extends Button export var description_type : String var short_description : String = "" var long_description : String = "" signal descriptions_changed(short_description, long_description) func _ready() -> void: update_tooltip() func update_tooltip() -> void: if short_description == "" and long_description == "": hint_tooltip = "Define a description for this item" else: var sd = short_description if short_description else "" var ld = long_description if long_description else "" hint_tooltip = sd+"\n"+ld func _on_Button_pressed() -> void: var dialog = preload("res://material_maker/windows/desc_dialog/desc_dialog.tscn").instance() add_child(dialog) var result = dialog.edit_descriptions(description_type, short_description, long_description) while result is GDScriptFunctionState: result = yield(result, "completed") short_description = result[0] long_description = result[1] update_tooltip() emit_signal("descriptions_changed", short_description, long_description)