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https://github.com/Relintai/GraphicsEditor.git
synced 2024-11-12 08:15:17 +01:00
got action do/undo working, added brush'
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@ -1,4 +1,5 @@
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extends Control
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class_name GECanvas
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tool
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export var pixel_size: int = 16 setget set_pixel_size
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@ -232,7 +233,7 @@ func get_pixel_v(pos: Vector2):
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func get_pixel(x: int, y: int):
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var idx = GEUtils.to_1D(x, y, canvas_width)
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if active_layer:
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if not active_layer.pixels.has(idx):
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if active_layer.pixels.size() <= idx:
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return null
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return active_layer.pixels[idx]
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@ -72,7 +72,7 @@ func _enter_tree():
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func _ready():
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return
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set_brush(Tools.PAINT)
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func _input(event):
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@ -83,7 +83,7 @@ func _input(event):
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var brush_mode = Tools.PAINT
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var brush_mode
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var mouse_position = Vector2()
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var canvas_position = Vector2()
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@ -177,10 +177,20 @@ func brush_process():
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if Input.is_mouse_button_pressed(BUTTON_LEFT):
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# var arr = GEUtils.get_pixels_in_line(cell_mouse_position, last_cell_mouse_position)
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# paint_canvas.set_pixel_arr(arr, selected_color)
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do_action([cell_mouse_position, last_cell_mouse_position, selected_color])
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if _current_action == null:
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_current_action = get_action()
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match brush_mode:
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Tools.PAINT:
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do_action([cell_mouse_position, last_cell_mouse_position, selected_color])
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Tools.BRUSH:
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do_action([cell_mouse_position, last_cell_mouse_position, selected_color, selected_brush_prefab])
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return
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else:
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commit_action()
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if _current_action and _current_action.can_commit():
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commit_action()
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return
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if Input.is_mouse_button_pressed(BUTTON_LEFT):
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@ -383,31 +393,27 @@ func _on_Save_pressed():
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#---------------------------------------
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func get_action():
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match brush_mode:
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Tools.PAINT:
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return GEPencil.new()
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return null
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func do_action(data: Array):
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if _current_action == null:
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_redo_history.clear()
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_current_action = GEPencil.new()
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_current_action.do_action(paint_canvas, data)
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func commit_action():
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if not _current_action:
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return
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var action = GEPencil.new()
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print("commit action")
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_current_action.commit_action(paint_canvas)
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var action = get_action()
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action.action_data = _current_action.action_data.duplicate(true)
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_actions_history.push_back(action)
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_current_action = null
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return
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action.action_data = _current_action.action_data
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if not "action_data" in action:
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print(action.get_class())
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return
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action.action_data = _current_action.action_data.duplicate(true)
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_actions_history.push_back(action)
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_current_action.commit_action(paint_canvas)
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_current_action = null
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@ -420,13 +426,24 @@ func undo_action():
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if not action:
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return
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action.undo_action(paint_canvas)
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print("undo action")
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func get_action():
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match brush_mode:
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Tools.PAINT:
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return GEPencil.new()
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Tools.BRUSH:
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return GEBrush.new()
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_:
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print("no tool!")
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return null
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#---------------------------------------
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# Brushes
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#---------------------------------------
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func set_brush(new_mode):
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if brush_mode == new_mode:
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return
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@ -14,7 +14,7 @@
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[ext_resource path="res://icon.png" type="Texture" id=13]
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[sub_resource type="StyleBoxFlat" id=1]
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bg_color = Color( 0.75, 0.75, 0.75, 1 )
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bg_color = Color( 0.25, 0.25, 0.25, 1 )
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border_width_left = 1
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border_width_top = 1
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border_width_right = 1
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46
addons/graphics_editor/actions/Brush.gd
Normal file
46
addons/graphics_editor/actions/Brush.gd
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@ -0,0 +1,46 @@
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extends GEAction
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class_name GEBrush
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func do_action(canvas: GECanvas, data: Array):
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if not "cells" in action_data.do:
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action_data.do["cells"] = []
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action_data.do["colors"] = []
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if not "cells" in action_data.undo:
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action_data.undo["cells"] = []
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action_data.undo["colors"] = []
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if "layer" in action_data.do:
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action_data.do["layer"] = canvas.active_layer
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action_data.undo["layer"] = canvas.active_layer
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for pixel in GEUtils.get_pixels_in_line(data[0], data[1]):
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for off in BrushPrefabs.list[data[3]]:
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var p = pixel + off
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if p in action_data.undo.cells or canvas.get_pixel_v(p) == null:
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continue
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action_data.undo.colors.append(canvas.get_pixel_v(p))
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action_data.undo.cells.append(p)
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canvas.set_pixel_v(p, data[2])
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action_data.do.cells.append(p)
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action_data.do.colors.append(data[2])
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func commit_action(canvas):
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var cells = action_data.do.cells
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var colors = action_data.do.colors
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func undo_action(canvas):
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var cells = action_data.undo.cells
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var colors = action_data.undo.colors
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for idx in range(cells.size()):
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canvas.set_pixel_v(cells[idx], colors[idx])
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@ -11,8 +11,11 @@ func do_action(canvas, data: Array):
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action_data.undo["cells"] = []
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action_data.undo["colors"] = []
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var pixels = GEUtils.get_pixels_in_line(data[0], data[1])
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if "layer" in action_data.do:
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action_data.do["layer"] = canvas.active_layer
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action_data.undo["layer"] = canvas.active_layer
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var pixels = GEUtils.get_pixels_in_line(data[0], data[1])
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for pixel in pixels:
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canvas.set_pixel_v(pixel, data[2])
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action_data.do.cells.append(pixel)
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@ -19,6 +19,16 @@ _global_script_classes=[ {
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"language": "GDScript",
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"path": "res://addons/graphics_editor/actions/Action.gd"
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}, {
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"base": "GEAction",
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"class": "GEBrush",
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"language": "GDScript",
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"path": "res://addons/graphics_editor/actions/Brush.gd"
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}, {
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"base": "Control",
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"class": "GECanvas",
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"language": "GDScript",
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"path": "res://addons/graphics_editor/Canvas.gd"
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}, {
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"base": "Reference",
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"class": "GELayer",
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"language": "GDScript",
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@ -37,6 +47,8 @@ _global_script_classes=[ {
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_global_script_class_icons={
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"BrushPrefabs": "",
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"GEAction": "",
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"GEBrush": "",
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"GECanvas": "",
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"GELayer": "",
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"GEPencil": "",
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"GEUtils": ""
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