Removed self on a lot of lines

This commit is contained in:
Flairieve 2019-08-04 19:16:14 -05:00
parent 13c3a1716b
commit d8bcc2df3f
9 changed files with 19 additions and 19 deletions

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@ -7,7 +7,7 @@ func _ready():
pass pass
func _draw(): func _draw():
draw_outline_box(self.rect_size, color, 3) draw_outline_box(rect_size, color, 3)
func draw_outline_box(size, color, width): func draw_outline_box(size, color, width):
#Top line #Top line

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@ -1,11 +1,11 @@
tool tool
extends MenuButton extends MenuButton
var popup = self.get_popup() var popup = get_popup()
signal item_pressed signal item_pressed
func _ready(): func _ready():
popup.connect("id_pressed", self, "id_pressed") popup.connect("id_pressed", self, "id_pressed")
func id_pressed(id): func id_pressed(id):
emit_signal("item_pressed", self.name, popup.get_item_text(id)) emit_signal("item_pressed", name, popup.get_item_text(id))

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@ -73,7 +73,7 @@ func _ready():
func _process(delta): func _process(delta):
var mouse_position = get_local_mouse_position() var mouse_position = get_local_mouse_position()
var rect = Rect2(Vector2(0, 0), self.rect_size) var rect = Rect2(Vector2(0, 0), rect_size)
mouse_in_region = rect.has_point(mouse_position) mouse_in_region = rect.has_point(mouse_position)
update() update()
#if not Engine.editor_hint: #if not Engine.editor_hint:

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@ -5,7 +5,7 @@ var image = Image.new()
var image_texture = ImageTexture.new() var image_texture = ImageTexture.new()
func _ready(): func _ready():
self.mouse_filter = Control.MOUSE_FILTER_IGNORE mouse_filter = Control.MOUSE_FILTER_IGNORE
func setup(region_size): func setup(region_size):
image.create(region_size, region_size, true, Image.FORMAT_RGBA8) image.create(region_size, region_size, true, Image.FORMAT_RGBA8)
@ -21,7 +21,7 @@ func set_cell(x, y, color):
update_chunk() update_chunk()
func _on_VisibilityNotifier2D_screen_entered(): func _on_VisibilityNotifier2D_screen_entered():
self.visible = true visible = true
func _on_VisibilityNotifier2D_screen_exited(): func _on_VisibilityNotifier2D_screen_exited():
self.visible = false visible = false

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@ -9,7 +9,7 @@ func _ready():
func _process(delta): func _process(delta):
var mouse_position = get_local_mouse_position() var mouse_position = get_local_mouse_position()
var rect = Rect2(Vector2(0, 0), self.rect_size) var rect = Rect2(Vector2(0, 0), rect_size)
mouse_in_region = rect.has_point(mouse_position) mouse_in_region = rect.has_point(mouse_position)
func _on_PaintCanvasContainer_mouse_entered(): func _on_PaintCanvasContainer_mouse_entered():

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@ -26,4 +26,4 @@ func _on_CheckButton_toggled(button_pressed):
canvas_outline.visible = button_pressed canvas_outline.visible = button_pressed
func _on_Ok_pressed(): func _on_Ok_pressed():
self.hide() hide()

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@ -8,9 +8,9 @@ var size = 240
func add_text_info(text_name, custom_node = null): func add_text_info(text_name, custom_node = null):
var last_text_info_child = null var last_text_info_child = null
var child_count = self.get_child_count() var child_count = get_child_count()
if not child_count <= 0: if not child_count <= 0:
last_text_info_child = self.get_children()[self.get_children().size() - 1] last_text_info_child = get_children()[get_children().size() - 1]
var label = Label.new() var label = Label.new()
label.name = text_name label.name = text_name
label.rect_size = Vector2(size, 14) label.rect_size = Vector2(size, 14)
@ -25,14 +25,14 @@ func add_text_info(text_name, custom_node = null):
label.rect_position = Vector2(x + temp_size, y) label.rect_position = Vector2(x + temp_size, y)
if not custom_node == null: if not custom_node == null:
label.add_child(custom_node) label.add_child(custom_node)
self.add_child(label) add_child(label)
func update_text_info(text_name, text_value = null, node = null, node_target_value = null, node_value = null): func update_text_info(text_name, text_value = null, node = null, node_target_value = null, node_value = null):
var text_label = self.get_node(text_name) var text_label = self.get_node(text_name)
if text_label == null: if text_label == null:
return return
if not node == null: if not node == null:
self.get_node(text_name).get_node(node).set(node_target_value, node_value) get_node(text_name).get_node(node).set(node_target_value, node_value)
if text_value == null: if text_value == null:
text_label.text = "%s: %s" % [text_name, null] text_label.text = "%s: %s" % [text_name, null]
else: else:

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@ -5,5 +5,5 @@ func _ready():
func _notification(what): func _notification(what):
if what == Control.NOTIFICATION_RESIZED: if what == Control.NOTIFICATION_RESIZED:
get_node("Viewport").size = self.rect_size get_node("Viewport").size = rect_size
get_node("Viewport/Node2D/Camera2D").position = Vector2(self.rect_size.x / 2, self.rect_size.y / 2) get_node("Viewport/Node2D/Camera2D").position = Vector2(rect_size.x / 2, rect_size.y / 2)

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@ -14,17 +14,17 @@ func _draw():
var wrap_offset = Vector2(wrapf(offset.x, 0, temp_size), wrapf(offset.y, 0, temp_size)) var wrap_offset = Vector2(wrapf(offset.x, 0, temp_size), wrapf(offset.y, 0, temp_size))
var ceil_x = ceil(self.rect_size.x / temp_size) + 0.01 var ceil_x = ceil(rect_size.x / temp_size) + 0.01
var ceil_y = ceil(self.rect_size.y / temp_size) + 0.01 var ceil_y = ceil(rect_size.y / temp_size) + 0.01
for i in ceil_y: for i in ceil_y:
var start_x = Vector2(0, (i * temp_size) + wrap_offset.y) var start_x = Vector2(0, (i * temp_size) + wrap_offset.y)
var end_x = Vector2(self.rect_size.x, (i * temp_size) + wrap_offset.y) var end_x = Vector2(rect_size.x, (i * temp_size) + wrap_offset.y)
draw_line(start_x, end_x, color, 1) draw_line(start_x, end_x, color, 1)
for i in ceil_x: for i in ceil_x:
var start_y = Vector2((i * temp_size) + wrap_offset.x, 0) var start_y = Vector2((i * temp_size) + wrap_offset.x, 0)
var end_y = Vector2((i * temp_size) + (wrap_offset.x + 0.01), self.rect_size.y) var end_y = Vector2((i * temp_size) + (wrap_offset.x + 0.01), rect_size.y)
draw_line(start_y, end_y, color, 1) draw_line(start_y, end_y, color, 1)
func _process(delta): func _process(delta):