[gd_scene load_steps=4 format=2] [ext_resource path="res://addons/material_maker/preview/preview_2d.gd" type="Script" id=1] [sub_resource type="Shader" id=1] code = "shader_type canvas_item; uniform sampler2D tex; uniform vec2 size; void fragment() { float ms = max(size.x, size.y); vec2 uv = fract(0.5+1.2*(UV-vec2(0.5))*ms/size.yx); vec2 m2 = min(fract(uv), 1.0-fract(uv)); COLOR = mix(texture(tex, uv), vec4(0.0, 1.0, 0.0, 1.0), step(min(m2.x, m2.y), 1.0/min(size.x, size.y))); }" [sub_resource type="ShaderMaterial" id=2] shader = SubResource( 1 ) shader_param/size = Vector2( 64, 64 ) [node name="Preview2D" type="ColorRect"] material = SubResource( 2 ) anchor_right = 1.0 anchor_bottom = 1.0 margin_right = -1216.0 margin_bottom = -656.0 rect_min_size = Vector2( 64, 64 ) mouse_filter = 1 size_flags_horizontal = 0 size_flags_vertical = 8 script = ExtResource( 1 ) [connection signal="resized" from="." to="." method="on_resized"]