mirror of
https://github.com/Relintai/MeshManipulation.git
synced 2024-11-20 06:58:58 +01:00
Scripts | ||
.gitignore | ||
default_env.tres | ||
icon.png | ||
icon.png.import | ||
Main.tscn | ||
project.godot | ||
README.md |
GODOT Mesh Manipulation
I'm following along this series https://www.youtube.com/playlist?list=PLWWV0KoRkFHAMR27dAy3YsJHbkCGpIuAF I did skip 01 so ...yeah. Only thing so far I noticed is that I didn't import in anything from Blender, I just created a MeshInstance that had a cube body. Didn't even know it was different till it was brought up way later.
Started branching at the beginning of video 08.