{ "name": "warp", "node_position": { "x": 0, "y": 0 }, "parameters": { "amount": 0.1, "eps": 0.1, "mode": 0 }, "shader_model": { "code": "vec2 $(name_uv)_slope = $(name)_slope($uv, $eps);\nvec2 $(name_uv)_warp = $mode;", "global": "", "inputs": [ { "default": "vec4(sin($uv.x*20.0)*0.5+0.5, sin($uv.y*20.0)*0.5+0.5, 0, 1)", "label": "", "name": "in", "type": "rgba" }, { "default": "0.0", "function": true, "label": "", "name": "d", "type": "f" } ], "instance": "vec2 $(name)_slope(vec2 uv, float epsilon) {\n\treturn vec2($d(fract(uv+vec2(epsilon, 0.0)))-$d(fract(uv-vec2(epsilon, 0.0))), $d(fract(uv+vec2(0.0, epsilon)))-$d(fract(uv-vec2(0.0, epsilon))));\n}", "name": "Warp", "outputs": [ { "rgba": "$in($uv+$amount*$(name_uv)_warp)", "type": "rgba" } ], "parameters": [ { "default": 0, "label": "", "name": "mode", "type": "enum", "values": [ { "name": "Slope", "value": "$(name_uv)_slope" }, { "name": "Distance to top", "value": "$(name_uv)_slope*(1.0-$d($uv))" } ] }, { "control": "None", "default": 0, "label": "", "max": 1, "min": 0, "name": "amount", "step": 0.005, "type": "float" }, { "control": "None", "default": 0, "label": "", "max": 0.2, "min": 0.005, "name": "eps", "step": 0.005, "type": "float" } ] }, "type": "shader" }