GraphicsEditor/addons/graphics_editor
2020-11-02 02:22:58 +01:00
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actions added resize, toggle grid, fix mouse interacting with canvas outside of window, improved performance, only render when changed, using TextureRects' set_pixel instead of drawing rects, canvas size can be changed, load file added ( loadfile and save file might be broken due to change of layer rendering/data structure change) 2020-10-30 12:32:04 +01:00
assets fix load image, fixed layer sort, added lock layer, added show current pixel color 2020-10-31 17:47:56 +01:00
dialogs no echo when undo, added custom colors to grid on color change, when loading imgs bigger than canvas then canvas size increases 2020-10-31 18:35:52 +01:00
BrushPrefabs.gd reimplemented tools, implmemented undo, reimplemented layers 2020-10-27 20:18:11 +01:00
Canvas.gd renamed paint to pixel paint 2020-11-01 14:46:39 +01:00
CanvasOutline.gd reimplementd how pixels are drawn, not suing texture but hte draw_rect method which shouldn't take that much performance, also acxcessing the pxiels per idx (1D) with x_pos + y_pos * canvas_width = idx 2020-10-26 17:01:31 +01:00
Colors.gd no echo when undo, added custom colors to grid on color change, when loading imgs bigger than canvas then canvas size increases 2020-10-31 18:35:52 +01:00
DebugTextDisplay.gd changed editor to tab editor, ...... 2020-10-25 18:39:10 +01:00
Editor.gd zoom behavior tweaked 2020-11-02 02:22:58 +01:00
Editor.tscn zoom behavior tweaked 2020-11-02 02:22:58 +01:00
Layer.gd fix load image, fixed layer sort, added lock layer, added show current pixel color 2020-10-31 17:47:56 +01:00
LayerButton.tscn fix load image, fixed layer sort, added lock layer, added show current pixel color 2020-10-31 17:47:56 +01:00
MenuButtonExtended.gd changed editor to tab editor, ...... 2020-10-25 18:39:10 +01:00
Navbar.gd added resize, toggle grid, fix mouse interacting with canvas outside of window, improved performance, only render when changed, using TextureRects' set_pixel instead of drawing rects, canvas size can be changed, load file added ( loadfile and save file might be broken due to change of layer rendering/data structure change) 2020-10-30 12:32:04 +01:00
PaintCanvas.gd reimplementd how pixels are drawn, not suing texture but hte draw_rect method which shouldn't take that much performance, also acxcessing the pxiels per idx (1D) with x_pos + y_pos * canvas_width = idx 2020-10-26 17:01:31 +01:00
PaintCanvas.tscn changed editor to tab editor, ...... 2020-10-25 18:39:10 +01:00
PaintCanvasChunk.gd changed editor to tab editor, ...... 2020-10-25 18:39:10 +01:00
PaintCanvasChunk.tscn First commit! 2019-08-04 02:57:42 -05:00
PaintCanvasContainer.gd changed editor to tab editor, ...... 2020-10-25 18:39:10 +01:00
plugin.cfg First commit! 2019-08-04 02:57:42 -05:00
plugin.gd changed editor to tab editor, ...... 2020-10-25 18:39:10 +01:00
SaveFileDialog.gd added resize, toggle grid, fix mouse interacting with canvas outside of window, improved performance, only render when changed, using TextureRects' set_pixel instead of drawing rects, canvas size can be changed, load file added ( loadfile and save file might be broken due to change of layer rendering/data structure change) 2020-10-30 12:32:04 +01:00
SelectionBox.gd changed editor to tab editor, ...... 2020-10-25 18:39:10 +01:00
Settings.gd changed editor to tab editor, ...... 2020-10-25 18:39:10 +01:00
Settings.tscn added resize, toggle grid, fix mouse interacting with canvas outside of window, improved performance, only render when changed, using TextureRects' set_pixel instead of drawing rects, canvas size can be changed, load file added ( loadfile and save file might be broken due to change of layer rendering/data structure change) 2020-10-30 12:32:04 +01:00
TextInfo.gd Huge update! 2019-11-23 05:33:43 -06:00
Util.gd reimplemented tools, implmemented undo, reimplemented layers 2020-10-27 20:18:11 +01:00
ViewportContainer.gd added resize, toggle grid, fix mouse interacting with canvas outside of window, improved performance, only render when changed, using TextureRects' set_pixel instead of drawing rects, canvas size can be changed, load file added ( loadfile and save file might be broken due to change of layer rendering/data structure change) 2020-10-30 12:32:04 +01:00
VisualGrid.gd reimplementd how pixels are drawn, not suing texture but hte draw_rect method which shouldn't take that much performance, also acxcessing the pxiels per idx (1D) with x_pos + y_pos * canvas_width = idx 2020-10-26 17:01:31 +01:00
VisualGrid.tscn First commit! 2019-08-04 02:57:42 -05:00