tool extends "res://addons/material_maker/node_base.gd" var scale_x var scale_y var iterations var persistence func _ready(): set_slot(0, false, 0, Color(0.5, 0.5, 1), true, 0, Color(0.5, 0.5, 1)) initialize_properties([ $GridContainer/scale_x, $GridContainer/scale_y, $GridContainer/iterations, $GridContainer/persistence ]) func _get_shader_code(uv): var rv = { defs="", code="" } if generated_variants.empty(): rv.defs = "float %s_f(vec2 uv) { return perlin(uv, vec2(%f, %f), %d, %.9f, %d); }\n" % [ name, scale_x, scale_y, iterations, persistence, get_seed() ] var variant_index = generated_variants.find(uv) if variant_index == -1: variant_index = generated_variants.size() generated_variants.append(uv) rv.code = "float %s_%d_f = %s_f(%s);\n" % [ name, variant_index, name, uv ] rv.f = "%s_%d_f" % [ name, variant_index ] return rv func _on_offset_changed(): update_shaders()