DRs now work.

This commit is contained in:
Relintai 2016-05-06 15:48:19 +02:00
parent 0c908c4171
commit e23a7487f9
2 changed files with 281 additions and 7 deletions

282
Vect.lua
View File

@ -14,7 +14,8 @@ Vect.MovableFrames = nil
Vect.targets = {
["target"] = nil,
["focus"] = nil
["focus"] = nil,
["self"] = nil
}
Vect.cds = {}
@ -110,6 +111,7 @@ function Vect:OnEnable()
self:CreateDRFrames("focusdr");
self:CreateDRFrames("selfdr");
self:ApplySettings();
self.targets["self"] = UnitGUID("player");
end
@ -131,6 +133,11 @@ function Vect:ChatCommand(input)
end
end
local COMBATLOG_OBJECT_TYPE_PLAYER = COMBATLOG_OBJECT_TYPE_PLAYER
local COMBATLOG_OBJECT_REACTION_HOSTILE = COMBATLOG_OBJECT_REACTION_HOSTILE
local COMBATLOG_OBJECT_CONTROL_PLAYER = COMBATLOG_OBJECT_CONTROL_PLAYER
function Vect:COMBAT_LOG_EVENT_UNFILTERED(_, timestamp, eventType, srcGUID, srcName, srcFlags,
dstGUID, dstName, dstFlags, spellID, spellName, spellSchool,
detail1, detail2, detail3)
@ -161,19 +168,59 @@ function Vect:COMBAT_LOG_EVENT_UNFILTERED(_, timestamp, eventType, srcGUID, srcN
if Vect.spells[spellID] then
Vect:AddCd(srcGUID, spellID);
end
end
end
--DR stuff
if( eventType == "SPELL_AURA_APPLIED" ) then
if(detail1 == "DEBUFF" and libDRData:GetSpellCategory(spellID)) then
local isPlayer = (bit.band(dstFlags, COMBATLOG_OBJECT_TYPE_PLAYER) == COMBATLOG_OBJECT_TYPE_PLAYER or bit.band(dstFlags, COMBATLOG_OBJECT_CONTROL_PLAYER) == COMBATLOG_OBJECT_CONTROL_PLAYER)
if (not isPlayer and not libDRData:IsPVE(drCat)) then
return
end
local drCat = libDRData:GetSpellCategory(spellID);
Vect:DRDebuffGained(spellID, dstGUID, isPlayer);
end
-- Enemy had a debuff refreshed before it faded, so fade + gain it quickly
elseif(eventType == "SPELL_AURA_REFRESH" ) then
if(detail1 == "DEBUFF" and libDRData:GetSpellCategory(spellID)) then
local isPlayer = (bit.band(dstFlags, COMBATLOG_OBJECT_TYPE_PLAYER) == COMBATLOG_OBJECT_TYPE_PLAYER or bit.band(dstFlags, COMBATLOG_OBJECT_CONTROL_PLAYER) == COMBATLOG_OBJECT_CONTROL_PLAYER)
if (not isPlayer and not libDRData:IsPVE(drCat)) then
return
end
Vect:DRDebuffFaded(spellID, dstGUID, isPlayer);
Vect:DRDebuffGained(spellID, dstGUID, isPlayer);
end
-- Buff or debuff faded from an enemy
elseif(eventType == "SPELL_AURA_REMOVED" ) then
if(detail1 == "DEBUFF" and libDRData:GetSpellCategory(spellID)) then
local isPlayer = (bit.band(dstFlags, COMBATLOG_OBJECT_TYPE_PLAYER) == COMBATLOG_OBJECT_TYPE_PLAYER or bit.band(dstFlags, COMBATLOG_OBJECT_CONTROL_PLAYER) == COMBATLOG_OBJECT_CONTROL_PLAYER)
if (not isPlayer and not libDRData:IsPVE(drCat)) then
return
end
Vect:DRDebuffFaded(spellID, dstGUID, isPlayer);
end
end
end
function Vect:PLAYER_TARGET_CHANGED()
local unitGUID = UnitGUID("target");
self.targets["target"] = unitGUID;
self:ReassignCds("target");
self:ReassignDRs("targetdr");
end
function Vect:PLAYER_FOCUS_CHANGED()
local unitGUID = UnitGUID("focus");
self.targets["focus"] = unitGUID;
self:ReassignCds("focus");
self:ReassignDRs("focusdr");
end
function Vect:PLAYER_ENTERING_WORLD()
@ -197,6 +244,113 @@ function Vect:ZONE_CHANGED_NEW_AREA()
end
end
--DR db functions
function Vect:DRDebuffGained(spellID, dstGUID, isPlayer)
local db = Vect.db.profile;
if not db["enabled"] then return end;
if not Vect.drs[dstGUID] then
Vect.drs[dstGUID] = {}
end
local drCat = libDRData:GetSpellCategory(spellID);
local spellName, spellRank, spellIcon = GetSpellInfo(spellID);
if not Vect.drs[dstGUID][drCat] then
local cd = 18;
local currentTime = GetTime();
local endTime = currentTime + cd;
local diminished = 1;
local isDiminishingStarted = false;
Vect.drs[dstGUID][drCat] = {
currentTime,
endTime,
cd,
spellIcon,
spellID,
diminished,
isDiminishingStarted,
drCat
}
else
local cd = 18;
local currentTime = GetTime();
local endTime = currentTime + cd;
Vect.drs[dstGUID][drCat][1] = currentTime;
Vect.drs[dstGUID][drCat][2] = currentTime + cd;
Vect.drs[dstGUID][drCat][4] = spellIcon;
Vect.drs[dstGUID][drCat][5] = spellID;
Vect.drs[dstGUID][drCat][6] = Vect.drs[dstGUID][drCat][6] + 1;
Vect.drs[dstGUID][drCat][7] = false;
end
--self:Print(Vect.cds[srcGUID][spellID][1] .. " " .. Vect.cds[srcGUID][spellID][2] .. " " .. Vect.cds[srcGUID][spellID][3]);
if self.targets["target"] == dstGUID then
self:ReassignDRs("targetdr");
end
if self.targets["focus"] == dstGUID then
self:ReassignDRs("focusdr");
end
if self.targets["self"] == dstGUID then
self:ReassignDRs("selfdr");
end
end
function Vect:DRDebuffFaded(spellID, dstGUID, isPlayer)
local db = Vect.db.profile;
--if not db["enabled"] then return end;
if not Vect.drs[dstGUID] then
Vect.drs[dstGUID] = {}
end
local drCat = libDRData:GetSpellCategory(spellID);
local spellName, spellRank, spellIcon = GetSpellInfo(spellID);
if not Vect.drs[dstGUID][drCat] then
--means we didn't see it applied
local cd = 18;
local currentTime = GetTime();
local endTime = currentTime + cd;
local diminished = 1;
local isDiminishingStarted = true;
Vect.drs[dstGUID][drCat] = {
currentTime,
endTime,
cd,
spellIcon,
spellID,
diminished,
isDiminishingStarted,
drCat
}
else
local cd = 18;
local currentTime = GetTime();
local endTime = currentTime + cd;
Vect.drs[dstGUID][drCat][1] = currentTime;
Vect.drs[dstGUID][drCat][2] = endTime;
Vect.drs[dstGUID][drCat][7] = true;
end
--self:Print(Vect.cds[srcGUID][spellID][1] .. " " .. Vect.cds[srcGUID][spellID][2] .. " " .. Vect.cds[srcGUID][spellID][3]);
if self.targets["target"] == dstGUID then
self:ReassignDRs("targetdr");
end
if self.targets["focus"] == dstGUID then
self:ReassignDRs("focusdr");
end
if self.targets["self"] == dstGUID then
self:ReassignDRs("selfdr");
end
end
--gets called when a cd is finished, reassigns the cds to frames.
function Vect:ReassignCds(which)
local db = Vect.db.profile;
@ -228,6 +382,48 @@ function Vect:ReassignCds(which)
end
end
function Vect:ReassignDRs(which)
local db = Vect.db.profile;
--bail out early, if frames are disabled
--if not db[which]["enabled"] or not db["enabled"] then return end;
--first hide all
for i = 1, 18 do
local frame = Vect.frames[which][i]["frame"];
frame:Hide();
end
--check if frames are unlocked
if not db["locked"] then return end;
--check if we have cooldown for that unit
local whichs = "";
if which == "targetdr" then
whichs = "target";
elseif which == "focusdr" then
whichs = "focus";
else
whichs = "self";
end
if not self.drs[self.targets[whichs]] then return end;
--sort them
local tmp = Vect:SortDRs(whichs);
--let's fill them up
local i = 1;
for k, v in ipairs(tmp) do
--self:Print(v["spellID"]);
local frame = Vect.frames[which][i]["frame"];
local text = Vect.frames[which][i]["texture"];
text:SetTexture(v["spellIcon"]);
local CoolDown = Vect.frames[which][i]["cooldown"];
if v["isDiminishingStarted"] then
CoolDown:SetCooldown(v["currentTime"], v["cd"]);
else
CoolDown:SetCooldown(v["currentTime"], 0);
end
frame:Show();
i = i + 1;
end
end
function Vect:AddCd(srcGUID, spellID)
local db = Vect.db.profile;
if not db["enabled"] then return end;
@ -314,6 +510,49 @@ function Vect:SortCDs(which)
return tmp;
end
function Vect:SortDRs(which)
local db = Vect.db.profile;
local tmp = {};
--make the tmp table
local i = 1;
for k, v in pairs(self.drs[self.targets[which]]) do
tmp[i] = {
currentTime = v[1],
endTime = v[2],
cd = v[3],
spellIcon = v[4],
spellID = v[5],
diminished = v[6],
isDiminishingStarted = v[7]
};
--self:Print(v[1] .. v[2] .. v[3] .. v[4] .. v[5])
--self:Print(tmp[i]["currentTime"] .. " " .. tmp[i]["endTime"] .. " " .. tmp[i]["cd"] .. " " .. tmp[i][4] .. " " .. tmp[i][5])
i = i + 1;
end
if not tmp then return end;
if which == "self" then which = "selfdr" end
if db[which]["sortOrder"] == "1" then --["1"] = "Ascending (CD left)",
table.sort(tmp, function(a, b) return Vect:ComparerAscendingCDLeft(a, b) end);
elseif db[which]["sortOrder"] == "2" then --["2"] = "Descending (CD left)",
table.sort(tmp, function(a, b) return Vect:ComparerDescendingCDLeft(a, b) end);
elseif db[which]["sortOrder"] == "3" then --["3"] = "Ascending (CD total)",
table.sort(tmp, function(a, b) return Vect:ComparerAscendingCDTotal(a, b) end);
elseif db[which]["sortOrder"] == "4" then --["4"] = "Descending (CD total)",
table.sort(tmp, function(a, b) return Vect:ComparerDescendingCDTotal(a, b) end);
elseif db[which]["sortOrder"] == "5" then --["5"] = "Recent first",
table.sort(tmp, function(a, b) return Vect:ComparerRecentFirst(a, b) end);
elseif db[which]["sortOrder"] == "6" then --["6"] = "Recent Last",
table.sort(tmp, function(a, b) return Vect:ComparerRecentLast(a, b) end);
end
--["7"] = "No order"
return tmp;
end
function Vect:CreateFrames(which)
for i = 1, 23 do
local frame = CreateFrame("Frame", nil, UIParent, nil);
@ -344,8 +583,18 @@ function Vect:CreateDRFrames(which)
frame:SetFrameStrata("MEDIUM");
frame:SetWidth(150);
frame:SetHeight(150);
local wh = "";
if which == "targetdr" then
wh = "target";
elseif which == "focusdr" then
wh = "focus";
else
wh = "self";
end
if i == 1 then
frame:SetScript("OnUpdate", function() self:VOnDRTimerUpdate(which) end)
frame:SetScript("OnUpdate", function() self:VOnDRTimerUpdate(wh) end)
end
local text = frame:CreateTexture();
text:SetTexture("Interface\\Icons\\Spell_Arcane_Blink")
@ -437,6 +686,12 @@ function Vect:ApplySettings()
Vect:MoveTimersStop("focus");
Vect:ReassignCds("target");
Vect:ReassignCds("focus");
Vect:MoveDRTimersStop("targetdr");
Vect:MoveDRTimersStop("focusdr");
Vect:MoveDRTimersStop("selfdr");
Vect:ReassignDRs("targetdr");
Vect:ReassignDRs("focusdr");
Vect:ReassignDRs("selfdr");
if not db["locked"] then self:ShowMovableFrames() end;
end
@ -457,7 +712,20 @@ function Vect:VOnTimerUpdate(which)
end
function Vect:VOnDRTimerUpdate(which)
--TODO
--check if we have dr for that unit
if not self.drs[self.targets[which]] then return end
local t = GetTime();
--let's check if one of the cooldowns finished
for k, v in pairs(self.drs[self.targets[which]]) do
if v[7] == true and v[2] <= t then
self.drs[self.targets[which]][v[8]] = nil;
--we have to update every three, because if somebody is targeted and focused since sorting is
--implemented it triggers only one update, probably it had bugs before too, but got unnoticed
self:ReassignDRs("targetdr");
self:ReassignDRs("focusdr");
self:ReassignDRs("selfdr");
end
end
end
function Vect:VectDisable()
@ -678,6 +946,12 @@ function Vect:setGrowOrder(which, v)
Vect:MoveTimersStop(which)
end
function Vect:setDRGrowOrder(which, v)
local db = Vect.db.profile;
db[which]["growOrder"] = v;
Vect:MoveDRTimersStop(which)
end
--Sort Order
function Vect:getSortOrder(which)
local db = Vect.db.profile;

View File

@ -178,7 +178,7 @@ function Vect:getDROptions()
},
get = function() return Vect:getGrowOrder("targetdr") end,
set = function(_, v)
Vect:setGrowOrder("targetdr", v);
Vect:setDRGrowOrder("targetdr", v);
end
},
targetdrSortSelect = {
@ -226,7 +226,7 @@ function Vect:getDROptions()
},
get = function() return Vect:getGrowOrder("focusdr") end,
set = function(_, v)
Vect:setGrowOrder("focusdr", v);
Vect:setDRGrowOrder("focusdr", v);
end
},
focusdrSortSelect = {
@ -278,7 +278,7 @@ function Vect:getSelfDROptions()
},
get = function() return Vect:getGrowOrder("selfdr") end,
set = function(_, v)
Vect:setGrowOrder("selfdr", v);
Vect:setDRGrowOrder("selfdr", v);
end
},
selfdrSortSelect = {