Go to file
2019-08-04 19:16:14 -05:00
addons/graphics_editor Removed self on a lot of lines 2019-08-04 19:16:14 -05:00
.gitignore First commit! 2019-08-04 02:57:42 -05:00
default_env.tres First commit! 2019-08-04 02:57:42 -05:00
icon.png First commit! 2019-08-04 02:57:42 -05:00
icon.png.import First commit! 2019-08-04 02:57:42 -05:00
LICENSE.md Updated license! 2019-08-04 02:59:37 -05:00
project.godot First commit! 2019-08-04 02:57:42 -05:00
README.md First commit! 2019-08-04 02:57:42 -05:00

GraphicsEditor

Made by Flairieve!

This plugin was built in Godot v3.1 and is currently in alpha so it doesn't work fully and it's not finished!

Right now it can create basic images in a 100x100 resolution. It is using a chunk system to keep rendering optmized!

Stuff that's still WIP and are not finished: The bucket tool lags and the selection tool doesn't work at all! The way in which the program saves temporary data doesn't do it in chunks yet! There is no custom color selection tool yet so the color picker doesn't work on it. All chunks are always rendered which causes lag when there is more chunks. There is no way to change the resolution of the image. Images can only save in the PNG format. You can't zoom in and out on the image! Either a Camera2D can be used or every control node can be scaled!