reimplemented tools, implmemented undo, reimplemented layers

This commit is contained in:
cobrapitz 2020-10-27 20:18:11 +01:00
parent f1787477fc
commit af82266561
19 changed files with 738 additions and 348 deletions

View File

@ -12,7 +12,7 @@ export var can_draw = true
var mouse_in_region var mouse_in_region
var mouse_on_top var mouse_on_top
var layers = {} # Key: layer_name, val: GELayer var layers : Array = [] # Key: layer_name, val: GELayer
var active_layer: GELayer var active_layer: GELayer
var preview_layer: GELayer var preview_layer: GELayer
@ -31,24 +31,20 @@ func _enter_tree():
grid = find_node("Grid") grid = find_node("Grid")
big_grid = find_node("BigGrid") big_grid = find_node("BigGrid")
#------------------------------- #-------------------------------
# setup layers and canvas # setup layers and canvas
#------------------------------- #-------------------------------
connect("mouse_entered", self, "_on_mouse_entered") connect("mouse_entered", self, "_on_mouse_entered")
connect("mouse_exited", self, "_on_mouse_exited") connect("mouse_exited", self, "_on_mouse_exited")
#------------------------------- #-------------------------------
# setup layers and canvas # setup layers and canvas
#------------------------------- #-------------------------------
#canvas_size = Vector2(int(rect_size.x / grid_size), int(rect_size.y / grid_size)) #canvas_size = Vector2(int(rect_size.x / grid_size), int(rect_size.y / grid_size))
#pixel_size = canvas_size #pixel_size = canvas_size
preview_layer = add_new_layer("Preview")
active_layer = add_new_layer("Layer1") active_layer = add_new_layer("Layer1")
preview_layer = add_new_layer("Preview")
active_layer.set_pixel(10, 10, Color.blue)
set_process(true) set_process(true)
@ -63,14 +59,22 @@ func _process(delta):
func _draw(): func _draw():
for layer_name in layers: for layer in layers:
var layer = layers[layer_name] if not layer.visible:
continue
var idx = 0 var idx = 0
for color in layer.pixels: for color in layer.pixels:
var p = GEUtils.to_2D(idx, canvas_width) var p = GEUtils.to_2D(idx, canvas_width)
draw_rect(Rect2(p.x * pixel_size, p.y * pixel_size, pixel_size, pixel_size), color) draw_rect(Rect2(p.x * pixel_size, p.y * pixel_size, pixel_size, pixel_size), color)
idx += 1 idx += 1
var idx = 0
for color in preview_layer.pixels:
var p = GEUtils.to_2D(idx, canvas_width)
draw_rect(Rect2(p.x * pixel_size, p.y * pixel_size, pixel_size, pixel_size), color)
idx += 1
#------------------------------- #-------------------------------
# Export # Export
@ -121,62 +125,107 @@ func get_preview_layer():
func clear_active_layer(): func clear_active_layer():
clear_layer(active_layer.name) active_layer.clear()
func clear_preview_layer(): func clear_preview_layer():
clear_layer(preview_layer.name) preview_layer.clear()
func clear_layer(layer_name: String): func clear_layer(layer_name: String):
for layer in layers: for layer in layers:
layer.pixels.clear() if layer.name == layer_name:
layer.clear()
break
func remove_layer(layer_name: String): func remove_layer(layer_name: String):
if not layer_name in layers:
return null
# change current layer if the active layer is removed # change current layer if the active layer is removed
if active_layer.name == layer_name: var del_layer = find_layer_by_name(layer_name)
del_layer.clear()
if del_layer == active_layer:
for layer in layers: for layer in layers:
if layer == preview_layer: if layer == preview_layer or layer == active_layer:
continue continue
active_layer = layer active_layer = layer
break break
layers.erase(del_layer)
find_node("Layers").remove_child(layers[layer_name])
layers[layer_name].queue_free()
layers.erase(layer_name)
# return new active layer ?
return active_layer return active_layer
func add_new_layer(layer_name): func add_new_layer(layer_name: String):
if layer_name in layers: for layer in layers:
if layer.name == layer_name:
return return
var layer = GELayer.new() var layer = GELayer.new()
layer.name = layer_name layer.name = layer_name
layer.resize(canvas_width, canvas_height) layer.resize(canvas_width, canvas_height)
layers[layer_name] = layer if layer_name != "Preview":
return layers[layer_name] layers.append(layer)
return layer
func duplicate_layer(layer_name: String, new_layer_name: String): func duplicate_layer(layer_name: String, new_layer_name: String):
if not layer_name in layers or new_layer_name in layers: for layer in layers:
if layer.name == new_layer_name:
return return
var layer = add_new_layer(new_layer_name)
layer.pixels = layers[layer_name].pixels.duplicate() var dup_layer
for layer in layers:
if layer.name == layer_name:
dup_layer = layer
break
var layer :GELayer = add_new_layer(new_layer_name)
layer.pixels = dup_layer.pixels.duplicate()
layer.name = new_layer_name
return layer return layer
func toggle_layer_visibility(layer_name: String): func toggle_layer_visibility(layer_name: String):
if not layer_name in layers: for layer in layers:
return if layer.name == layer_name:
layers[layer_name].visible = not layers[layer_name].visible layer.visible = not layer.visible
func find_layer_by_name(layer_name: String):
for layer in layers:
if layer.name == layer_name:
return layer
return null
func move_layer_forward(layer_name: String):
var remove_pos = -1
var layer
for i in range(layers.size()):
if layers[i].name == layer_name:
remove_pos = i
layer = layers[i]
print("from: ", i)
break
layers.erase(layer)
print("forw to: ", max(remove_pos - 1, 0))
layers.insert(max(remove_pos - 1, 0), layer)
func move_layer_back(layer_name: String):
var remove_pos = -1
var layer
for i in range(layers.size()):
if layers[i].name == layer_name:
remove_pos = i
layer = layers[i]
print("from: ", i)
break
layers.erase(layer)
print("back to: ", min(remove_pos + 1, layers.size()))
layers.insert(min(remove_pos + 1, layers.size()), layer)
func select_layer(layer_name: String):
active_layer = find_layer_by_name(layer_name)
#------------------------------- #-------------------------------
# Check # Check
@ -236,6 +285,29 @@ func get_pixel(x: int, y: int):
if active_layer.pixels.size() <= idx: if active_layer.pixels.size() <= idx:
return null return null
return active_layer.pixels[idx] return active_layer.pixels[idx]
return null
func set_preview_pixel_v(pos: Vector2, color: Color):
set_preview_pixel(pos.x, pos.y, color)
func set_preview_pixel(x:int, y: int, color: Color):
if not is_inside_canvas(x, y):
return
preview_layer.set_pixel(x, y, color)
func get_preview_pixel_v(pos: Vector2):
return get_preview_pixel(pos.x, pos.y)
func get_preview_pixel(x: int, y: int):
var idx = GEUtils.to_1D(x, y, canvas_width)
if preview_layer:
if preview_layer.pixels.size() <= idx:
return null
return preview_layer.pixels[idx]
#------------------------------- #-------------------------------
@ -252,7 +324,7 @@ func select_color(x, y):
return same_color_pixels return same_color_pixels
func select_neighbouring_color(x, y): func select_same_color(x, y):
return get_neighbouring_pixels(x, y) return get_neighbouring_pixels(x, y)
@ -262,14 +334,21 @@ func select_neighbouring_color(x, y):
func get_neighbouring_pixels(pos_x: int, pos_y: int) -> Array: func get_neighbouring_pixels(pos_x: int, pos_y: int) -> Array:
var pixels = [] var pixels = []
var check_queue = [] var to_check_queue = []
var checked_queue = []
check_queue.append(Vector2(pos_x, pos_y)) to_check_queue.append(GEUtils.to_1D(pos_x, pos_y, canvas_width))
var color = get_pixel(pos_x, pos_y) var color = get_pixel(pos_x, pos_y)
while not check_queue.empty(): while not to_check_queue.empty():
var p = check_queue.pop_front() var idx = to_check_queue.pop_front()
var p = GEUtils.to_2D(idx, canvas_width)
if idx in checked_queue:
continue
checked_queue.append(idx)
if get_pixel(p.x, p.y) != color: if get_pixel(p.x, p.y) != color:
continue continue
@ -280,22 +359,25 @@ func get_neighbouring_pixels(pos_x: int, pos_y: int) -> Array:
# check neighbours # check neighbours
var x = p.x - 1 var x = p.x - 1
var y = p.y var y = p.y
if is_inside_canvas(x, y):
if not p in pixels and is_inside_canvas(x, y): idx = GEUtils.to_1D(x, y, canvas_width)
check_queue.append(Vector2(x, y)) to_check_queue.append(idx)
x = p.x + 1 x = p.x + 1
if not p in pixels and is_inside_canvas(x, y): if is_inside_canvas(x, y):
check_queue.append(Vector2(x, y)) idx = GEUtils.to_1D(x, y, canvas_width)
to_check_queue.append(idx)
x = p.x x = p.x
y = p.y - 1 y = p.y - 1
if not p in pixels and is_inside_canvas(x, y): if is_inside_canvas(x, y):
check_queue.append(Vector2(x, y)) idx = GEUtils.to_1D(x, y, canvas_width)
to_check_queue.append(idx)
y = p.y + 1 y = p.y + 1
if not p in pixels and is_inside_canvas(x, y): if is_inside_canvas(x, y):
check_queue.append(Vector2(x, y)) idx = GEUtils.to_1D(x, y, canvas_width)
to_check_queue.append(idx)
return pixels return pixels

View File

@ -14,8 +14,9 @@ enum Tools {
CUT, CUT,
} }
var layer_buttons: Control
var paint_canvas_container_node var paint_canvas_container_node
var paint_canvas var paint_canvas: GECanvas
var grids_node var grids_node
var colors_grid var colors_grid
var selected_color = Color(1, 1, 1, 1) var selected_color = Color(1, 1, 1, 1)
@ -34,7 +35,10 @@ var _total_added_layers = 1
var selected_brush_prefab = 0 var selected_brush_prefab = 0
var _last_drawn_pixel = Vector2.ZERO var _last_drawn_pixel = Vector2.ZERO
var _last_preview_draw_cell_pos = Vector2.ZERO var _last_preview_draw_cell_pos = Vector2.ZERO
var _selection = []
var _selection_cells = []
var _selection_colors = []
var _just_cut = false var _just_cut = false
var _show_cut = false var _show_cut = false
var _cut_pos = Vector2.ZERO var _cut_pos = Vector2.ZERO
@ -44,9 +48,6 @@ var _actions_history = [] # for undo
var _redo_history = [] var _redo_history = []
var _current_action var _current_action
enum Action {
PAINT,
}
func _enter_tree(): func _enter_tree():
@ -58,7 +59,8 @@ func _enter_tree():
selected_color = find_node("ColorPicker").color selected_color = find_node("ColorPicker").color
colors_grid = find_node("Colors") colors_grid = find_node("Colors")
paint_canvas = get_node("Panel/VBoxContainer/HBoxContainer/PaintCanvasContainer/Canvas") paint_canvas = get_node("Panel/VBoxContainer/HBoxContainer/PaintCanvasContainer/Canvas")
print(paint_canvas) layer_buttons = find_node("LayerButtons")
set_process(true) set_process(true)
#-------------------- #--------------------
@ -73,6 +75,8 @@ func _enter_tree():
func _ready(): func _ready():
set_brush(Tools.PAINT) set_brush(Tools.PAINT)
_layer_button_ref[layer_buttons.get_child(0).name] = layer_buttons.get_child(0) #ugly
_connect_layer_buttons()
func _input(event): func _input(event):
@ -81,6 +85,15 @@ func _input(event):
elif Input.is_key_pressed(KEY_Y): elif Input.is_key_pressed(KEY_Y):
print("Y") print("Y")
if (paint_canvas.mouse_in_region and paint_canvas.mouse_on_top):
match brush_mode:
Tools.BUCKET:
if _current_action == null:
_current_action = get_action()
if event is InputEventMouseButton:
if event.button_index == BUTTON_LEFT:
if event.pressed:
do_action([cell_mouse_position, last_cell_mouse_position, selected_color])
var brush_mode var brush_mode
@ -141,31 +154,38 @@ func _process(delta):
last_cell_color = cell_color last_cell_color = cell_color
func _handle_cut(): func _reset_cut_tool():
if Input.is_mouse_button_pressed(BUTTON_RIGHT):
_just_cut = false _just_cut = false
_show_cut = false _show_cut = false
_selection_cells.clear()
_selection_colors.clear()
func _handle_cut():
if Input.is_mouse_button_pressed(BUTTON_RIGHT):
paint_canvas.clear_preview_layer() paint_canvas.clear_preview_layer()
brush_mode = _previous_tool _reset_cut_tool()
_selection = [] set_brush(_previous_tool)
return return
# if Input.is_mouse_button_pressed(BUTTON_LEFT): if Input.is_mouse_button_pressed(BUTTON_LEFT):
# for pixel_pos in paint_canvas.get_pixels_from_line(cell_mouse_position, last_cell_mouse_position): for pixel_pos in GEUtils.get_pixels_in_line(cell_mouse_position, last_cell_mouse_position):
# for pixel in _selection: for idx in range(_selection_cells.size()):
# var pos = pixel[0] var pixel = _selection_cells[idx]
# pos -= _cut_pos var color = _selection_colors[idx]
# pos += pixel_pos pixel -= _cut_pos
# paint_canvas.set_pixel_v(pos, pixel[1]) pixel += pixel_pos
paint_canvas.set_pixel_v(pixel, color)
else: else:
if _last_preview_draw_cell_pos == cell_mouse_position: if _last_preview_draw_cell_pos == cell_mouse_position:
return return
paint_canvas.clear_preview_layer() paint_canvas.clear_preview_layer()
for pixel in _selection: for idx in range(_selection_cells.size()):
var pos = pixel[0] var pixel = _selection_cells[idx]
pos -= _cut_pos var color = _selection_colors[idx]
pos += cell_mouse_position pixel -= _cut_pos
paint_canvas.set_pixel_v(pos, pixel[1]) pixel += cell_mouse_position
paint_canvas.set_preview_pixel_v(pixel, color)
_last_preview_draw_cell_pos = cell_mouse_position _last_preview_draw_cell_pos = cell_mouse_position
@ -175,10 +195,6 @@ func brush_process():
return return
if Input.is_mouse_button_pressed(BUTTON_LEFT): if Input.is_mouse_button_pressed(BUTTON_LEFT):
# var arr = GEUtils.get_pixels_in_line(cell_mouse_position, last_cell_mouse_position)
# paint_canvas.set_pixel_arr(arr, selected_color)
if _current_action == null: if _current_action == null:
_current_action = get_action() _current_action = get_action()
@ -187,172 +203,34 @@ func brush_process():
do_action([cell_mouse_position, last_cell_mouse_position, selected_color]) do_action([cell_mouse_position, last_cell_mouse_position, selected_color])
Tools.BRUSH: Tools.BRUSH:
do_action([cell_mouse_position, last_cell_mouse_position, selected_color, selected_brush_prefab]) do_action([cell_mouse_position, last_cell_mouse_position, selected_color, selected_brush_prefab])
return
else:
if _current_action and _current_action.can_commit():
commit_action()
return
if Input.is_mouse_button_pressed(BUTTON_LEFT):
match brush_mode:
Tools.PAINT:
paint_canvas.set_pixel_arr(GEUtils.get_pixels_in_line(cell_mouse_position, last_cell_mouse_position), selected_color)
Tools.BRUSH:
for pixel_pos in GEUtils.get_pixels_in_line(cell_mouse_position, last_cell_mouse_position):
for off in BrushPrefabs.list[selected_brush_prefab]:
paint_canvas.set_pixel_v(pixel_pos + off, selected_color)
Tools.LINE: Tools.LINE:
if _left_mouse_pressed_start_pos == Vector2.ZERO: do_action([cell_mouse_position, last_cell_mouse_position, selected_color])
_left_mouse_pressed_start_pos = cell_mouse_position
paint_canvas.clear_preview_layer()
paint_canvas.set_pixels_from_line(
cell_mouse_position, _left_mouse_pressed_start_pos, selected_color)
Tools.RECT: Tools.RECT:
if _left_mouse_pressed_start_pos == Vector2.ZERO: do_action([cell_mouse_position, last_cell_mouse_position, selected_color])
_left_mouse_pressed_start_pos = cell_mouse_position
paint_canvas.clear_preview_layer()
var p = _left_mouse_pressed_start_pos
var s = cell_mouse_position - _left_mouse_pressed_start_pos
paint_canvas.set_pixels_from_line(
p, p + Vector2(s.x, 0), selected_color)
paint_canvas.set_pixels_from_line(
p, p + Vector2(0, s.y), selected_color)
paint_canvas.set_pixels_from_line(
p + s, p + s + Vector2(0, -s.y), selected_color)
paint_canvas.set_pixels_from_line(
p + s, p + s + Vector2(-s.x, 0), selected_color)
Tools.DARKEN: Tools.DARKEN:
var pixels = paint_canvas.get_pixels_from_line(cell_mouse_position, last_cell_mouse_position) do_action([cell_mouse_position, last_cell_mouse_position, selected_color])
var val = 0.9
for pixel in pixels:
if _last_drawn_pixel == pixel:
continue
_last_drawn_pixel = pixel
var new_color = paint_canvas.get_pixel_cell_color(pixel.x, pixel.y)
new_color.r *= val
new_color.g *= val
new_color.b *= val
paint_canvas.set_pixel_v(pixel, new_color)
Tools.BRIGHTEN: Tools.BRIGHTEN:
var pixels = paint_canvas.get_pixels_from_line(cell_mouse_position, last_cell_mouse_position) do_action([cell_mouse_position, last_cell_mouse_position, selected_color])
var val = 1.1
for pixel in pixels:
if _last_drawn_pixel == pixel:
continue
_last_drawn_pixel = pixel
var new_color = paint_canvas.get_pixel_cell_color(pixel.x, pixel.y)
new_color.r *= val
new_color.g *= val
new_color.b *= val
paint_canvas.set_pixel_v(pixel, new_color)
Tools.COLORPICKER: Tools.COLORPICKER:
change_color(paint_canvas.get_pixel_cell_color(cell_mouse_position.x, cell_mouse_position.y)) change_color(paint_canvas.get_pixel(cell_mouse_position.x, cell_mouse_position.y))
Tools.CUT: Tools.CUT:
if _left_mouse_pressed_start_pos == Vector2.ZERO: do_action([cell_mouse_position, last_cell_mouse_position, selected_color])
_left_mouse_pressed_start_pos = cell_mouse_position
paint_canvas.clear_preview_layer()
var p = _left_mouse_pressed_start_pos
var s = cell_mouse_position - _left_mouse_pressed_start_pos
var selection_color = Color(0.8, 0.8, 0.8, 0.5)
paint_canvas.set_pixels_from_line(
p, p + Vector2(s.x, 0), selection_color)
paint_canvas.set_pixels_from_line(
p, p + Vector2(0, s.y), selection_color)
paint_canvas.set_pixels_from_line(
p + s, p + s + Vector2(0, -s.y), selection_color)
paint_canvas.set_pixels_from_line(
p + s, p + s + Vector2(-s.x, 0), selection_color)
Tools.BUCKET:
paint_canvas.flood_fill(cell_mouse_position.x, cell_mouse_position.y, cell_color, selected_color)
Tools.RAINBOW: Tools.RAINBOW:
paint_canvas.set_random_pixels_from_line(cell_mouse_position, last_cell_mouse_position) do_action([cell_mouse_position, last_cell_mouse_position])
_:
print("no brush selected")
# paint_canvas.set_pixels_from_line(cell_mouse_position, last_cell_mouse_position, selected_color)
else: else:
if _current_action and _current_action.can_commit(): if _current_action and _current_action.can_commit():
commit_action() commit_action()
if Input.is_mouse_button_pressed(BUTTON_RIGHT): if Input.is_mouse_button_pressed(BUTTON_RIGHT):
return return
if _current_action == null:
_current_action = get_action()
match brush_mode: match brush_mode:
Tools.PAINT: Tools.PAINT:
paint_canvas.set_pixels_from_line(cell_mouse_position, last_cell_mouse_position, Color(0, 0, 0, 0)) do_action([cell_mouse_position, last_cell_mouse_position, Color(0, 0, 0, 0)])
# Tools.BUCKET:
# paint_canvas.flood_fill(cell_mouse_position.x, cell_mouse_position.y, cell_color, Color(0, 0, 0, 0))
Tools.BRUSH: Tools.BRUSH:
for pixel_pos in paint_canvas.get_pixels_from_line(cell_mouse_position, last_cell_mouse_position): do_action([cell_mouse_position, last_cell_mouse_position, Color(0, 0, 0, 0), selected_brush_prefab])
for off in BrushPrefabs.list[selected_brush_prefab]:
paint_canvas.set_pixel_v(pixel_pos + off, Color(0, 0, 0, 0))
Tools.RAINBOW:
paint_canvas.set_pixels_from_line(cell_mouse_position, last_cell_mouse_position, Color(0, 0, 0, 0))
_:
paint_canvas.set_pixels_from_line(cell_mouse_position, last_cell_mouse_position, Color(0, 0, 0, 0))
if not Input.is_mouse_button_pressed(BUTTON_LEFT):
match brush_mode:
Tools.LINE:
paint_canvas.clear_preview_layer()
paint_canvas.set_pixels_from_line(
cell_mouse_position, _left_mouse_pressed_start_pos, selected_color)
_left_mouse_pressed_start_pos = Vector2.ZERO
Tools.RECT:
paint_canvas.clear_preview_layer()
var p = _left_mouse_pressed_start_pos
var s = cell_mouse_position - _left_mouse_pressed_start_pos
paint_canvas.set_pixels_from_line(
p, p + Vector2(s.x, 0), selected_color)
paint_canvas.set_pixels_from_line(
p, p + Vector2(0, s.y), selected_color)
paint_canvas.set_pixels_from_line(
p + s, p + s + Vector2(0, -s.y), selected_color)
paint_canvas.set_pixels_from_line(
p + s, p + s + Vector2(-s.x, 0), selected_color)
_left_mouse_pressed_start_pos = Vector2.ZERO
Tools.CUT:
paint_canvas.clear_preview_layer()
var p = _left_mouse_pressed_start_pos
var s = cell_mouse_position - _left_mouse_pressed_start_pos
_cut_pos = p + s / 2
_cut_size = s
for x in range(abs(s.x)+1):
for y in range(abs(s.y)+1):
var px = x
var py = y
if s.x < 0:
px *= -1
if s.y < 0:
py *= -1
var pos = p + Vector2(px, py)
var color = paint_canvas.get_pixel_cell_color(pos.x, pos.y)
if color.a == 0:
continue
_selection.append([pos, color])
paint_canvas.set_pixel_v(pos, Color.transparent)
_left_mouse_pressed_start_pos = Vector2.ZERO
_just_cut = true
func update_text_info(): func update_text_info():
@ -379,10 +257,6 @@ func update_text_info():
find_node("DebugTextDisplay").display_text(text) find_node("DebugTextDisplay").display_text(text)
func select_layer(layer_name: String):
print("select layer: ", layer_name)
func _on_Save_pressed(): func _on_Save_pressed():
get_node("SaveFileDialog").show() get_node("SaveFileDialog").show()
@ -404,10 +278,22 @@ func commit_action():
return return
print("commit action") print("commit action")
_current_action.commit_action(paint_canvas) var commit_data = _current_action.commit_action(paint_canvas)
var action = get_action() var action = get_action()
action.action_data = _current_action.action_data.duplicate(true) action.action_data = _current_action.action_data.duplicate(true)
_actions_history.push_back(action) _actions_history.push_back(action)
match brush_mode:
Tools.CUT:
if _just_cut:
continue
_cut_pos = _current_action.mouse_start_pos
_cut_size = _current_action.mouse_end_pos - _current_action.mouse_start_pos
_selection_cells = _current_action.action_data.do.cells.duplicate()
_selection_colors = _current_action.action_data.do.colors.duplicate()
_just_cut = true
_current_action = null _current_action = null
return return
action.action_data = _current_action.action_data action.action_data = _current_action.action_data
@ -435,6 +321,20 @@ func get_action():
return GEPencil.new() return GEPencil.new()
Tools.BRUSH: Tools.BRUSH:
return GEBrush.new() return GEBrush.new()
Tools.LINE:
return GELine.new()
Tools.RAINBOW:
return GERainbow.new()
Tools.BUCKET:
return GEBucket.new()
Tools.RECT:
return GERect.new()
Tools.DARKEN:
return GEDarken.new()
Tools.BRIGHTEN:
return GEBrighten.new()
Tools.CUT:
return GECut.new()
_: _:
print("no tool!") print("no tool!")
return null return null
@ -450,6 +350,14 @@ func set_brush(new_mode):
_previous_tool = brush_mode _previous_tool = brush_mode
brush_mode = new_mode brush_mode = new_mode
match _previous_tool:
Tools.CUT:
paint_canvas.clear_preview_layer()
_just_cut = false
Tools.BUCKET:
_current_action = null
print("Selected: ", Tools.keys()[brush_mode])
func change_color(new_color): func change_color(new_color):
if new_color.a == 0: if new_color.a == 0:
@ -463,11 +371,11 @@ func _on_ColorPicker_color_changed(color):
func _on_PaintTool_pressed(): func _on_PaintTool_pressed():
brush_mode = Tools.PAINT set_brush(Tools.PAINT)
func _on_BucketTool_pressed(): func _on_BucketTool_pressed():
brush_mode = Tools.BUCKET set_brush(Tools.BUCKET)
func _on_RainbowTool_pressed(): func _on_RainbowTool_pressed():
@ -514,91 +422,97 @@ func _on_Editor_visibility_changed():
pause_mode = not visible pause_mode = not visible
func _connect_layer_buttons(): #---------------------------------------
for layer_btn in get_tree().get_nodes_in_group("layer"): # Layer
if layer_btn.is_connected("pressed", self, "select_layer"): #---------------------------------------
continue
layer_btn.connect("pressed", self, "select_layer", [get_layer_by_button_name(layer_btn.name)])
layer_btn.find_node("Visible").connect("pressed", self, "toggle_layer_visibility",
[layer_btn.find_node("Visible"), get_layer_by_button_name(layer_btn.name)])
layer_btn.find_node("Up").connect("pressed", self, "move_up", [layer_btn])
layer_btn.find_node("Down").connect("pressed", self, "move_down", [layer_btn])
func toggle_layer_visibility(button, layer_name: String): func toggle_layer_visibility(button, layer_name: String):
print("toggling: ", layer_name) print("toggling: ", layer_name)
print(paint_canvas.layers.keys())
paint_canvas.toggle_layer_visibility(layer_name) paint_canvas.toggle_layer_visibility(layer_name)
func select_layer(layer_name: String):
print("select layer: ", layer_name)
paint_canvas.select_layer(layer_name)
func add_new_layer(): func add_new_layer():
var layers = get_tree().get_nodes_in_group("layer") var new_layer = layer_buttons.get_child(0).duplicate()
var new_layer = layers.back().duplicate() layer_buttons.add_child_below_node(layer_buttons.get_child(layer_buttons.get_child_count() - 1), new_layer, true)
find_node("Layers").add_child_below_node(layers.back(), new_layer, true)
_total_added_layers += 1 _total_added_layers += 1
new_layer.text = "Layer " + str(_total_added_layers) new_layer.text = "Layer " + str(_total_added_layers)
var new_layer_name = paint_canvas.add_new_layer(new_layer.name) var layer: GELayer = paint_canvas.add_new_layer(new_layer.name)
_layer_button_ref[new_layer_name] = new_layer _layer_button_ref[new_layer.name] = new_layer
_connect_layer_buttons() _connect_layer_buttons()
print("added layer: ", new_layer_name, "(total:", layers.size(), ")") print("added layer: ", layer.name)
func remove_active_layer(): func remove_active_layer():
if _layer_button_ref.size() < 2: if layer_buttons.get_child_count() <= 1:
return return
var layer_name = paint_canvas.active_layer.name
paint_canvas.remove_layer(layer_name)
layer_buttons.remove_child(_layer_button_ref[layer_name])
_layer_button_ref[layer_name].queue_free()
_layer_button_ref.erase(layer_name)
_layer_button_ref[paint_canvas.active_layer].get_parent().remove_child(_layer_button_ref[paint_canvas.active_layer])
_layer_button_ref[paint_canvas.active_layer].queue_free()
_layer_button_ref.erase(paint_canvas.active_layer)
paint_canvas.remove_layer(paint_canvas.active_layer)
func duplicate_active_layer(): func duplicate_active_layer():
# copy the last layer button (or the initial one) # copy the last layer button (or the initial one)
var layer_buttons = get_tree().get_nodes_in_group("layer")
var new_layer_button = layer_buttons.back().duplicate() var new_layer_button = layer_buttons.get_child(0).duplicate()
find_node("Layers").add_child_below_node(layer_buttons.back(), new_layer_button, true) layer_buttons.add_child_below_node(
layer_buttons.get_child(layer_buttons.get_child_count() - 1), new_layer_button, true)
_total_added_layers += 1 # for keeping track... _total_added_layers += 1 # for keeping track...
new_layer_button.text = "Layer " + str(_total_added_layers) new_layer_button.text = "Layer " + str(_total_added_layers)
var new_layer_name = paint_canvas.duplicate_layer(paint_canvas.active_layer, new_layer_button.name) var new_layer = paint_canvas.duplicate_layer(paint_canvas.active_layer.name, new_layer_button.name)
_layer_button_ref[new_layer_name] = new_layer_button _layer_button_ref[new_layer.name] = new_layer_button
_connect_layer_buttons() new_layer_button.disconnect("pressed", self, "select_layer")
new_layer_button.find_node("Visible").disconnect("pressed", self, "toggle_layer_visibility")
new_layer_button.find_node("Up").disconnect("pressed", self, "move_down")
new_layer_button.find_node("Down").disconnect("pressed", self, "move_up")
print("added layer: ", new_layer_name, " (total:", layer_buttons.size(), ")") new_layer_button.connect("pressed", self, "select_layer", [new_layer_button.name])
new_layer_button.find_node("Visible").connect("pressed", self, "toggle_layer_visibility",
[new_layer_button.find_node("Visible"), new_layer_button.name])
new_layer_button.find_node("Up").connect("pressed", self, "move_down", [new_layer_button])
new_layer_button.find_node("Down").connect("pressed", self, "move_up", [new_layer_button])
print("added layer: ", new_layer.name, " (total:", layer_buttons.size(), ")")
func get_layer_by_button_name(button_name: String): func move_up(layer_btn):
for layer_name in _layer_button_ref: var new_idx = min(layer_btn.get_index() + 1, layer_buttons.get_child_count())
var button = _layer_button_ref[layer_name] print("move_down: ", layer_btn.name, " from ", layer_btn.get_index(), " to ", new_idx)
if button.name == button_name: layer_buttons.move_child(layer_btn, new_idx)
return layer_name paint_canvas.move_layer_back(layer_btn.name)
return null
func move_down(layer_btn, button_name: String): func move_down(layer_btn):
print("move_up: ", button_name) var new_idx = max(layer_btn.get_index() - 1, 0)
var layer_name = get_layer_by_button_name(button_name) print("move_up: ", layer_btn.name, " from ", layer_btn.get_index(), " to ", new_idx)
var chunk_node = paint_canvas.layers[layer_name].chunks layer_buttons.move_child(layer_btn, new_idx)
chunk_node.get_parent().move_child(chunk_node, max(chunk_node.get_index() + 1, 0)) paint_canvas.move_layer_forward(layer_btn.name)
layer_btn.get_parent().move_child(layer_btn, max(layer_btn.get_index() + 1, 0))
func move_up(layer_btn, button_name: String): func _connect_layer_buttons():
print("move_up: ", button_name) for layer_btn in layer_buttons.get_children():
var layer_name = get_layer_by_button_name(button_name) if layer_btn.is_connected("pressed", self, "select_layer"):
var chunk_node = paint_canvas.layers[layer_name].chunks continue
chunk_node.get_parent().move_child(chunk_node, layer_btn.connect("pressed", self, "select_layer", [layer_btn.name])
min(chunk_node.get_index() - 1, chunk_node.get_parent().get_child_count() - 1)) layer_btn.find_node("Visible").connect("pressed", self, "toggle_layer_visibility",
layer_btn.get_parent().move_child(layer_btn, [layer_btn.find_node("Visible"), layer_btn.name])
min(layer_btn.get_index() - 1, layer_btn.get_parent().get_child_count() - 1)) layer_btn.find_node("Up").connect("pressed", self, "move_down", [layer_btn])
layer_btn.find_node("Down").connect("pressed", self, "move_up", [layer_btn])
func _on_Button_pressed(): func _on_Button_pressed():

View File

@ -26,76 +26,76 @@ corner_radius_bottom_right = 2
corner_radius_bottom_left = 2 corner_radius_bottom_left = 2
[sub_resource type="StyleBoxFlat" id=27] [sub_resource type="StyleBoxFlat" id=27]
bg_color = Color( 0.213659, 0.765351, 0.325763, 1 ) bg_color = Color( 0.103793, 0.952543, 0.558178, 1 )
[sub_resource type="StyleBoxFlat" id=28] [sub_resource type="StyleBoxFlat" id=28]
bg_color = Color( 0.176073, 0.806619, 0.967443, 1 ) bg_color = Color( 0.68094, 0.136103, 0.784658, 1 )
[sub_resource type="StyleBoxFlat" id=29] [sub_resource type="StyleBoxFlat" id=29]
bg_color = Color( 0.46115, 0.389032, 0.649624, 1 ) bg_color = Color( 0.565245, 0.950216, 0.525136, 1 )
[sub_resource type="StyleBoxFlat" id=30] [sub_resource type="StyleBoxFlat" id=30]
bg_color = Color( 0.415833, 0.965657, 0.678807, 1 ) bg_color = Color( 0.840295, 0.689674, 0.146119, 1 )
[sub_resource type="StyleBoxFlat" id=31] [sub_resource type="StyleBoxFlat" id=31]
bg_color = Color( 0.95106, 0.531613, 0.0362836, 1 ) bg_color = Color( 0.170796, 0.863757, 0.940376, 1 )
[sub_resource type="StyleBoxFlat" id=32] [sub_resource type="StyleBoxFlat" id=32]
bg_color = Color( 0.414718, 0.156676, 0.927291, 1 ) bg_color = Color( 0.989842, 0.167318, 0.759568, 1 )
[sub_resource type="StyleBoxFlat" id=33] [sub_resource type="StyleBoxFlat" id=33]
bg_color = Color( 0.904518, 0.341891, 0.208397, 1 ) bg_color = Color( 0.424938, 0.286666, 0.207677, 1 )
[sub_resource type="StyleBoxFlat" id=34] [sub_resource type="StyleBoxFlat" id=34]
bg_color = Color( 0.532053, 0.87726, 0.342851, 1 ) bg_color = Color( 0.470532, 0.276365, 0.490264, 1 )
[sub_resource type="StyleBoxFlat" id=35] [sub_resource type="StyleBoxFlat" id=35]
bg_color = Color( 0.933623, 0.443817, 0.855431, 1 ) bg_color = Color( 0.479465, 0.612879, 0.603754, 1 )
[sub_resource type="StyleBoxFlat" id=36] [sub_resource type="StyleBoxFlat" id=36]
bg_color = Color( 0.79689, 0.333745, 0.615167, 1 ) bg_color = Color( 0.66582, 0.937007, 0.078631, 1 )
[sub_resource type="StyleBoxFlat" id=37] [sub_resource type="StyleBoxFlat" id=37]
bg_color = Color( 0.399027, 0.806071, 0.516829, 1 ) bg_color = Color( 0.969678, 0.463082, 0.741374, 1 )
[sub_resource type="StyleBoxFlat" id=38] [sub_resource type="StyleBoxFlat" id=38]
bg_color = Color( 0.513829, 0.820974, 0.0806655, 1 ) bg_color = Color( 0.748974, 0.911029, 0.0970848, 1 )
[sub_resource type="StyleBoxFlat" id=39] [sub_resource type="StyleBoxFlat" id=39]
bg_color = Color( 0.576046, 0.303465, 0.354421, 1 ) bg_color = Color( 0.0446367, 0.149028, 0.965347, 1 )
[sub_resource type="StyleBoxFlat" id=40] [sub_resource type="StyleBoxFlat" id=40]
bg_color = Color( 0.0409532, 0.831937, 0.447566, 1 ) bg_color = Color( 0.652305, 0.82955, 0.449331, 1 )
[sub_resource type="StyleBoxFlat" id=41] [sub_resource type="StyleBoxFlat" id=41]
bg_color = Color( 0.641815, 0.654958, 0.623856, 1 ) bg_color = Color( 0.858449, 0.143876, 0.556734, 1 )
[sub_resource type="StyleBoxFlat" id=42] [sub_resource type="StyleBoxFlat" id=42]
bg_color = Color( 0.16782, 0.641056, 0.625732, 1 ) bg_color = Color( 0.885448, 0.997685, 0.776802, 1 )
[sub_resource type="StyleBoxFlat" id=43] [sub_resource type="StyleBoxFlat" id=43]
bg_color = Color( 0.797095, 0.50587, 0.280019, 1 ) bg_color = Color( 0.404004, 0.65451, 0.498103, 1 )
[sub_resource type="StyleBoxFlat" id=44] [sub_resource type="StyleBoxFlat" id=44]
bg_color = Color( 0.691959, 0.511673, 0.985569, 1 ) bg_color = Color( 0.0711977, 0.735235, 0.953192, 1 )
[sub_resource type="StyleBoxFlat" id=45] [sub_resource type="StyleBoxFlat" id=45]
bg_color = Color( 0.610537, 0.592647, 0.539142, 1 ) bg_color = Color( 0.696129, 0.303368, 0.559114, 1 )
[sub_resource type="StyleBoxFlat" id=46] [sub_resource type="StyleBoxFlat" id=46]
bg_color = Color( 0.263664, 0.636201, 0.25046, 1 ) bg_color = Color( 0.16818, 0.0828524, 0.104581, 1 )
[sub_resource type="StyleBoxFlat" id=47] [sub_resource type="StyleBoxFlat" id=47]
bg_color = Color( 0.49156, 0.696528, 0.836079, 1 ) bg_color = Color( 0.388226, 0.400829, 0.895155, 1 )
[sub_resource type="StyleBoxFlat" id=48] [sub_resource type="StyleBoxFlat" id=48]
bg_color = Color( 0.402661, 0.715784, 0.995676, 1 ) bg_color = Color( 0.381586, 0.871279, 0.0388422, 1 )
[sub_resource type="StyleBoxFlat" id=49] [sub_resource type="StyleBoxFlat" id=49]
bg_color = Color( 0.694132, 0.532637, 0.466888, 1 ) bg_color = Color( 0.0975624, 0.683663, 0.768315, 1 )
[sub_resource type="StyleBoxFlat" id=50] [sub_resource type="StyleBoxFlat" id=50]
bg_color = Color( 0.120597, 0.37573, 0.24552, 1 ) bg_color = Color( 0.125084, 0.498048, 0.0623495, 1 )
[sub_resource type="StyleBoxFlat" id=26] [sub_resource type="StyleBoxFlat" id=26]
bg_color = Color( 0.156863, 0.156863, 0.156863, 1 ) bg_color = Color( 0.156863, 0.156863, 0.156863, 1 )
@ -702,23 +702,30 @@ margin_right = 114.0
margin_bottom = 501.0 margin_bottom = 501.0
size_flags_vertical = 3 size_flags_vertical = 3
[node name="Layers" type="VBoxContainer" parent="Panel/VBoxContainer/HBoxContainer/ScrollContainer/ToolMenu/Control"] [node name="VBoxContainer" type="VBoxContainer" parent="Panel/VBoxContainer/HBoxContainer/ScrollContainer/ToolMenu/Control"]
margin_right = 114.0 margin_right = 114.0
margin_bottom = 67.0 margin_bottom = 67.0
size_flags_horizontal = 3 size_flags_horizontal = 3
size_flags_vertical = 3 size_flags_vertical = 3
[node name="LayerButtons" type="VBoxContainer" parent="Panel/VBoxContainer/HBoxContainer/ScrollContainer/ToolMenu/Control/VBoxContainer"]
margin_right = 114.0
margin_bottom = 38.0
size_flags_horizontal = 3
size_flags_vertical = 3
__meta__ = { __meta__ = {
"_edit_use_anchors_": false "_edit_use_anchors_": false
} }
[node name="Layer1" parent="Panel/VBoxContainer/HBoxContainer/ScrollContainer/ToolMenu/Control/Layers" instance=ExtResource( 12 )] [node name="Layer1" parent="Panel/VBoxContainer/HBoxContainer/ScrollContainer/ToolMenu/Control/VBoxContainer/LayerButtons" instance=ExtResource( 12 )]
margin_bottom = 32.0 margin_bottom = 32.0
[node name="Button" type="Button" parent="Panel/VBoxContainer/HBoxContainer/ScrollContainer/ToolMenu/Control/Layers"] [node name="Button" type="Button" parent="Panel/VBoxContainer/HBoxContainer/ScrollContainer/ToolMenu/Control/VBoxContainer"]
margin_top = 36.0 margin_top = 42.0
margin_right = 114.0 margin_right = 114.0
margin_bottom = 61.0 margin_bottom = 67.0
rect_min_size = Vector2( 0, 25 ) rect_min_size = Vector2( 0, 25 )
size_flags_horizontal = 3
text = "+" text = "+"
__meta__ = { __meta__ = {
"_edit_use_anchors_": false "_edit_use_anchors_": false
@ -736,7 +743,7 @@ custom_styles/panel = SubResource( 26 )
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
text = "FPS 60 Mouse Position (0, 0) Canvas Mouse Position (0, 0) Canvas Position (0, 0) text = "FPS 60 Mouse Position (0, 0) Canvas Mouse Position (0, 0) Canvas Position (0, 0)
Cell Position (0, 0) Cell Color 0,0,0,0 Cell Region (0, 0) Cell Position (0, 0) " Cell Position (0, 0) Cell Color 0,0,0,0 "
scroll_active = false scroll_active = false
script = ExtResource( 11 ) script = ExtResource( 11 )
__meta__ = { __meta__ = {
@ -777,7 +784,7 @@ mouse_filter = 1
[connection signal="pressed" from="Panel/VBoxContainer/HBoxContainer/ScrollContainer/ToolMenu/Tools/ColorPickerTool" to="." method="_on_ColorPickerTool_pressed"] [connection signal="pressed" from="Panel/VBoxContainer/HBoxContainer/ScrollContainer/ToolMenu/Tools/ColorPickerTool" to="." method="_on_ColorPickerTool_pressed"]
[connection signal="pressed" from="Panel/VBoxContainer/HBoxContainer/ScrollContainer/ToolMenu/Tools/CutTool" to="." method="_on_CutTool_pressed"] [connection signal="pressed" from="Panel/VBoxContainer/HBoxContainer/ScrollContainer/ToolMenu/Tools/CutTool" to="." method="_on_CutTool_pressed"]
[connection signal="color_changed" from="Panel/VBoxContainer/HBoxContainer/ScrollContainer/ToolMenu/Tools/ColorPicker" to="." method="_on_ColorPicker_color_changed"] [connection signal="color_changed" from="Panel/VBoxContainer/HBoxContainer/ScrollContainer/ToolMenu/Tools/ColorPicker" to="." method="_on_ColorPicker_color_changed"]
[connection signal="pressed" from="Panel/VBoxContainer/HBoxContainer/ScrollContainer/ToolMenu/Control/Layers/Button" to="." method="_on_Button_pressed"] [connection signal="pressed" from="Panel/VBoxContainer/HBoxContainer/ScrollContainer/ToolMenu/Control/VBoxContainer/Button" to="." method="_on_Button_pressed"]
[connection signal="about_to_show" from="SaveFileDialog" to="SaveFileDialog" method="_on_SaveFileDialog_about_to_show"] [connection signal="about_to_show" from="SaveFileDialog" to="SaveFileDialog" method="_on_SaveFileDialog_about_to_show"]
[connection signal="confirmed" from="SaveFileDialog" to="SaveFileDialog" method="_on_SaveFileDialog_confirmed"] [connection signal="confirmed" from="SaveFileDialog" to="SaveFileDialog" method="_on_SaveFileDialog_confirmed"]
[connection signal="file_selected" from="SaveFileDialog" to="SaveFileDialog" method="_on_SaveFileDialog_file_selected"] [connection signal="file_selected" from="SaveFileDialog" to="SaveFileDialog" method="_on_SaveFileDialog_file_selected"]

View File

@ -5,6 +5,7 @@ class_name GELayer
var name var name
var pixels # array of pixels (colors), idx repressents x and y var pixels # array of pixels (colors), idx repressents x and y
var layer_width var layer_width
var visible = true
func _init(): func _init():
@ -25,3 +26,9 @@ func set_pixel(x, y, color):
func get_pixel(x: int, y: int): func get_pixel(x: int, y: int):
return pixels[x + y * layer_width] return pixels[x + y * layer_width]
func clear():
for idx in range(pixels.size()):
if pixels[idx] != Color.transparent:
pixels[idx] = Color.transparent

View File

@ -9,7 +9,7 @@
bg_color = Color( 0.25098, 0.25098, 0.25098, 1 ) bg_color = Color( 0.25098, 0.25098, 0.25098, 1 )
[node name="Layer1" type="Button" groups=[ [node name="Layer1" type="Button" groups=[
"layer", "layer_button",
]] ]]
margin_right = 114.0 margin_right = 114.0
margin_bottom = 20.0 margin_bottom = 20.0

View File

@ -36,8 +36,7 @@ func save_file():
image.create(canvas.canvas_width, canvas.canvas_height, true, Image.FORMAT_RGBA8) image.create(canvas.canvas_width, canvas.canvas_height, true, Image.FORMAT_RGBA8)
image.lock() image.lock()
for layer_name in canvas.layers: for layer in canvas.layers:
var layer = canvas.layers[layer_name]
var idx = 0 var idx = 0
for color in layer.pixels: for color in layer.pixels:
var pos = GEUtils.to_2D(idx, canvas.canvas_width) var pos = GEUtils.to_2D(idx, canvas.canvas_width)

View File

@ -37,7 +37,7 @@ static func to_1D(x, y, w) -> int:
static func to_2D(idx, w) -> Vector2: static func to_2D(idx, w) -> Vector2:
var p = Vector2() var p = Vector2()
p.x = idx % int(w) p.x = int(idx) % int(w)
p.y = int(idx / w) p.y = int(idx / w)
return p return p

View File

@ -8,14 +8,30 @@ var action_data = {}
func _init(): func _init():
action_data["do"] = {} action_data["do"] = {}
action_data["undo"] = {} action_data["undo"] = {}
action_data["preview"] = {}
func do_action(canvas, data: Array): func do_action(canvas, data: Array):
print("NO IMPL do_action") if not "cells" in action_data.do:
action_data.do["cells"] = []
action_data.do["colors"] = []
if not "cells" in action_data.undo:
action_data.undo["cells"] = []
action_data.undo["colors"] = []
if not "cells" in action_data.preview:
action_data.preview["cells"] = []
action_data.preview["colors"] = []
if "layer" in action_data.do:
action_data.do["layer"] = canvas.active_layer
action_data.undo["layer"] = canvas.active_layer
func commit_action(canvas): func commit_action(canvas):
print("NO IMPL commit_action ") print("NO IMPL commit_action ")
return []
func undo_action(canvas): func undo_action(canvas):

View File

@ -0,0 +1,43 @@
extends GEAction
class_name GEBrighten
const brighten_color = 0.1
func do_action(canvas, data: Array):
.do_action(canvas, data)
var pixels = GEUtils.get_pixels_in_line(data[0], data[1])
for pixel in pixels:
if pixel in action_data.undo.cells:
var brightened_color = canvas.get_pixel_v(pixel).lightened(0.1)
canvas.set_pixel_v(pixel, brightened_color)
action_data.do.cells.append(pixel)
action_data.do.colors.append(brightened_color)
continue
action_data.undo.colors.append(canvas.get_pixel_v(pixel))
action_data.undo.cells.append(pixel)
var brightened_color = canvas.get_pixel_v(pixel).lightened(0.1)
canvas.set_pixel_v(pixel, brightened_color)
action_data.do.cells.append(pixel)
action_data.do.colors.append(brightened_color)
func commit_action(canvas):
var cells = action_data.do.cells
var colors = action_data.do.colors
return []
func undo_action(canvas):
var cells = action_data.undo.cells
var colors = action_data.undo.colors
for idx in range(cells.size()):
canvas.set_pixel_v(cells[idx], colors[idx])

View File

@ -3,17 +3,7 @@ class_name GEBrush
func do_action(canvas: GECanvas, data: Array): func do_action(canvas: GECanvas, data: Array):
if not "cells" in action_data.do: .do_action(canvas, data)
action_data.do["cells"] = []
action_data.do["colors"] = []
if not "cells" in action_data.undo:
action_data.undo["cells"] = []
action_data.undo["colors"] = []
if "layer" in action_data.do:
action_data.do["layer"] = canvas.active_layer
action_data.undo["layer"] = canvas.active_layer
for pixel in GEUtils.get_pixels_in_line(data[0], data[1]): for pixel in GEUtils.get_pixels_in_line(data[0], data[1]):
for off in BrushPrefabs.list[data[3]]: for off in BrushPrefabs.list[data[3]]:
@ -34,6 +24,7 @@ func do_action(canvas: GECanvas, data: Array):
func commit_action(canvas): func commit_action(canvas):
var cells = action_data.do.cells var cells = action_data.do.cells
var colors = action_data.do.colors var colors = action_data.do.colors
return []
func undo_action(canvas): func undo_action(canvas):

View File

@ -0,0 +1,39 @@
extends GEAction
class_name GEBucket
func do_action(canvas, data: Array):
.do_action(canvas, data)
if canvas.get_pixel_v(data[0]) == data[2]:
return
var pixels = canvas.select_same_color(data[0].x, data[0].y)
for pixel in pixels:
if pixel in action_data.undo.cells:
continue
action_data.undo.colors.append(canvas.get_pixel_v(pixel))
action_data.undo.cells.append(pixel)
canvas.set_pixel_v(pixel, data[2])
action_data.do.cells.append(pixel)
action_data.do.colors.append(data[2])
func commit_action(canvas):
var cells = action_data.preview.cells
var colors = action_data.preview.colors
return []
func undo_action(canvas):
var cells = action_data.undo.cells
var colors = action_data.undo.colors
for idx in range(cells.size()):
canvas.set_pixel_v(cells[idx], colors[idx])

View File

@ -0,0 +1,70 @@
extends GEAction
class_name GECut
const selection_color = Color(0.8, 0.8, 0.8, 0.5)
var mouse_start_pos = null
var mouse_end_pos = null
func do_action(canvas, data: Array):
.do_action(canvas, data)
if not mouse_start_pos:
mouse_start_pos = data[0]
mouse_end_pos = data[0]
action_data.preview.cells.clear()
action_data.preview.colors.clear()
canvas.clear_preview_layer()
var p = mouse_start_pos
var s = mouse_end_pos - mouse_start_pos
var pixels = GEUtils.get_pixels_in_line(p, p + Vector2(s.x, 0))
pixels += GEUtils.get_pixels_in_line(p, p + Vector2(0, s.y))
pixels += GEUtils.get_pixels_in_line(p + s, p + s + Vector2(0, -s.y))
pixels += GEUtils.get_pixels_in_line(p + s, p + s + Vector2(-s.x, 0))
for pixel in pixels:
canvas.set_preview_pixel_v(pixel, selection_color)
action_data.preview.cells.append(pixel)
action_data.preview.colors.append(selection_color)
func commit_action(canvas):
canvas.clear_preview_layer()
var p = mouse_start_pos
var s = mouse_end_pos - mouse_start_pos
for x in range(abs(s.x)+1):
for y in range(abs(s.y)+1):
var px = x
var py = y
if s.x < 0:
px *= -1
if s.y < 0:
py *= -1
var pos = p + Vector2(px, py)
var color = canvas.get_pixel(pos.x, pos.y)
if color == Color.transparent:
continue
action_data.do.cells.append(pos)
action_data.do.colors.append(canvas.get_pixel_v(pos))
canvas.set_pixel_v(pos, Color.transparent)
action_data.undo.cells.append(pos)
action_data.undo.colors.append(Color.transparent)
return []
func undo_action(canvas):
var cells = action_data.undo.cells
var colors = action_data.undo.colors
for idx in range(cells.size()):
canvas.set_pixel_v(cells[idx], colors[idx])

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@ -0,0 +1,42 @@
extends GEAction
class_name GEDarken
const dark_factor = 0.1
func do_action(canvas, data: Array):
.do_action(canvas, data)
var pixels = GEUtils.get_pixels_in_line(data[0], data[1])
for pixel in pixels:
if pixel in action_data.undo.cells:
var darkened_color = canvas.get_pixel_v(pixel).darkened(dark_factor)
canvas.set_pixel_v(pixel, darkened_color)
action_data.do.cells.append(pixel)
action_data.do.colors.append(darkened_color)
continue
action_data.undo.colors.append(canvas.get_pixel_v(pixel))
action_data.undo.cells.append(pixel)
var darkened_color = canvas.get_pixel_v(pixel).darkened(dark_factor)
canvas.set_pixel_v(pixel, darkened_color)
action_data.do.cells.append(pixel)
action_data.do.colors.append(darkened_color)
func commit_action(canvas):
var cells = action_data.do.cells
var colors = action_data.do.colors
return []
func undo_action(canvas):
var cells = action_data.undo.cells
var colors = action_data.undo.colors
for idx in range(cells.size()):
canvas.set_pixel_v(cells[idx], colors[idx])

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@ -0,0 +1,47 @@
extends GEAction
class_name GELine
var mouse_start_pos = null
func do_action(canvas, data: Array):
.do_action(canvas, data)
if mouse_start_pos == null:
mouse_start_pos = data[0]
action_data.preview.cells.clear()
action_data.preview.colors.clear()
canvas.clear_preview_layer()
var pixels = GEUtils.get_pixels_in_line(data[0], mouse_start_pos)
for pixel in pixels:
canvas.set_preview_pixel_v(pixel, data[2])
action_data.preview.cells.append(pixel)
action_data.preview.colors.append(data[2])
func commit_action(canvas):
canvas.clear_preview_layer()
var cells = action_data.preview.cells
var colors = action_data.preview.colors
for idx in range(cells.size()):
action_data.undo.cells.append(cells[idx])
action_data.undo.colors.append(canvas.get_pixel_v(cells[idx]))
canvas.set_pixel_v(cells[idx], colors[idx])
action_data.do.cells.append(cells[idx])
action_data.do.colors.append(colors[idx])
mouse_start_pos = null
return []
func undo_action(canvas):
var cells = action_data.undo.cells
var colors = action_data.undo.colors
for idx in range(cells.size()):
canvas.set_pixel_v(cells[idx], colors[idx])

View File

@ -3,31 +3,26 @@ class_name GEPencil
func do_action(canvas, data: Array): func do_action(canvas, data: Array):
if not "cells" in action_data.do: .do_action(canvas, data)
action_data.do["cells"] = []
action_data.do["colors"] = []
if not "cells" in action_data.undo:
action_data.undo["cells"] = []
action_data.undo["colors"] = []
if "layer" in action_data.do:
action_data.do["layer"] = canvas.active_layer
action_data.undo["layer"] = canvas.active_layer
var pixels = GEUtils.get_pixels_in_line(data[0], data[1]) var pixels = GEUtils.get_pixels_in_line(data[0], data[1])
for pixel in pixels: for pixel in pixels:
canvas.set_pixel_v(pixel, data[2]) if pixel in action_data.undo.cells:
action_data.do.cells.append(pixel) continue
action_data.undo.colors.append(canvas.get_pixel_v(pixel))
action_data.undo.cells.append(pixel) action_data.undo.cells.append(pixel)
canvas.set_pixel_v(pixel, data[2])
action_data.do.cells.append(pixel)
action_data.do.colors.append(data[2]) action_data.do.colors.append(data[2])
action_data.undo.colors.append(Color.transparent)
func commit_action(canvas): func commit_action(canvas):
var cells = action_data.do.cells var cells = action_data.do.cells
var colors = action_data.do.colors var colors = action_data.do.colors
return []
func undo_action(canvas): func undo_action(canvas):

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@ -0,0 +1,45 @@
extends GEAction
class_name GERainbow
func do_action(canvas, data: Array):
.do_action(canvas, data)
var pixels = GEUtils.get_pixels_in_line(data[0], data[1])
for pixel in pixels:
if pixel in action_data.undo.cells:
var color = GEUtils.random_color()
canvas.set_pixel_v(pixel, color)
var idx = action_data.do.cells.find(pixel)
action_data.do.cells.remove(idx)
action_data.do.colors.remove(idx)
action_data.do.cells.append(pixel)
action_data.do.colors.append(color)
continue
action_data.undo.colors.append(canvas.get_pixel_v(pixel))
action_data.undo.cells.append(pixel)
var color = GEUtils.random_color()
canvas.set_pixel_v(pixel, color)
action_data.do.cells.append(pixel)
action_data.do.colors.append(color)
func commit_action(canvas):
var cells = action_data.do.cells
var colors = action_data.do.colors
return []
func undo_action(canvas):
var cells = action_data.undo.cells
var colors = action_data.undo.colors
for idx in range(cells.size()):
canvas.set_pixel_v(cells[idx], colors[idx])

View File

@ -0,0 +1,57 @@
extends GEAction
class_name GERect
var mouse_start_pos = null
func do_action(canvas, data: Array):
.do_action(canvas, data)
if mouse_start_pos == null:
mouse_start_pos = data[0]
print("init:", mouse_start_pos)
action_data.undo.cells.clear()
action_data.undo.colors.clear()
action_data.preview.cells.clear()
action_data.preview.colors.clear()
canvas.clear_preview_layer()
var p = mouse_start_pos
var s = data[0] - mouse_start_pos
var pixels = GEUtils.get_pixels_in_line(p, p + Vector2(s.x, 0))
pixels += GEUtils.get_pixels_in_line(p, p + Vector2(0, s.y))
pixels += GEUtils.get_pixels_in_line(p + s, p + s + Vector2(0, -s.y))
pixels += GEUtils.get_pixels_in_line(p + s, p + s + Vector2(-s.x, 0))
for pixel in pixels:
canvas.set_preview_pixel_v(pixel, data[2])
action_data.undo.cells.append(pixel)
action_data.undo.colors.append(canvas.get_pixel_v(pixel))
action_data.preview.cells.append(pixel)
action_data.preview.colors.append(data[2])
func commit_action(canvas):
canvas.clear_preview_layer()
var cells = action_data.preview.cells
var colors = action_data.preview.colors
for idx in range(cells.size()):
canvas.set_pixel_v(cells[idx], colors[idx])
action_data.do.cells.append(cells[idx])
action_data.do.colors.append(colors[idx])
mouse_start_pos = null
return []
func undo_action(canvas):
var cells = action_data.undo.cells
var colors = action_data.undo.colors
for idx in range(cells.size()):
canvas.set_pixel_v(cells[idx], colors[idx])

View File

@ -12,7 +12,7 @@ _global_script_classes=[ {
"base": "Reference", "base": "Reference",
"class": "BrushPrefabs", "class": "BrushPrefabs",
"language": "GDScript", "language": "GDScript",
"path": "res://addons/graphics_editor/Brush.gd" "path": "res://addons/graphics_editor/BrushPrefabs.gd"
}, { }, {
"base": "Node", "base": "Node",
"class": "GEAction", "class": "GEAction",
@ -20,25 +20,60 @@ _global_script_classes=[ {
"path": "res://addons/graphics_editor/actions/Action.gd" "path": "res://addons/graphics_editor/actions/Action.gd"
}, { }, {
"base": "GEAction", "base": "GEAction",
"class": "GEBrighten",
"language": "GDScript",
"path": "res://addons/graphics_editor/actions/Brighten.gd"
}, {
"base": "GEAction",
"class": "GEBrush", "class": "GEBrush",
"language": "GDScript", "language": "GDScript",
"path": "res://addons/graphics_editor/actions/Brush.gd" "path": "res://addons/graphics_editor/actions/Brush.gd"
}, { }, {
"base": "GEAction",
"class": "GEBucket",
"language": "GDScript",
"path": "res://addons/graphics_editor/actions/Bucket.gd"
}, {
"base": "Control", "base": "Control",
"class": "GECanvas", "class": "GECanvas",
"language": "GDScript", "language": "GDScript",
"path": "res://addons/graphics_editor/Canvas.gd" "path": "res://addons/graphics_editor/Canvas.gd"
}, { }, {
"base": "GEAction",
"class": "GECut",
"language": "GDScript",
"path": "res://addons/graphics_editor/actions/Cut.gd"
}, {
"base": "GEAction",
"class": "GEDarken",
"language": "GDScript",
"path": "res://addons/graphics_editor/actions/Darken.gd"
}, {
"base": "Reference", "base": "Reference",
"class": "GELayer", "class": "GELayer",
"language": "GDScript", "language": "GDScript",
"path": "res://addons/graphics_editor/Layer.gd" "path": "res://addons/graphics_editor/Layer.gd"
}, { }, {
"base": "GEAction", "base": "GEAction",
"class": "GELine",
"language": "GDScript",
"path": "res://addons/graphics_editor/actions/Line.gd"
}, {
"base": "GEAction",
"class": "GEPencil", "class": "GEPencil",
"language": "GDScript", "language": "GDScript",
"path": "res://addons/graphics_editor/actions/Pencil.gd" "path": "res://addons/graphics_editor/actions/Pencil.gd"
}, { }, {
"base": "GEAction",
"class": "GERainbow",
"language": "GDScript",
"path": "res://addons/graphics_editor/actions/Rainbow.gd"
}, {
"base": "GEAction",
"class": "GERect",
"language": "GDScript",
"path": "res://addons/graphics_editor/actions/Rect.gd"
}, {
"base": "Node", "base": "Node",
"class": "GEUtils", "class": "GEUtils",
"language": "GDScript", "language": "GDScript",
@ -47,10 +82,17 @@ _global_script_classes=[ {
_global_script_class_icons={ _global_script_class_icons={
"BrushPrefabs": "", "BrushPrefabs": "",
"GEAction": "", "GEAction": "",
"GEBrighten": "",
"GEBrush": "", "GEBrush": "",
"GEBucket": "",
"GECanvas": "", "GECanvas": "",
"GECut": "",
"GEDarken": "",
"GELayer": "", "GELayer": "",
"GELine": "",
"GEPencil": "", "GEPencil": "",
"GERainbow": "",
"GERect": "",
"GEUtils": "" "GEUtils": ""
} }
@ -59,12 +101,6 @@ _global_script_class_icons={
config/name="TestGDNative" config/name="TestGDNative"
config/icon="res://icon.png" config/icon="res://icon.png"
[autoload]
Gdtest="*res://gdtest.gdns"
IconLoader="*res://addons/file-editor/scripts/IconLoader.gd"
LastOpenedFiles="*res://addons/file-editor/scripts/LastOpenedFiles.gd"
[editor_plugins] [editor_plugins]
enabled=PoolStringArray( "godot-plugin-refresher", "graphics_editor" ) enabled=PoolStringArray( "godot-plugin-refresher", "graphics_editor" )