tool extends MMGenTexture class_name MMGenImage var timer : Timer var filetime : int = 0 """ Texture generator from image """ func _ready() -> void: timer = Timer.new() add_child(timer) timer.wait_time = 2 timer.start() timer.connect("timeout", self, "_on_timeout") func get_type() -> String: return "image" func get_type_name() -> String: return "Image" func get_parameter_defs() -> Array: return [ { name="image", type="image_path", label="" } ] func get_filetime(file_path : String) -> int: var f : File = File.new() if f.file_exists(file_path): return f.get_modified_time(file_path) return 0 func set_parameter(n : String, v) -> void: .set_parameter(n, v) if n == "image": filetime = get_filetime(v) texture.load(v) func _on_timeout() -> void: var file_path : String = get_parameter("image") var new_filetime : int = get_filetime(file_path) if filetime != new_filetime: filetime = new_filetime texture.load(file_path) .set_parameter("image", file_path)