{ "name": "sphere", "node_position": { "x": 0, "y": 0 }, "parameters": { "cx": 0.5, "cy": 0.5, "r": 0.5 }, "shader_model": { "code": "", "global": "float sphere(vec2 uv, vec2 c, float r) {\n\tuv -= c;\n\tuv /= r;\n\treturn 2.0*r*sqrt(max(0.0, 1.0-dot(uv, uv)));\n}\n", "inputs": [ ], "instance": "", "name": "Sphere", "outputs": [ { "f": "sphere($uv, vec2($cx, $cy), $r)", "type": "f" } ], "parameters": [ { "default": 0.5, "label": "Center X", "max": 1, "min": 0, "name": "cx", "step": 0.01, "type": "float" }, { "default": 0.5, "label": "Center Y", "max": 1, "min": 0, "name": "cy", "step": 0.01, "type": "float" }, { "default": 0.5, "label": "Radius", "max": 1, "min": 0, "name": "r", "step": 0.01, "type": "float" } ] }, "type": "shader" }