.. |
actions
|
got action do/undo working, added brush'
|
2020-10-26 20:31:41 +01:00 |
assets
|
changed editor to tab editor, ......
|
2020-10-25 18:39:10 +01:00 |
Brush.gd
|
changed editor to tab editor, ......
|
2020-10-25 18:39:10 +01:00 |
Canvas.gd
|
got action do/undo working, added brush'
|
2020-10-26 20:31:41 +01:00 |
CanvasOutline.gd
|
reimplementd how pixels are drawn, not suing texture but hte draw_rect method which shouldn't take that much performance, also acxcessing the pxiels per idx (1D) with x_pos + y_pos * canvas_width = idx
|
2020-10-26 17:01:31 +01:00 |
Colors.gd
|
changed editor to tab editor, ......
|
2020-10-25 18:39:10 +01:00 |
DebugTextDisplay.gd
|
changed editor to tab editor, ......
|
2020-10-25 18:39:10 +01:00 |
Editor.gd
|
got action do/undo working, added brush'
|
2020-10-26 20:31:41 +01:00 |
Editor.tscn
|
got action do/undo working, added brush'
|
2020-10-26 20:31:41 +01:00 |
Layer.gd
|
reimplementd how pixels are drawn, not suing texture but hte draw_rect method which shouldn't take that much performance, also acxcessing the pxiels per idx (1D) with x_pos + y_pos * canvas_width = idx
|
2020-10-26 17:01:31 +01:00 |
LayerButton.tscn
|
changed editor to tab editor, ......
|
2020-10-25 18:39:10 +01:00 |
MenuButtonExtended.gd
|
changed editor to tab editor, ......
|
2020-10-25 18:39:10 +01:00 |
Navbar.gd
|
changed editor to tab editor, ......
|
2020-10-25 18:39:10 +01:00 |
PaintCanvas.gd
|
reimplementd how pixels are drawn, not suing texture but hte draw_rect method which shouldn't take that much performance, also acxcessing the pxiels per idx (1D) with x_pos + y_pos * canvas_width = idx
|
2020-10-26 17:01:31 +01:00 |
PaintCanvas.tscn
|
changed editor to tab editor, ......
|
2020-10-25 18:39:10 +01:00 |
PaintCanvasChunk.gd
|
changed editor to tab editor, ......
|
2020-10-25 18:39:10 +01:00 |
PaintCanvasChunk.tscn
|
First commit!
|
2019-08-04 02:57:42 -05:00 |
PaintCanvasContainer.gd
|
changed editor to tab editor, ......
|
2020-10-25 18:39:10 +01:00 |
PaintTool.gd
|
First commit!
|
2019-08-04 02:57:42 -05:00 |
plugin.cfg
|
First commit!
|
2019-08-04 02:57:42 -05:00 |
plugin.gd
|
changed editor to tab editor, ......
|
2020-10-25 18:39:10 +01:00 |
SaveFileDialog.gd
|
reimplementd how pixels are drawn, not suing texture but hte draw_rect method which shouldn't take that much performance, also acxcessing the pxiels per idx (1D) with x_pos + y_pos * canvas_width = idx
|
2020-10-26 17:01:31 +01:00 |
SelectionBox.gd
|
changed editor to tab editor, ......
|
2020-10-25 18:39:10 +01:00 |
Settings.gd
|
changed editor to tab editor, ......
|
2020-10-25 18:39:10 +01:00 |
Settings.tscn
|
changed editor to tab editor, ......
|
2020-10-25 18:39:10 +01:00 |
TextInfo.gd
|
Huge update!
|
2019-11-23 05:33:43 -06:00 |
Util.gd
|
reimplementd how pixels are drawn, not suing texture but hte draw_rect method which shouldn't take that much performance, also acxcessing the pxiels per idx (1D) with x_pos + y_pos * canvas_width = idx
|
2020-10-26 17:01:31 +01:00 |
ViewportContainer.gd
|
changed editor to tab editor, ......
|
2020-10-25 18:39:10 +01:00 |
VisualGrid.gd
|
reimplementd how pixels are drawn, not suing texture but hte draw_rect method which shouldn't take that much performance, also acxcessing the pxiels per idx (1D) with x_pos + y_pos * canvas_width = idx
|
2020-10-26 17:01:31 +01:00 |
VisualGrid.tscn
|
First commit!
|
2019-08-04 02:57:42 -05:00 |