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actions
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added resize, toggle grid, fix mouse interacting with canvas outside of window, improved performance, only render when changed, using TextureRects' set_pixel instead of drawing rects, canvas size can be changed, load file added ( loadfile and save file might be broken due to change of layer rendering/data structure change)
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2020-10-30 12:32:04 +01:00 |
assets
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fix load image, fixed layer sort, added lock layer, added show current pixel color
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2020-10-31 17:47:56 +01:00 |
dialogs
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no echo when undo, added custom colors to grid on color change, when loading imgs bigger than canvas then canvas size increases
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2020-10-31 18:35:52 +01:00 |
BrushPrefabs.gd
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reimplemented tools, implmemented undo, reimplemented layers
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2020-10-27 20:18:11 +01:00 |
Canvas.gd
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renamed paint to pixel paint
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2020-11-01 14:46:39 +01:00 |
CanvasOutline.gd
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reimplementd how pixels are drawn, not suing texture but hte draw_rect method which shouldn't take that much performance, also acxcessing the pxiels per idx (1D) with x_pos + y_pos * canvas_width = idx
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2020-10-26 17:01:31 +01:00 |
Colors.gd
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no echo when undo, added custom colors to grid on color change, when loading imgs bigger than canvas then canvas size increases
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2020-10-31 18:35:52 +01:00 |
DebugTextDisplay.gd
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changed editor to tab editor, ......
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2020-10-25 18:39:10 +01:00 |
Editor.gd
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zoom behavior tweaked
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2020-11-02 02:22:58 +01:00 |
Editor.tscn
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zoom behavior tweaked
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2020-11-02 02:22:58 +01:00 |
Layer.gd
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fix load image, fixed layer sort, added lock layer, added show current pixel color
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2020-10-31 17:47:56 +01:00 |
LayerButton.tscn
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fix load image, fixed layer sort, added lock layer, added show current pixel color
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2020-10-31 17:47:56 +01:00 |
MenuButtonExtended.gd
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changed editor to tab editor, ......
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2020-10-25 18:39:10 +01:00 |
Navbar.gd
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added resize, toggle grid, fix mouse interacting with canvas outside of window, improved performance, only render when changed, using TextureRects' set_pixel instead of drawing rects, canvas size can be changed, load file added ( loadfile and save file might be broken due to change of layer rendering/data structure change)
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2020-10-30 12:32:04 +01:00 |
PaintCanvas.gd
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reimplementd how pixels are drawn, not suing texture but hte draw_rect method which shouldn't take that much performance, also acxcessing the pxiels per idx (1D) with x_pos + y_pos * canvas_width = idx
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2020-10-26 17:01:31 +01:00 |
PaintCanvas.tscn
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changed editor to tab editor, ......
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2020-10-25 18:39:10 +01:00 |
PaintCanvasChunk.gd
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changed editor to tab editor, ......
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2020-10-25 18:39:10 +01:00 |
PaintCanvasChunk.tscn
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First commit!
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2019-08-04 02:57:42 -05:00 |
PaintCanvasContainer.gd
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changed editor to tab editor, ......
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2020-10-25 18:39:10 +01:00 |
plugin.cfg
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First commit!
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2019-08-04 02:57:42 -05:00 |
plugin.gd
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changed editor to tab editor, ......
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2020-10-25 18:39:10 +01:00 |
SaveFileDialog.gd
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added resize, toggle grid, fix mouse interacting with canvas outside of window, improved performance, only render when changed, using TextureRects' set_pixel instead of drawing rects, canvas size can be changed, load file added ( loadfile and save file might be broken due to change of layer rendering/data structure change)
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2020-10-30 12:32:04 +01:00 |
SelectionBox.gd
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changed editor to tab editor, ......
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2020-10-25 18:39:10 +01:00 |
Settings.gd
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changed editor to tab editor, ......
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2020-10-25 18:39:10 +01:00 |
Settings.tscn
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added resize, toggle grid, fix mouse interacting with canvas outside of window, improved performance, only render when changed, using TextureRects' set_pixel instead of drawing rects, canvas size can be changed, load file added ( loadfile and save file might be broken due to change of layer rendering/data structure change)
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2020-10-30 12:32:04 +01:00 |
TextInfo.gd
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Huge update!
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2019-11-23 05:33:43 -06:00 |
Util.gd
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reimplemented tools, implmemented undo, reimplemented layers
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2020-10-27 20:18:11 +01:00 |
ViewportContainer.gd
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added resize, toggle grid, fix mouse interacting with canvas outside of window, improved performance, only render when changed, using TextureRects' set_pixel instead of drawing rects, canvas size can be changed, load file added ( loadfile and save file might be broken due to change of layer rendering/data structure change)
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2020-10-30 12:32:04 +01:00 |
VisualGrid.gd
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reimplementd how pixels are drawn, not suing texture but hte draw_rect method which shouldn't take that much performance, also acxcessing the pxiels per idx (1D) with x_pos + y_pos * canvas_width = idx
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2020-10-26 17:01:31 +01:00 |
VisualGrid.tscn
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First commit!
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2019-08-04 02:57:42 -05:00 |