extends MMGraphNodeBase func set_generator(g) -> void: .set_generator(g) generator.connect("parameter_changed", self, "on_parameter_changed") update_node() func on_parameter_changed(p, _v) -> void: if p == "__update_all__": call_deferred("update_node") func update_up_down_buttons() -> void: for c in get_children(): if ! (c is Button): c.update_up_down_button() func update_node() -> void: for c in get_children(): remove_child(c) c.free() rect_size = Vector2(0, 0) title = generator.get_type_name() var color = Color(0.0, 0.5, 0.0, 0.5) for p in generator.get_io_defs(): color = mm_io_types.types[p.type].color var slot_type = mm_io_types.types[p.type].slot_type set_slot(get_child_count(), generator.name != "gen_inputs", slot_type, color, generator.name != "gen_outputs", slot_type, color) var port : Control if generator.is_editable(): port = preload("res://material_maker/nodes/ios/port.tscn").instance() add_child(port) if p.has("name"): port.set_label(p.name) port.set_type(p.type) else: port = Label.new() add_child(port) port.text = p.name if generator.is_editable(): var add_button : Button = preload("res://material_maker/nodes/ios/add.tscn").instance() add_child(add_button) add_button.connect("pressed", generator, "add_port") set_slot(get_child_count()-1, false, 0, color, false, 0, color) update_up_down_buttons()