Go to file
2020-10-22 15:53:41 -07:00
Scripts Completed 2020-10-22 15:53:34 -07:00
.gitignore 07 Face normals 2020-10-15 18:02:29 -07:00
default_env.tres 07 Face normals 2020-10-15 18:02:29 -07:00
icon.png 07 Face normals 2020-10-15 18:02:29 -07:00
icon.png.import 07 Face normals 2020-10-15 18:02:29 -07:00
Main.tscn Completed 2020-10-22 15:53:34 -07:00
project.godot 07 Face normals 2020-10-15 18:02:29 -07:00
README.md 07 Face normals 2020-10-15 18:02:29 -07:00

GODOT Mesh Manipulation

I'm following along this series https://www.youtube.com/playlist?list=PLWWV0KoRkFHAMR27dAy3YsJHbkCGpIuAF I did skip 01 so ...yeah. Only thing so far I noticed is that I didn't import in anything from Blender, I just created a MeshInstance that had a cube body. Didn't even know it was different till it was brought up way later.

Started branching at the beginning of video 08.