[gd_scene load_steps=10 format=2] [ext_resource path="res://vr.gd" type="Script" id=1] [ext_resource path="res://vr_screen.gd" type="Script" id=2] [ext_resource path="res://material_maker/main_window.tscn" type="PackedScene" id=3] [sub_resource type="CylinderMesh" id=1] top_radius = 0.001 bottom_radius = 0.005 height = 0.5 radial_segments = 8 rings = 1 [sub_resource type="SpatialMaterial" id=2] [sub_resource type="QuadMesh" id=4] size = Vector2( 1.28, 0.72 ) [sub_resource type="ViewportTexture" id=5] viewport_path = NodePath("Screen/Screen/Viewport") [sub_resource type="SpatialMaterial" id=6] resource_local_to_scene = true flags_unshaded = true albedo_texture = SubResource( 5 ) [sub_resource type="BoxShape" id=3] margin = 0.01 extents = Vector3( 0.5, 0.5, 0.02 ) [node name="MMVR" type="Spatial"] script = ExtResource( 1 ) [node name="ARVROrigin" type="ARVROrigin" parent="."] [node name="ARVRCamera" type="ARVRCamera" parent="ARVROrigin"] [node name="LeftHand" type="ARVRController" parent="ARVROrigin"] [node name="RightHand" type="ARVRController" parent="ARVROrigin"] controller_id = 2 [node name="RayCast" type="RayCast" parent="ARVROrigin/RightHand"] transform = Transform( -4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 0, 0 ) enabled = true cast_to = Vector3( -5, 0, 0 ) collide_with_areas = true [node name="Ray" type="MeshInstance" parent="ARVROrigin/RightHand/RayCast"] transform = Transform( -1.62921e-07, -1, -1.62921e-07, 0, -1.62921e-07, 1, -1, 1.62921e-07, 2.65431e-14, -0.25, 0, 0 ) mesh = SubResource( 1 ) material/0 = SubResource( 2 ) [node name="Screen" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, -1 ) mesh = SubResource( 4 ) material/0 = SubResource( 6 ) [node name="Screen" type="Area" parent="Screen"] transform = Transform( 1.28, 2.09548e-11, -9.31322e-10, -3.72529e-11, 0.72, 1.86264e-09, 1.19209e-09, -1.3411e-09, 1, 0, 0, 0 ) script = ExtResource( 2 ) [node name="CollisionShape" type="CollisionShape" parent="Screen/Screen"] shape = SubResource( 3 ) [node name="Viewport" type="Viewport" parent="Screen/Screen"] size = Vector2( 1280, 720 ) usage = 0 render_target_v_flip = true [node name="MainWindow" parent="Screen/Screen/Viewport" instance=ExtResource( 3 )] margin_right = -640.0 margin_bottom = -297.0 rect_min_size = Vector2( 1280, 720 )