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https://github.com/Relintai/MeshManipulation.git
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45
Main.tscn
45
Main.tscn
@ -1,43 +1,27 @@
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[gd_scene load_steps=7 format=2]
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://Scripts/Main.gd" type="Script" id=1]
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[ext_resource path="res://Scripts/Camera.gd" type="Script" id=2]
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[sub_resource type="SpatialMaterial" id=1]
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albedo_color = Color( 0.0627451, 0.8, 0.25098, 1 )
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[sub_resource type="CubeMesh" id=2]
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material = SubResource( 1 )
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[sub_resource type="BoxShape" id=5]
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[sub_resource type="SpatialMaterial" id=3]
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[sub_resource type="SpatialMaterial" id=4]
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albedo_color = Color( 0.592157, 0.905882, 0.0862745, 1 )
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[sub_resource type="CubeMesh" id=4]
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material = SubResource( 3 )
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[sub_resource type="CubeMesh" id=5]
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material = SubResource( 4 )
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[node name="Main" type="Spatial"]
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transform = Transform( 1, 0, 0, 0, 0.99977, 0.021431, 0, -0.021431, 0.99977, 0, 0, 0 )
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script = ExtResource( 1 )
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show_wireframe = false
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show_axes = false
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show_face_normals = false
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[node name="Meshes" type="Node" parent="."]
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[node name="Cube" type="MeshInstance" parent="Meshes"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.07597, 0 )
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mesh = SubResource( 2 )
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material/0 = null
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[node name="StaticBody" type="StaticBody" parent="Meshes/Cube"]
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[node name="CollisionShape" type="CollisionShape" parent="Meshes/Cube/StaticBody"]
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shape = SubResource( 5 )
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[node name="Floor" type="MeshInstance" parent="Meshes"]
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transform = Transform( 6.88346, 0, 0, 0, 0.0447118, 0, 0, 0, 7.16078, 0, 0, 0 )
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mesh = SubResource( 4 )
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visible = false
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mesh = SubResource( 5 )
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material/0 = null
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[node name="Lights" type="Node" parent="."]
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@ -45,11 +29,12 @@ material/0 = null
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[node name="DirectionalLight" type="DirectionalLight" parent="Lights"]
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transform = Transform( 1, 0, 0, 0, 0.778528, 0.62761, 0, -0.62761, 0.778528, 0, 3.77816, 3.77808 )
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[node name="CameraAnchor" type="Spatial" parent="."]
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transform = Transform( 0.391454, -0.0197208, 0.919986, 0.0197208, 0.999721, 0.0130388, -0.919987, 0.0130388, 0.391734, 0, 0, 0 )
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[node name="CameraGimbal" type="Spatial" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
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[node name="Camera" type="Camera" parent="CameraAnchor"]
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transform = Transform( 0.871787, -0.177322, 0.456666, -9.31323e-10, 0.932191, 0.361967, -0.489885, -0.315558, 0.812672, 2.14561, 3.89777, 4.89912 )
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[connection signal="input_event" from="Meshes/Cube/StaticBody" to="." method="_on_StaticBody_input_event"]
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[connection signal="mouse_entered" from="Meshes/Cube/StaticBody" to="." method="_on_StaticBody_mouse_entered"]
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[connection signal="mouse_exited" from="Meshes/Cube/StaticBody" to="." method="_on_StaticBody_mouse_exited"]
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[node name="InnerGimbal" type="Spatial" parent="CameraGimbal"]
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transform = Transform( 1, -4.65661e-10, 0, 9.31323e-10, 1, 9.31323e-10, 0, 9.31323e-10, 1, 0, 0, 0 )
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[node name="Camera" type="Camera" parent="CameraGimbal/InnerGimbal"]
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transform = Transform( 0.999999, -2.3283e-09, 2.98023e-08, 1.86264e-09, 1, -7.45058e-09, -2.98023e-08, 5.58794e-09, 1, -0.855393, 0.263348, 5.88796 )
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script = ExtResource( 2 )
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17
Scripts/Camera.gd
Normal file
17
Scripts/Camera.gd
Normal file
@ -0,0 +1,17 @@
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extends Camera
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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var cube = get_node("/root/Main/Meshes/Cube")
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look_at(cube.global_transform.origin, Vector3(0,1,0))
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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107
Scripts/Main.gd
107
Scripts/Main.gd
@ -3,11 +3,15 @@ extends Spatial
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var is_rotate_enabled = false
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var is_zoom_enabled = false
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var input_start_position = Vector2()
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var camera_anchor
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var camera_gimble
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var inner_gimbal
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var rotation_speed = 0.2
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var zoom_step = 0.002
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var camera
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var zoom_min = 3
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export var invert_x = false
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export var invert_y = false
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export var mouse_sensitivity = 0.005
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export var show_wireframe = true
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export var show_axes = true
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@ -29,24 +33,27 @@ func _input(event):
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if event.is_action_pressed("ui_exit"):
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get_tree().quit()
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if event is InputEventMouse:
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var delta = input_start_position - event.get_position()
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if event is InputEventMouseMotion:
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if is_rotate_enabled:
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print("Delta x:", delta.x, " y: ", delta.y)
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camera_anchor.rotate_y(deg2rad(delta.x) * rotation_speed)
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#camera_anchor.rotate_z(deg2rad(delta.y) * rotation_speed) # Hmm
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input_start_position = event.get_position()
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if event.relative.x != 0:
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var dir = 1 if invert_x else -1
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camera_gimble.rotate_object_local(Vector3.UP, dir * event.relative.x * mouse_sensitivity)
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if event.relative.y != 0:
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var dir = 1 if invert_y else -1
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inner_gimbal.rotate_object_local(Vector3.RIGHT, dir * event.relative.y * mouse_sensitivity)
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elif is_zoom_enabled:
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var camera_to_anchor = camera_anchor.get_global_transform().origin - camera.get_global_transform().origin
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var camera_to_anchor = camera_gimble.get_global_transform().origin - camera.get_global_transform().origin
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var length = camera_to_anchor.length()
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if(length > zoom_min):
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camera.global_translate((delta.y * zoom_step) * camera_to_anchor)
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input_start_position = event.get_position()
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if length > zoom_min or event.relative.y < 0:
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camera.global_translate((event.relative.y * zoom_step) * camera_to_anchor)
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func _ready():
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camera_anchor = get_node("CameraAnchor")
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camera = get_node("CameraAnchor/Camera")
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camera_gimble = get_node("CameraGimbal")
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inner_gimbal = get_node("CameraGimbal/InnerGimbal")
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camera = get_node("CameraGimbal/InnerGimbal/Camera")
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createAndAssignCubeMesh()
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if show_wireframe:
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drawWireframe()
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if show_axes:
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@ -54,6 +61,72 @@ func _ready():
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if show_face_normals:
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drawSurfaceNormals()
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func createAndAssignCubeMesh():
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var uniqueCubeVertices = [
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Vector3(-0.5,0.5,0.5),
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Vector3(0.5,0.5,0.5),
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Vector3(0.5,-0.5,0.5),
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Vector3(-0.5,-0.5,0.5),
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Vector3(-0.5,0.5,-0.5),
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Vector3(0.5,0.5,-0.5),
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Vector3(0.5,-0.5,-0.5),
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Vector3(-0.5,-0.5,-0.5),
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]
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var front_face = [
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uniqueCubeVertices[0], uniqueCubeVertices[1], uniqueCubeVertices[2],
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uniqueCubeVertices[0], uniqueCubeVertices[2], uniqueCubeVertices[3]
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]
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var back_face = [
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uniqueCubeVertices[4], uniqueCubeVertices[6], uniqueCubeVertices[5],
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uniqueCubeVertices[4], uniqueCubeVertices[7], uniqueCubeVertices[6]
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]
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var left_face = [
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uniqueCubeVertices[0], uniqueCubeVertices[7], uniqueCubeVertices[4],
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uniqueCubeVertices[0], uniqueCubeVertices[3], uniqueCubeVertices[7]
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]
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var right_face = [
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uniqueCubeVertices[1], uniqueCubeVertices[5], uniqueCubeVertices[6],
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uniqueCubeVertices[1], uniqueCubeVertices[6], uniqueCubeVertices[2]
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]
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var top_face = [
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uniqueCubeVertices[0], uniqueCubeVertices[4], uniqueCubeVertices[1],
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uniqueCubeVertices[4], uniqueCubeVertices[5], uniqueCubeVertices[1]
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]
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var bottom_face = [
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uniqueCubeVertices[7], uniqueCubeVertices[3], uniqueCubeVertices[2],
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uniqueCubeVertices[6], uniqueCubeVertices[7], uniqueCubeVertices[2]
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]
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var cube_faces = front_face + back_face + left_face + right_face + top_face + bottom_face
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var sTool = SurfaceTool.new()
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sTool.begin(Mesh.PRIMITIVE_TRIANGLES)
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for x in cube_faces:
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sTool.add_vertex(x)
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sTool.generate_normals()
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var cube = $Meshes/Cube
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cube.mesh = sTool.commit()
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var material = SpatialMaterial.new()
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material.albedo_color = Color("36c92a")
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cube.material_override = material
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cube.create_convex_collision()
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var cubesStaticBody = cube.get_child(0)
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cubesStaticBody.connect("input_event", get_node("/root/Main"), "_on_StaticBody_input_event")
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cubesStaticBody.connect("mouse_exited", get_node("/root/Main"), "_on_StaticBody_mouse_exited")
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cubesStaticBody.connect("mouse_entered", get_node("/root/Main"), "_on_StaticBody_mouse_entered")
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func drawSurfaceNormals():
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var cubeMeshInstance = get_node("Meshes/Cube")
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var cubeMesh = cubeMeshInstance.get_mesh()
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var sf = 1.005
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ig.set_scale(Vector3(sf, sf, sf))
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cubeMeshInstance.add_child(ig)
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static func rotate_vector3_around(var v3_pos,var v3_pivot,var y_angle):
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var dir = v3_pos - v3_pivot
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dir = Quat(Vector3(0,1,0),y_angle) * dir
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var point = dir - v3_pivot
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return point
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func _on_StaticBody_mouse_entered():
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print("In cube")
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