect:getSortOrder("target") end,
|
||||
set = function(_, v)
|
||||
Vect:setSortOrder("target", v);
|
||||
end
|
||||
},
|
||||
focusHeader = {
|
||||
type = "header", name = "Focus's settings", order = 15
|
||||
},
|
||||
focustoggle = {
|
||||
type = "toggle", name = "Focus", desc = "Enable/Disable showing the focus's cooldowns", order = 16,
|
||||
get = function() return Vect:isPartEnabled("focus") end,
|
||||
set = function(_, v)
|
||||
Vect:SetPartEnabledOrDisabled("focus", v);
|
||||
end
|
||||
},
|
||||
focusRange = {
|
||||
type = "range", name = "Focus's size", order = 17, min = 10, max = 150, step = 1,
|
||||
get = function() return Vect:getFrameSize("focus") end,
|
||||
set = function(_, v)
|
||||
Vect:setFrameSize("focus", v);
|
||||
end
|
||||
},
|
||||
focusGrowSelect = {
|
||||
type = "select", style = "dropdown", name = "focusGrow",
|
||||
desc = "Change which way the focus's cooldowns will grow", order = 18,
|
||||
values = {
|
||||
["1"] = "Up",
|
||||
["2"] = "Right",
|
||||
["3"] = "Down",
|
||||
["4"] = "Left"
|
||||
},
|
||||
get = function() return Vect:getGrowOrder("focus") end,
|
||||
set = function(_, v)
|
||||
Vect:setGrowOrder("focus", v);
|
||||
end
|
||||
},
|
||||
focusSortSelect = {
|
||||
type = "select", style = "dropdown", name = "focusSortOrder",
|
||||
desc = "Change the focus's cooldowns's sort order", order = 19,
|
||||
values = {
|
||||
["1"] = "Ascending (CD left)",
|
||||
["2"] = "Descending (CD left)",
|
||||
["3"] = "Ascending (CD total)",
|
||||
["4"] = "Descending (CD total)",
|
||||
["5"] = "Recent first",
|
||||
["6"] = "Recent Last",
|
||||
["7"] = "No order"
|
||||
},
|
||||
get = function() return Vect:getSortOrder("focus") end,
|
||||
set = function(_, v)
|
||||
Vect:setSortOrder("focus", v);
|
||||
end
|
||||
}
|
||||
}
|
||||
return args;
|
||||
end
|
||||
|
||||
--order 20-40
|
||||
function Vect:getDROptions()
|
||||
local args = {
|
||||
targetdrHeader = {
|
||||
type = "header", name = "Target's DR settings", order = 10
|
||||
},
|
||||
targetdrtoggle = {
|
||||
type = "toggle", name = "Enabled", desc = "Enable/Disable showing the target's DRs.", order = 11,
|
||||
get = function() return Vect:isPartEnabled("targetdr") end,
|
||||
set = function(_, v)
|
||||
Vect:SetDRPartEnabledOrDisabled("targetdr", v);
|
||||
end
|
||||
},
|
||||
targetdrrange = {
|
||||
type = "range", name = "Target's DRs size", order = 12, min = 10, max = 150, step = 1,
|
||||
get = function() return Vect:getFrameSize("targetdr") end,
|
||||
set = function(_, v)
|
||||
Vect:setFrameSize("targetdr", v);
|
||||
end
|
||||
|
||||
},
|
||||
targetdrGrowSelect = {
|
||||
type = "select", style = "dropdown", name = "targetDRGrow",
|
||||
desc = "Change which way the target's cooldowns will grow", order = 13,
|
||||
values = {
|
||||
["1"] = "Up",
|
||||
["2"] = "Right",
|
||||
["3"] = "Down",
|
||||
["4"] = "Left"
|
||||
},
|
||||
get = function() return Vect:getGrowOrder("targetdr") end,
|
||||
set = function(_, v)
|
||||
Vect:setDRGrowOrder("targetdr", v);
|
||||
end
|
||||
},
|
||||
targetdrSortSelect = {
|
||||
type = "select", style = "dropdown", name = "targetDRSortOrder",
|
||||
desc = "Change the target's DR's sort order", order = 14,
|
||||
values = {
|
||||
["1"] = "Ascending (CD left)",
|
||||
["2"] = "Descending (CD left)",
|
||||
["3"] = "Ascending (CD total)",
|
||||
["4"] = "Descending (CD total)",
|
||||
["5"] = "Recent first",
|
||||
["6"] = "Recent Last",
|
||||
["7"] = "No order"
|
||||
},
|
||||
get = function() return Vect:getSortOrder("targetdr") end,
|
||||
set = function(_, v)
|
||||
Vect:setSortOrder("targetdr", v);
|
||||
end
|
||||
},
|
||||
targetdrnumsizerange = {
|
||||
type = "range", name = "Number's size", desc = "Target's DR's Number's size",
|
||||
order = 15, min = 1, max = 30, step = 1,
|
||||
get = function() return Vect:getDRNumSize("targetdr") end,
|
||||
set = function(_, v)
|
||||
Vect:setDRNumSize("targetdr", v);
|
||||
end
|
||||
|
||||
},
|
||||
targetdrnumposselect = {
|
||||
type = "select", style = "dropdown", name = "targetDRNumPos",
|
||||
desc = "Change the target's DR's number's position.", order = 16,
|
||||
values = {
|
||||
["1"] = "Up",
|
||||
["2"] = "Right",
|
||||
["3"] = "Down",
|
||||
["4"] = "Left",
|
||||
["5"] = "Middle"
|
||||
},
|
||||
get = function() return Vect:getDRNumPosition("targetdr") end,
|
||||
set = function(_, v)
|
||||
Vect:setDRNumPosition("targetdr", v);
|
||||
end
|
||||
},
|
||||
focusdrHeader = {
|
||||
type = "header", name = "Focus's settings", order = 15
|
||||
},
|
||||
focusdrtoggle = {
|
||||
type = "toggle", name = "Enabled", desc = "Enable/Disable showing the focus's DRs.", order = 16,
|
||||
get = function() return Vect:isPartEnabled("focusdr") end,
|
||||
set = function(_, v)
|
||||
Vect:SetDRPartEnabledOrDisabled("focusdr", v);
|
||||
end
|
||||
},
|
||||
focusdrRange = {
|
||||
type = "range", name = "Focus's size", order = 17, min = 10, max = 150, step = 1,
|
||||
get = function() return Vect:getFrameSize("focusdr") end,
|
||||
set = function(_, v)
|
||||
Vect:setFrameSize("focusdr", v);
|
||||
end
|
||||
},
|
||||
focusdrGrowSelect = {
|
||||
type = "select", style = "dropdown", name = "focusDRGrow",
|
||||
desc = "Change which way the focus's DRs will grow", order = 18,
|
||||
values = {
|
||||
["1"] = "Up",
|
||||
["2"] = "Right",
|
||||
["3"] = "Down",
|
||||
["4"] = "Left"
|
||||
},
|
||||
get = function() return Vect:getGrowOrder("focusdr") end,
|
||||
set = function(_, v)
|
||||
Vect:setDRGrowOrder("focusdr", v);
|
||||
end
|
||||
},
|
||||
focusdrSortSelect = {
|
||||
type = "select", style = "dropdown", name = "focusDRSortOrder",
|
||||
desc = "Change the focus's DR's sort order", order = 19,
|
||||
values = {
|
||||
["1"] = "Ascending (CD left)",
|
||||
["2"] = "Descending (CD left)",
|
||||
["3"] = "Ascending (CD total)",
|
||||
["4"] = "Descending (CD total)",
|
||||
["5"] = "Recent first",
|
||||
["6"] = "Recent Last",
|
||||
["7"] = "No order"
|
||||
},
|
||||
get = function() return Vect:getSortOrder("focusdr") end,
|
||||
set = function(_, v)
|
||||
Vect:setSortOrder("focusdr", v);
|
||||
end
|
||||
}
|
||||
}
|
||||
return args;
|
||||
end
|
||||
|
||||
--order 40-50
|
||||
function Vect:getSelfDROptions()
|
||||
local args = {
|
||||
selfdrtoggle = {
|
||||
type = "toggle", name = "Enabled", desc = "Enable/Disable showing the your DRs.", order = 11,
|
||||
get = function() return Vect:isPartEnabled("selfdr") end,
|
||||
set = function(_, v)
|
||||
Vect:SetDRPartEnabledOrDisabled("selfdr", v);
|
||||
end
|
||||
},
|
||||
selfdrrange = {
|
||||
type = "range", name = "Self's DRs size", order = 12, min = 10, max = 150, step = 1,
|
||||
get = function() return Vect:getFrameSize("selfdr") end,
|
||||
set = function(_, v)
|
||||
Vect:setFrameSize("selfdr", v);
|
||||
end
|
||||
},
|
||||
selfdrGrowSelect = {
|
||||
type = "select", style = "dropdown", name = "selfDRGrow",
|
||||
desc = "Change which way the your DRs will grow", order = 13,
|
||||
values = {
|
||||
["1"] = "Up",
|
||||
["2"] = "Right",
|
||||
["3"] = "Down",
|
||||
["4"] = "Left"
|
||||
},
|
||||
get = function() return Vect:getGrowOrder("selfdr") end,
|
||||
set = function(_, v)
|
||||
Vect:setDRGrowOrder("selfdr", v);
|
||||
end
|
||||
},
|
||||
selfdrSortSelect = {
|
||||
type = "select", style = "dropdown", name = "selfDRSortOrder",
|
||||
desc = "Change the your DR's sort order", order = 14,
|
||||
values = {
|
||||
["1"] = "Ascending (CD left)",
|
||||
["2"] = "Descending (CD left)",
|
||||
["3"] = "Ascending (CD total)",
|
||||
["4"] = "Descending (CD total)",
|
||||
["5"] = "Recent first",
|
||||
["6"] = "Recent Last",
|
||||
["7"] = "No order"
|
||||
},
|
||||
get = function() return Vect:getSortOrder("selfdr") end,
|
||||
set = function(_, v)
|
||||
Vect:setSortOrder("selfdr", v);
|
||||
end
|
||||
},
|
||||
}
|
||||
return args;
|
||||
end
|
||||
|
||||
--order 50+
|
||||
function Vect:getDebugOptions()
|
||||
local args = {
|
||||
spellcast = {
|
||||
type = "toggle", name = "SpellCast", desc = "Enable/Disable writing out SPELL_CAST_SUCCESS events.", order = 50,
|
||||
get = function() return Vect:getSpellCastDebug() end,
|
||||
set = function(_, v)
|
||||
Vect:setSpellCastDebug(v);
|
||||
end
|
||||
},
|
||||
spellAura = {
|
||||
type = "toggle", name = "SpellAura", desc = "Enable/Disablewriting out SPLL_AURA_* events", order = 51,
|
||||
get = function() return Vect:getSpellAuraDebug() end,
|
||||
set = function(_, v)
|
||||
Vect:setSpellAuraDebug(v);
|
||||
end
|
||||
},
|
||||
allLog = {
|
||||
type = "toggle", name = "Uber debug", desc = "Enable/Disable writing out all combatlog events", order = 52,
|
||||
get = function() return Vect:getAllCDebug() end,
|
||||
set = function(_, v)
|
||||
Vect:setAllCDebug(v);
|
||||
end
|
||||
},
|
||||
selfcd = {
|
||||
type = "toggle", name = "Self CDs", desc = "Enable/Disable registering self CDs", order = 53,
|
||||
get = function() return Vect:getSelfCDRegister() end,
|
||||
set = function(_, v)
|
||||
Vect:setSelfCDRegister(v);
|
||||
end
|
||||
},
|
||||
debugselect = {
|
||||
type = "select", style = "dropdown", name = "debuglevel",
|
||||
desc = "Change the debuglevel", order = 54,
|
||||
values = {
|
||||
["0"] = "No Messages",
|
||||
},
|
||||
get = function() return Vect:getDebugLevel() end,
|
||||
set = function(_, v)
|
||||
Vect:setDebugLevel(v);
|
||||
end
|
||||
},
|
||||
}
|
||||
return args;
|
||||
end
|
Loading…
Reference in New Issue
Block a user