GraphicsEditor/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
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_global_script_classes=[ {
"base": "Reference",
"class": "BrushPrefabs",
"language": "GDScript",
"path": "res://addons/graphics_editor/Brush.gd"
}, {
"base": "Node",
"class": "GEAction",
"language": "GDScript",
"path": "res://addons/graphics_editor/actions/Action.gd"
}, {
"base": "Reference",
"class": "GELayer",
"language": "GDScript",
"path": "res://addons/graphics_editor/Layer.gd"
}, {
"base": "GEAction",
"class": "GEPencil",
"language": "GDScript",
"path": "res://addons/graphics_editor/actions/Pencil.gd"
}, {
"base": "Node",
"class": "GEUtils",
"language": "GDScript",
"path": "res://addons/graphics_editor/Util.gd"
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} ]
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_global_script_class_icons={
"BrushPrefabs": "",
"GEAction": "",
"GELayer": "",
"GEPencil": "",
"GEUtils": ""
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}
[application]
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config/name="TestGDNative"
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config/icon="res://icon.png"
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[autoload]
Gdtest="*res://gdtest.gdns"
IconLoader="*res://addons/file-editor/scripts/IconLoader.gd"
LastOpenedFiles="*res://addons/file-editor/scripts/LastOpenedFiles.gd"
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[editor_plugins]
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enabled=PoolStringArray( "godot-plugin-refresher", "graphics_editor" )
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[rendering]
environment/default_environment="res://default_env.tres"