--- **AceTimer-3.0** provides a central facility for registering timers. -- AceTimer supports one-shot timers and repeating timers. All timers are stored in an efficient -- data structure that allows easy dispatching and fast rescheduling. Timers can be registered, rescheduled -- or canceled at any time, even from within a running timer, without conflict or large overhead.\\ -- AceTimer is currently limited to firing timers at a frequency of 0.1s. This constant may change -- in the future, but for now it seemed like a good compromise in efficiency and accuracy. -- -- All `:Schedule` functions will return a handle to the current timer, which you will need to store if you -- need to cancel or reschedule the timer you just registered. -- -- **AceTimer-3.0** can be embeded into your addon, either explicitly by calling AceTimer:Embed(MyAddon) or by -- specifying it as an embeded library in your AceAddon. All functions will be available on your addon object -- and can be accessed directly, without having to explicitly call AceTimer itself.\\ -- It is recommended to embed AceTimer, otherwise you'll have to specify a custom `self` on all calls you -- make into AceTimer. -- @class file -- @name AceTimer-3.0 -- @release $Id: AceTimer-3.0.lua 895 2009-12-06 16:28:55Z nevcairiel $ --[[ Basic assumptions: * In a typical system, we do more re-scheduling per second than there are timer pulses per second * Regardless of timer implementation, we cannot guarantee timely delivery due to FPS restriction (may be as low as 10) This implementation: CON: The smallest timer interval is constrained by HZ (currently 1/10s). PRO: It will still correctly fire any timer slower than HZ over a length of time, e.g. 0.11s interval -> 90 times over 10 seconds PRO: In lag bursts, the system simly skips missed timer intervals to decrease load CON: Algorithms depending on a timer firing "N times per minute" will fail PRO: (Re-)scheduling is O(1) with a VERY small constant. It's a simple linked list insertion in a hash bucket. CAUTION: The BUCKETS constant constrains how many timers can be efficiently handled. With too many hash collisions, performance will decrease. Major assumptions upheld: - ALLOWS scheduling multiple timers with the same funcref/method - ALLOWS scheduling more timers during OnUpdate processing - ALLOWS unscheduling ANY timer (including the current running one) at any time, including during OnUpdate processing ]] local MAJOR, MINOR = "AceTimer-3.0", 5 local AceTimer, oldminor = LibStub:NewLibrary(MAJOR, MINOR) if not AceTimer then return end -- No upgrade needed AceTimer.hash = AceTimer.hash or {} -- Array of [0..BUCKET-1] = linked list of timers (using .next member) -- Linked list gets around ACE-88 and ACE-90. AceTimer.selfs = AceTimer.selfs or {} -- Array of [self]={[handle]=timerobj, [handle2]=timerobj2, ...} AceTimer.frame = AceTimer.frame or CreateFrame("Frame", "AceTimer30Frame") -- Lua APIs local assert, error, loadstring = assert, error, loadstring local setmetatable, rawset, rawget = setmetatable, rawset, rawget local select, pairs, type, next, tostring = select, pairs, type, next, tostring local floor, max, min = math.floor, math.max, math.min local tconcat = table.concat -- WoW APIs local GetTime = GetTime -- Global vars/functions that we don't upvalue since they might get hooked, or upgraded -- List them here for Mikk's FindGlobals script -- GLOBALS: DEFAULT_CHAT_FRAME, geterrorhandler -- Simple ONE-SHOT timer cache. Much more efficient than a full compost for our purposes. local timerCache = nil --[[ Timers will not be fired more often than HZ-1 times per second. Keep at intended speed PLUS ONE or we get bitten by floating point rounding errors (n.5 + 0.1 can be n.599999) If this is ever LOWERED, all existing timers need to be enforced to have a delay >= 1/HZ on lib upgrade. If this number is ever changed, all entries need to be rehashed on lib upgrade. ]] local HZ = 11 --[[ Prime for good distribution If this number is ever changed, all entries need to be rehashed on lib upgrade. ]] local BUCKETS = 131 local hash = AceTimer.hash for i=1,BUCKETS do hash[i] = hash[i] or false -- make it an integer-indexed array; it's faster than hashes end --[[ xpcall safecall implementation ]] local xpcall = xpcall local function errorhandler(err) return geterrorhandler()(err) end local function CreateDispatcher(argCount) local code = [[ local xpcall, eh = ... -- our arguments are received as unnamed values in "..." since we don't have a proper function declaration local method, ARGS local function call() return method(ARGS) end local function dispatch(func, ...) method = func if not method then return end ARGS = ... return xpcall(call, eh) end return dispatch ]] local ARGS = {} for i = 1, argCount do ARGS[i] = "arg"..i end code = code:gsub("ARGS", tconcat(ARGS, ", ")) return assert(loadstring(code, "safecall Dispatcher["..argCount.."]"))(xpcall, errorhandler) end local Dispatchers = setmetatable({}, { __index=function(self, argCount) local dispatcher = CreateDispatcher(argCount) rawset(self, argCount, dispatcher) return dispatcher end }) Dispatchers[0] = function(func) return xpcall(func, errorhandler) end local function safecall(func, ...) return Dispatchers[select('#', ...)](func, ...) end local lastint = floor(GetTime() * HZ) -- -------------------------------------------------------------------- -- OnUpdate handler -- -- traverse buckets, always chasing "now", and fire timers that have expired local function OnUpdate() local now = GetTime() local nowint = floor(now * HZ) -- Have we passed into a new hash bucket? if nowint == lastint then return end local soon = now + 1 -- +1 is safe as long as 1 < HZ < BUCKETS/2 -- Pass through each bucket at most once -- Happens on e.g. instance loads, but COULD happen on high local load situations also for curint = (max(lastint, nowint - BUCKETS) + 1), nowint do -- loop until we catch up with "now", usually only 1 iteration local curbucket = (curint % BUCKETS)+1 -- Yank the list of timers out of the bucket and empty it. This allows reinsertion in the currently-processed bucket from callbacks. local nexttimer = hash[curbucket] hash[curbucket] = false -- false rather than nil to prevent the array from becoming a hash while nexttimer do local timer = nexttimer nexttimer = timer.next local when = timer.when if when < soon then -- Call the timer func, either as a method on given object, or a straight function ref local callback = timer.callback if type(callback) == "string" then safecall(timer.object[callback], timer.object, timer.arg) elseif callback then safecall(callback, timer.arg) else -- probably nilled out by CancelTimer timer.delay = nil -- don't reschedule it end local delay = timer.delay -- NOW make a local copy, can't do it earlier in case the timer cancelled itself in the callback if not delay then -- single-shot timer (or cancelled) AceTimer.selfs[timer.object][tostring(timer)] = nil timerCache = timer else -- repeating timer local newtime = when + delay if newtime < now then -- Keep lag from making us firing a timer unnecessarily. (Note that this still won't catch too-short-delay timers though.) newtime = now + delay end timer.when = newtime -- add next timer execution to the correct bucket local bucket = (floor(newtime * HZ) % BUCKETS) + 1 timer.next = hash[bucket] hash[bucket] = timer end else -- if when>=soon -- reinsert (yeah, somewhat expensive, but shouldn't be happening too often either due to hash distribution) timer.next = hash[curbucket] hash[curbucket] = timer end -- if whenhandle->timer registry local handle = tostring(timer) local selftimers = AceTimer.selfs[self] if not selftimers then selftimers = {} AceTimer.selfs[self] = selftimers end selftimers[handle] = timer selftimers.__ops = (selftimers.__ops or 0) + 1 return handle end --- Schedule a new one-shot timer. -- The timer will fire once in `delay` seconds, unless canceled before. -- @param callback Callback function for the timer pulse (funcref or method name). -- @param delay Delay for the timer, in seconds. -- @param arg An optional argument to be passed to the callback function. -- @usage -- MyAddon = LibStub("AceAddon-3.0"):NewAddon("TimerTest", "AceTimer-3.0") -- -- function MyAddon:OnEnable() -- self:ScheduleTimer("TimerFeedback", 5) -- end -- -- function MyAddon:TimerFeedback() -- print("5 seconds passed") -- end function AceTimer:ScheduleTimer(callback, delay, arg) return Reg(self, callback, delay, arg) end --- Schedule a repeating timer. -- The timer will fire every `delay` seconds, until canceled. -- @param callback Callback function for the timer pulse (funcref or method name). -- @param delay Delay for the timer, in seconds. -- @param arg An optional argument to be passed to the callback function. -- @usage -- MyAddon = LibStub("AceAddon-3.0"):NewAddon("TimerTest", "AceTimer-3.0") -- -- function MyAddon:OnEnable() -- self.timerCount = 0 -- self.testTimer = self:ScheduleRepeatingTimer("TimerFeedback", 5) -- end -- -- function MyAddon:TimerFeedback() -- self.timerCount = self.timerCount + 1 -- print(("%d seconds passed"):format(5 * self.timerCount)) -- -- run 30 seconds in total -- if self.timerCount == 6 then -- self:CancelTimer(self.testTimer) -- end -- end function AceTimer:ScheduleRepeatingTimer(callback, delay, arg) return Reg(self, callback, delay, arg, true) end --- Cancels a timer with the given handle, registered by the same addon object as used for `:ScheduleTimer` -- Both one-shot and repeating timers can be canceled with this function, as long as the `handle` is valid -- and the timer has not fired yet or was canceled before. -- @param handle The handle of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer` -- @param silent If true, no error is raised if the timer handle is invalid (expired or already canceled) -- @return True if the timer was successfully cancelled. function AceTimer:CancelTimer(handle, silent) if not handle then return end -- nil handle -> bail out without erroring if type(handle) ~= "string" then error(MAJOR..": CancelTimer(handle): 'handle' - expected a string", 2) -- for now, anyway end local selftimers = AceTimer.selfs[self] local timer = selftimers and selftimers[handle] if silent then if timer then timer.callback = nil -- don't run it again timer.delay = nil -- if this is the currently-executing one: don't even reschedule -- The timer object is removed in the OnUpdate loop end return not not timer -- might return "true" even if we double-cancel. we'll live. else if not timer then geterrorhandler()(MAJOR..": CancelTimer(handle[, silent]): '"..tostring(handle).."' - no such timer registered") return false end if not timer.callback then geterrorhandler()(MAJOR..": CancelTimer(handle[, silent]): '"..tostring(handle).."' - timer already cancelled or expired") return false end timer.callback = nil -- don't run it again timer.delay = nil -- if this is the currently-executing one: don't even reschedule return true end end --- Cancels all timers registered to the current addon object ('self') function AceTimer:CancelAllTimers() if not(type(self) == "string" or type(self) == "table") then error(MAJOR..": CancelAllTimers(): 'self' - must be a string or a table",2) end if self == AceTimer then error(MAJOR..": CancelAllTimers(): supply a meaningful 'self'", 2) end local selftimers = AceTimer.selfs[self] if selftimers then for handle,v in pairs(selftimers) do if type(v) == "table" then -- avoid __ops, etc AceTimer.CancelTimer(self, handle, true) end end end end --- Returns the time left for a timer with the given handle, registered by the current addon object ('self'). -- This function will raise a warning when the handle is invalid, but not stop execution. -- @param handle The handle of the timer, as returned by `:ScheduleTimer` or `:ScheduleRepeatingTimer` -- @return The time left on the timer, or false if the handle is invalid. function AceTimer:TimeLeft(handle) if not handle then return end if type(handle) ~= "string" then error(MAJOR..": TimeLeft(handle): 'handle' - expected a string", 2) -- for now, anyway end local selftimers = AceTimer.selfs[self] local timer = selftimers and selftimers[handle] if not timer then geterrorhandler()(MAJOR..": TimeLeft(handle): '"..tostring(handle).."' - no such timer registered") return false end return timer.when - GetTime() end -- --------------------------------------------------------------------- -- PLAYER_REGEN_ENABLED: Run through our .selfs[] array step by step -- and clean it out - otherwise the table indices can grow indefinitely -- if an addon starts and stops a lot of timers. AceBucket does this! -- -- See ACE-94 and tests/AceTimer-3.0-ACE-94.lua local lastCleaned = nil local function OnEvent(this, event) if event~="PLAYER_REGEN_ENABLED" then return end -- Get the next 'self' to process local selfs = AceTimer.selfs local self = next(selfs, lastCleaned) if not self then self = next(selfs) end lastCleaned = self if not self then -- should only happen if .selfs[] is empty return end -- Time to clean it out? local list = selfs[self] if (list.__ops or 0) < 250 then -- 250 slosh indices = ~10KB wasted (max!). For one 'self'. return end -- Create a new table and copy all members over local newlist = {} local n=0 for k,v in pairs(list) do newlist[k] = v n=n+1 end newlist.__ops = 0 -- Reset operation count -- And since we now have a count of the number of live timers, check that it's reasonable. Emit a warning if not. if n>BUCKETS then DEFAULT_CHAT_FRAME:AddMessage(MAJOR..": Warning: The addon/module '"..tostring(self).."' has "..n.." live timers. Surely that's not intended?") end selfs[self] = newlist end -- --------------------------------------------------------------------- -- Embed handling AceTimer.embeds = AceTimer.embeds or {} local mixins = { "ScheduleTimer", "ScheduleRepeatingTimer", "CancelTimer", "CancelAllTimers", "TimeLeft" } function AceTimer:Embed(target) AceTimer.embeds[target] = true for _,v in pairs(mixins) do target[v] = AceTimer[v] end return target end -- AceTimer:OnEmbedDisable( target ) -- target (object) - target object that AceTimer is embedded in. -- -- cancel all timers registered for the object function AceTimer:OnEmbedDisable( target ) target:CancelAllTimers() end for addon in pairs(AceTimer.embeds) do AceTimer:Embed(addon) end -- --------------------------------------------------------------------- -- Debug tools (expose copies of internals to test suites) AceTimer.debug = AceTimer.debug or {} AceTimer.debug.HZ = HZ AceTimer.debug.BUCKETS = BUCKETS -- --------------------------------------------------------------------- -- Finishing touchups AceTimer.frame:SetScript("OnUpdate", OnUpdate) AceTimer.frame:SetScript("OnEvent", OnEvent) AceTimer.frame:RegisterEvent("PLAYER_REGEN_ENABLED") -- In theory, we should hide&show the frame based on there being timers or not. -- However, this job is fairly expensive, and the chance that there will -- actually be zero timers running is diminuitive to say the lest.