GraphicsEditor/addons/graphics_editor/Settings.gd

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GDScript3
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tool
extends Control
var editor
var canvas_outline
var start_time
var end_time
func _enter_tree():
canvas_outline = get_parent().find_node("CanvasOutline")
editor = get_parent()
func _on_ColorPickerButton_color_changed(color):
canvas_outline.color = color
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func _on_CheckButton_toggled(button_pressed):
canvas_outline.visible = button_pressed
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func _on_Ok_pressed():
hide()