GraphicsEditor/addons/graphics_editor/actions/Brush.gd
2020-10-26 20:31:41 +01:00

47 lines
1.1 KiB
GDScript

extends GEAction
class_name GEBrush
func do_action(canvas: GECanvas, data: Array):
if not "cells" in action_data.do:
action_data.do["cells"] = []
action_data.do["colors"] = []
if not "cells" in action_data.undo:
action_data.undo["cells"] = []
action_data.undo["colors"] = []
if "layer" in action_data.do:
action_data.do["layer"] = canvas.active_layer
action_data.undo["layer"] = canvas.active_layer
for pixel in GEUtils.get_pixels_in_line(data[0], data[1]):
for off in BrushPrefabs.list[data[3]]:
var p = pixel + off
if p in action_data.undo.cells or canvas.get_pixel_v(p) == null:
continue
action_data.undo.colors.append(canvas.get_pixel_v(p))
action_data.undo.cells.append(p)
canvas.set_pixel_v(p, data[2])
action_data.do.cells.append(p)
action_data.do.colors.append(data[2])
func commit_action(canvas):
var cells = action_data.do.cells
var colors = action_data.do.colors
func undo_action(canvas):
var cells = action_data.undo.cells
var colors = action_data.undo.colors
for idx in range(cells.size()):
canvas.set_pixel_v(cells[idx], colors[idx])