[gd_scene load_steps=4 format=2] [ext_resource path="res://material_maker/panels/preview_2d/preview_2d.gd" type="Script" id=1] [sub_resource type="Shader" id=1] resource_local_to_scene = true [sub_resource type="ShaderMaterial" id=2] resource_local_to_scene = true shader = SubResource( 1 ) [node name="Preview2D" type="ColorRect" groups=[ "preview", ]] material = SubResource( 2 ) anchor_right = 1.0 anchor_bottom = 1.0 margin_right = -695.0 margin_bottom = -228.0 rect_min_size = Vector2( 64, 64 ) rect_clip_content = true mouse_filter = 1 size_flags_horizontal = 0 size_flags_vertical = 8 script = ExtResource( 1 ) __meta__ = { "_edit_use_anchors_": false } shader = "uniform vec2 size; void fragment() { float ms = max(size.x, size.y); vec2 uv = fract(0.5+1.2*(UV-vec2(0.5))*ms/size.yx); float is = min(size.x, size.y)/1.2; vec2 m2 = min(fract(uv), 1.0-fract(uv)); vec4 image = preview_2d(uv); vec3 image_with_background = mix(vec3(mod(floor(uv.x*32.0)+floor(uv.y*32.0), 2.0)), image.xyz, image.a); float lines_color = 0.5*(cos(5.0*TIME+100.0*(uv.x+uv.y))+1.0); COLOR = vec4(mix(image_with_background, vec3(lines_color), step(is*min(m2.x, m2.y), 1.0)), 1.0); }" [connection signal="resized" from="." to="." method="on_resized"] [connection signal="visibility_changed" from="." to="." method="_on_Preview2D_visibility_changed"]