tool extends MMGenBase class_name MMGenIOs """ IOs just forward their inputs to their outputs and are used to specify graph interfaces """ var mask : int = 3 var ports : Array = [] func _ready(): if !parameters.has("size"): parameters.size = 4 func get_type(): return "buffer" func get_type_name(): match mask: 1: return "Inputs" 2: return "Output" _: return "IOs" return "Buffer" func get_input_defs(): var rv : Array = [] if mask != 2: for p in ports: rv.push_back({ name=p.name, type="rgba" }) return rv func get_output_defs(): var rv : Array = [] if mask != 2: for p in ports: rv.push_back({ name=p.name, type="rgba" }) return rv func source_changed(input_index : int): if name == "gen_outputs": get_parent().notify_output_change(input_index) else: notify_output_change(input_index) func _get_shader_code(uv : String, output_index : int, context : MMGenContext): if mask != 2: var source = get_source(output_index) if source != null: var rv = source.generator._get_shader_code(uv, source.output_index, context) while rv is GDScriptFunctionState: rv = yield(rv, "completed") return rv return { defs="", code="", textures={} } func _serialize(data): data.type = "ios" data.mask = mask data.ports = ports return data