mirror of
https://github.com/Relintai/Relintais-Enemy-Kooldown-Tracker-WotLK.git
synced 2024-11-08 10:12:11 +01:00
Relintai
a5fd1840c7
-Added DRData lib. -Fixed CallbackHandler now being loaded when the addon wants to run. -Added Power Word: Shield. -Todos updated.
474 lines
17 KiB
Lua
474 lines
17 KiB
Lua
--- **AceTimer-3.0** provides a central facility for registering timers.
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-- AceTimer supports one-shot timers and repeating timers. All timers are stored in an efficient
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-- data structure that allows easy dispatching and fast rescheduling. Timers can be registered, rescheduled
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-- or canceled at any time, even from within a running timer, without conflict or large overhead.\\
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-- AceTimer is currently limited to firing timers at a frequency of 0.1s. This constant may change
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-- in the future, but for now it seemed like a good compromise in efficiency and accuracy.
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--
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-- All `:Schedule` functions will return a handle to the current timer, which you will need to store if you
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-- need to cancel or reschedule the timer you just registered.
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--
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-- **AceTimer-3.0** can be embeded into your addon, either explicitly by calling AceTimer:Embed(MyAddon) or by
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-- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object
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-- and can be accessed directly, without having to explicitly call AceTimer itself.\\
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-- It is recommended to embed AceTimer, otherwise you'll have to specify a custom `self` on all calls you
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-- make into AceTimer.
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-- @class file
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-- @name AceTimer-3.0
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-- @release $Id: AceTimer-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $
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--[[
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Basic assumptions:
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* In a typical system, we do more re-scheduling per second than there are timer pulses per second
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* Regardless of timer implementation, we cannot guarantee timely delivery due to FPS restriction (may be as low as 10)
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This implementation:
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CON: The smallest timer interval is constrained by HZ (currently 1/10s).
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PRO: It will still correctly fire any timer slower than HZ over a length of time, e.g. 0.11s interval -> 90 times over 10 seconds
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PRO: In lag bursts, the system simly skips missed timer intervals to decrease load
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CON: Algorithms depending on a timer firing "N times per minute" will fail
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PRO: (Re-)scheduling is O(1) with a VERY small constant. It's a simple linked list insertion in a hash bucket.
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CAUTION: The BUCKETS constant constrains how many timers can be efficiently handled. With too many hash collisions, performance will decrease.
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Major assumptions upheld:
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- ALLOWS scheduling multiple timers with the same funcref/method
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- ALLOWS scheduling more timers during OnUpdate processing
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- ALLOWS unscheduling ANY timer (including the current running one) at any time, including during OnUpdate processing
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]]
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local MAJOR, MINOR = "AceTimer-3.0", 5
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local AceTimer, oldminor = LibStub:NewLibrary(MAJOR, MINOR)
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if not AceTimer then return end -- No upgrade needed
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AceTimer.hash = AceTimer.hash or {} -- Array of [0..BUCKET-1] = linked list of timers (using .next member)
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-- Linked list gets around ACE-88 and ACE-90.
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AceTimer.selfs = AceTimer.selfs or {} -- Array of [self]={[handle]=timerobj, [handle2]=timerobj2, ...}
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AceTimer.frame = AceTimer.frame or CreateFrame("Frame", "AceTimer30Frame")
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-- Lua APIs
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local assert, error, loadstring = assert, error, loadstring
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local setmetatable, rawset, rawget = setmetatable, rawset, rawget
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local select, pairs, type, next, tostring = select, pairs, type, next, tostring
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local floor, max, min = math.floor, math.max, math.min
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local tconcat = table.concat
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-- WoW APIs
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local GetTime = GetTime
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-- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
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-- List them here for Mikk's FindGlobals script
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-- GLOBALS: DEFAULT_CHAT_FRAME, geterrorhandler
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-- Simple ONE-SHOT timer cache. Much more efficient than a full compost for our purposes.
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local timerCache = nil
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--[[
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Timers will not be fired more often than HZ-1 times per second.
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Keep at intended speed PLUS ONE or we get bitten by floating point rounding errors (n.5 + 0.1 can be n.599999)
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If this is ever LOWERED, all existing timers need to be enforced to have a delay >= 1/HZ on lib upgrade.
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If this number is ever changed, all entries need to be rehashed on lib upgrade.
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]]
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local HZ = 11
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--[[
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Prime for good distribution
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If this number is ever changed, all entries need to be rehashed on lib upgrade.
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]]
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local BUCKETS = 131
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local hash = AceTimer.hash
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for i=1,BUCKETS do
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hash[i] = hash[i] or false -- make it an integer-indexed array; it's faster than hashes
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end
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--[[
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xpcall safecall implementation
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]]
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local xpcall = xpcall
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local function errorhandler(err)
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return geterrorhandler()(err)
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end
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local function CreateDispatcher(argCount)
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local code = [[
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local xpcall, eh = ... -- our arguments are received as unnamed values in "..." since we don't have a proper function declaration
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local method, ARGS
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local function call() return method(ARGS) end
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local function dispatch(func, ...)
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method = func
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if not method then return end
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ARGS = ...
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return xpcall(call, eh)
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end
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return dispatch
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]]
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local ARGS = {}
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for i = 1, argCount do ARGS[i] = "arg"..i end
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code = code:gsub("ARGS", tconcat(ARGS, ", "))
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return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler)
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end
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local Dispatchers = setmetatable({}, {
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__index=function(self, argCount)
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local dispatcher = CreateDispatcher(argCount)
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rawset(self, argCount, dispatcher)
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return dispatcher
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end
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})
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Dispatchers[0] = function(func)
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return xpcall(func, errorhandler)
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end
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local function safecall(func, ...)
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return Dispatchers[select('#', ...)](func, ...)
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end
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local lastint = floor(GetTime() * HZ)
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-- --------------------------------------------------------------------
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-- OnUpdate handler
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--
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-- traverse buckets, always chasing "now", and fire timers that have expired
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local function OnUpdate()
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local now = GetTime()
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local nowint = floor(now * HZ)
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-- Have we passed into a new hash bucket?
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if nowint == lastint then return end
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local soon = now + 1 -- +1 is safe as long as 1 < HZ < BUCKETS/2
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-- Pass through each bucket at most once
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-- Happens on e.g. instance loads, but COULD happen on high local load situations also
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for curint = (max(lastint, nowint - BUCKETS) + 1), nowint do -- loop until we catch up with "now", usually only 1 iteration
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local curbucket = (curint % BUCKETS)+1
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-- Yank the list of timers out of the bucket and empty it. This allows reinsertion in the currently-processed bucket from callbacks.
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local nexttimer = hash[curbucket]
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hash[curbucket] = false -- false rather than nil to prevent the array from becoming a hash
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while nexttimer do
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local timer = nexttimer
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nexttimer = timer.next
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local when = timer.when
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if when < soon then
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-- Call the timer func, either as a method on given object, or a straight function ref
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local callback = timer.callback
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if type(callback) == "string" then
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safecall(timer.object[callback], timer.object, timer.arg)
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elseif callback then
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safecall(callback, timer.arg)
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else
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-- probably nilled out by CancelTimer
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timer.delay = nil -- don't reschedule it
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end
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local delay = timer.delay -- NOW make a local copy, can't do it earlier in case the timer cancelled itself in the callback
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if not delay then
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-- single-shot timer (or cancelled)
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AceTimer.selfs[timer.object][tostring(timer)] = nil
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timerCache = timer
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else
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-- repeating timer
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local newtime = when + delay
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if newtime < now then -- Keep lag from making us firing a timer unnecessarily. (Note that this still won't catch too-short-delay timers though.)
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newtime = now + delay
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end
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timer.when = newtime
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-- add next timer execution to the correct bucket
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local bucket = (floor(newtime * HZ) % BUCKETS) + 1
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timer.next = hash[bucket]
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hash[bucket] = timer
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end
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else -- if when>=soon
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-- reinsert (yeah, somewhat expensive, but shouldn't be happening too often either due to hash distribution)
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timer.next = hash[curbucket]
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hash[curbucket] = timer
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end -- if when<soon ... else
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end -- while nexttimer do
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end -- for curint=lastint,nowint
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lastint = nowint
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end
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-- ---------------------------------------------------------------------
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-- Reg( callback, delay, arg, repeating )
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--
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-- callback( function or string ) - direct function ref or method name in our object for the callback
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-- delay(int) - delay for the timer
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-- arg(variant) - any argument to be passed to the callback function
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-- repeating(boolean) - repeating timer, or oneshot
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--
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-- returns the handle of the timer for later processing (canceling etc)
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local function Reg(self, callback, delay, arg, repeating)
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if type(callback) ~= "string" and type(callback) ~= "function" then
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local error_origin = repeating and "ScheduleRepeatingTimer" or "ScheduleTimer"
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error(MAJOR..": " .. error_origin .. "(callback, delay, arg): 'callback' - function or method name expected.", 3)
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end
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if type(callback) == "string" then
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if type(self)~="table" then
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local error_origin = repeating and "ScheduleRepeatingTimer" or "ScheduleTimer"
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error(MAJOR..": " .. error_origin .. "(\"methodName\", delay, arg): 'self' - must be a table.", 3)
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end
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if type(self[callback]) ~= "function" then
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local error_origin = repeating and "ScheduleRepeatingTimer" or "ScheduleTimer"
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error(MAJOR..": " .. error_origin .. "(\"methodName\", delay, arg): 'methodName' - method not found on target object.", 3)
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end
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end
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if delay < (1 / (HZ - 1)) then
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delay = 1 / (HZ - 1)
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end
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-- Create and stuff timer in the correct hash bucket
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local now = GetTime()
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local timer = timerCache or {} -- Get new timer object (from cache if available)
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timerCache = nil
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timer.object = self
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timer.callback = callback
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timer.delay = (repeating and delay)
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timer.arg = arg
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timer.when = now + delay
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local bucket = (floor((now+delay)*HZ) % BUCKETS) + 1
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timer.next = hash[bucket]
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hash[bucket] = timer
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-- Insert timer in our self->handle->timer registry
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local handle = tostring(timer)
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local selftimers = AceTimer.selfs[self]
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if not selftimers then
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selftimers = {}
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AceTimer.selfs[self] = selftimers
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end
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selftimers[handle] = timer
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selftimers.__ops = (selftimers.__ops or 0) + 1
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return handle
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end
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--- Schedule a new one-shot timer.
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-- The timer will fire once in `delay` seconds, unless canceled before.
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-- @param callback Callback function for the timer pulse (funcref or method name).
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-- @param delay Delay for the timer, in seconds.
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-- @param arg An optional argument to be passed to the callback function.
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-- @usage
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-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("TimerTest", "AceTimer-3.0")
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--
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-- function MyAddon:OnEnable()
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-- self:ScheduleTimer("TimerFeedback", 5)
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-- end
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--
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-- function MyAddon:TimerFeedback()
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-- print("5 seconds passed")
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-- end
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function AceTimer:ScheduleTimer(callback, delay, arg)
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return Reg(self, callback, delay, arg)
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end
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--- Schedule a repeating timer.
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-- The timer will fire every `delay` seconds, until canceled.
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-- @param callback Callback function for the timer pulse (funcref or method name).
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-- @param delay Delay for the timer, in seconds.
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-- @param arg An optional argument to be passed to the callback function.
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-- @usage
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-- MyAddon = LibStub("AceAddon-3.0"):NewAddon("TimerTest", "AceTimer-3.0")
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--
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-- function MyAddon:OnEnable()
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-- self.timerCount = 0
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-- self.testTimer = self:ScheduleRepeatingTimer("TimerFeedback", 5)
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-- end
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--
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-- function MyAddon:TimerFeedback()
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-- self.timerCount = self.timerCount + 1
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-- print(("%d seconds passed"):format(5 * self.timerCount))
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-- -- run 30 seconds in total
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-- if self.timerCount == 6 then
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-- self:CancelTimer(self.testTimer)
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-- end
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-- end
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function AceTimer:ScheduleRepeatingTimer(callback, delay, arg)
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return Reg(self, callback, delay, arg, true)
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end
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--- Cancels a timer with the given handle, registered by the same addon object as used for `:ScheduleTimer`
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-- Both one-shot and repeating timers can be canceled with this function, as long as the `handle` is valid
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-- and the timer has not fired yet or was canceled before.
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-- @param handle The handle of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer`
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-- @param silent If true, no error is raised if the timer handle is invalid (expired or already canceled)
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-- @return True if the timer was successfully cancelled.
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function AceTimer:CancelTimer(handle, silent)
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if not handle then return end -- nil handle -> bail out without erroring
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if type(handle) ~= "string" then
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error(MAJOR..": CancelTimer(handle): 'handle' - expected a string", 2) -- for now, anyway
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end
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local selftimers = AceTimer.selfs[self]
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local timer = selftimers and selftimers[handle]
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if silent then
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if timer then
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timer.callback = nil -- don't run it again
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timer.delay = nil -- if this is the currently-executing one: don't even reschedule
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-- The timer object is removed in the OnUpdate loop
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end
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return not not timer -- might return "true" even if we double-cancel. we'll live.
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else
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if not timer then
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geterrorhandler()(MAJOR..": CancelTimer(handle[, silent]): '"..tostring(handle).."' - no such timer registered")
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return false
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end
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if not timer.callback then
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geterrorhandler()(MAJOR..": CancelTimer(handle[, silent]): '"..tostring(handle).."' - timer already cancelled or expired")
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return false
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end
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timer.callback = nil -- don't run it again
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timer.delay = nil -- if this is the currently-executing one: don't even reschedule
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return true
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end
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end
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--- Cancels all timers registered to the current addon object ('self')
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function AceTimer:CancelAllTimers()
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if not(type(self) == "string" or type(self) == "table") then
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error(MAJOR..": CancelAllTimers(): 'self' - must be a string or a table",2)
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end
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if self == AceTimer then
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error(MAJOR..": CancelAllTimers(): supply a meaningful 'self'", 2)
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end
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local selftimers = AceTimer.selfs[self]
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if selftimers then
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for handle,v in pairs(selftimers) do
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if type(v) == "table" then -- avoid __ops, etc
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AceTimer.CancelTimer(self, handle, true)
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end
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end
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end
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end
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--- Returns the time left for a timer with the given handle, registered by the current addon object ('self').
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-- This function will raise a warning when the handle is invalid, but not stop execution.
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-- @param handle The handle of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer`
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-- @return The time left on the timer, or false if the handle is invalid.
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function AceTimer:TimeLeft(handle)
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if not handle then return end
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if type(handle) ~= "string" then
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error(MAJOR..": TimeLeft(handle): 'handle' - expected a string", 2) -- for now, anyway
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end
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local selftimers = AceTimer.selfs[self]
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local timer = selftimers and selftimers[handle]
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if not timer then
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geterrorhandler()(MAJOR..": TimeLeft(handle): '"..tostring(handle).."' - no such timer registered")
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return false
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end
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return timer.when - GetTime()
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end
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-- ---------------------------------------------------------------------
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-- PLAYER_REGEN_ENABLED: Run through our .selfs[] array step by step
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-- and clean it out - otherwise the table indices can grow indefinitely
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-- if an addon starts and stops a lot of timers. AceBucket does this!
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--
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-- See ACE-94 and tests/AceTimer-3.0-ACE-94.lua
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local lastCleaned = nil
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local function OnEvent(this, event)
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if event~="PLAYER_REGEN_ENABLED" then
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return
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end
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-- Get the next 'self' to process
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local selfs = AceTimer.selfs
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local self = next(selfs, lastCleaned)
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if not self then
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self = next(selfs)
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end
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lastCleaned = self
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if not self then -- should only happen if .selfs[] is empty
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return
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end
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-- Time to clean it out?
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local list = selfs[self]
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if (list.__ops or 0) < 250 then -- 250 slosh indices = ~10KB wasted (max!). For one 'self'.
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return
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end
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-- Create a new table and copy all members over
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local newlist = {}
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local n=0
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for k,v in pairs(list) do
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newlist[k] = v
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n=n+1
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end
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newlist.__ops = 0 -- Reset operation count
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-- And since we now have a count of the number of live timers, check that it's reasonable. Emit a warning if not.
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if n>BUCKETS then
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DEFAULT_CHAT_FRAME:AddMessage(MAJOR..": Warning: The addon/module '"..tostring(self).."' has "..n.." live timers. Surely that's not intended?")
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end
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selfs[self] = newlist
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end
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-- ---------------------------------------------------------------------
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-- Embed handling
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AceTimer.embeds = AceTimer.embeds or {}
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local mixins = {
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"ScheduleTimer", "ScheduleRepeatingTimer",
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"CancelTimer", "CancelAllTimers",
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"TimeLeft"
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}
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function AceTimer:Embed(target)
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AceTimer.embeds[target] = true
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for _,v in pairs(mixins) do
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target[v] = AceTimer[v]
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end
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return target
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end
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-- AceTimer:OnEmbedDisable( target )
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-- target (object) - target object that AceTimer is embedded in.
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--
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-- cancel all timers registered for the object
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function AceTimer:OnEmbedDisable( target )
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target:CancelAllTimers()
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end
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for addon in pairs(AceTimer.embeds) do
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AceTimer:Embed(addon)
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end
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-- ---------------------------------------------------------------------
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-- Debug tools (expose copies of internals to test suites)
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AceTimer.debug = AceTimer.debug or {}
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AceTimer.debug.HZ = HZ
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AceTimer.debug.BUCKETS = BUCKETS
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-- ---------------------------------------------------------------------
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-- Finishing touchups
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AceTimer.frame:SetScript("OnUpdate", OnUpdate)
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AceTimer.frame:SetScript("OnEvent", OnEvent)
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AceTimer.frame:RegisterEvent("PLAYER_REGEN_ENABLED")
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-- In theory, we should hide&show the frame based on there being timers or not.
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-- However, this job is fairly expensive, and the chance that there will
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-- actually be zero timers running is diminuitive to say the lest.
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