Workflow nodes -------------- The workflow nodes can be used to organize the generation of complex materials, based on simple homogeneous materials and maps that describe the overall geometry of the whole material. The **CreateMap** node is used to create a map that holds the height, orientation and offset of the material. .. image:: images/workflow_map.png :align: center The **MixMaps** node can be used to combine maps (based on their height information) that will be applied to the same material. .. image:: images/workflow_mixed_maps.png :align: center Base (flat) materials consist of albedo, ORM (ambient occlusion, roughness, metallic), emission and normal channels. A few example materials are provided in the **Workflow/Materials** section of the library. .. image:: images/workflow_base_material.png :align: center Maps are then applied to base materials using the **ApplyMap** node to generate new (reoriented and offset) materials (with albedo, ORM, emission and normal) associated to height information. .. image:: images/workflow_applied_map.png :align: center Different materials with height information can then be mixed based on their height using the **Mix** node to generate more complex materials. .. image:: images/workflow_mix.png :align: center The result can then be fed into the **Material** node using the **Output** node, that generates the overall normal and ambient occlusion maps using the height map. .. image:: images/workflow_final.png :align: center .. toctree:: :maxdepth: 1 node_workflow_createmap node_workflow_mixmaps node_workflow_applymap node_workflow_mix node_workflow_output