[gd_scene load_steps=6 format=2] [ext_resource path="res://addons/material_maker/engine/renderer.gd" type="Script" id=1] [sub_resource type="Shader" id=1] code = "shader_type canvas_item; void fragment() { COLOR = vec4(1.0); } " [sub_resource type="ShaderMaterial" id=2] shader = SubResource( 1 ) [sub_resource type="DynamicFontData" id=3] font_path = "res://material_maker/fonts/vegur_regular.otf" [sub_resource type="DynamicFont" id=4] resource_local_to_scene = true font_data = SubResource( 3 ) [node name="Renderer" type="Viewport"] size = Vector2( 256, 256 ) own_world = true transparent_bg = true hdr = false keep_3d_linear = true render_target_v_flip = true render_target_update_mode = 1 gui_disable_input = true script = ExtResource( 1 ) [node name="ColorRect" type="ColorRect" parent="."] material = SubResource( 2 ) margin_right = 40.0 margin_bottom = 40.0 [node name="Font" type="ColorRect" parent="."] visible = false margin_right = 200.0 margin_bottom = 200.0 color = Color( 0, 0, 0, 1 ) [node name="Label" type="Label" parent="Font"] margin_right = 40.0 margin_bottom = 14.0 custom_fonts/font = SubResource( 4 )