Tiler node ~~~~~~~~~~ The **Tiler** node tiles several instances of its input with optional scale and rotation variations. Overlapping instances are mixed with each other using a *lighten* filter. The **Tiler** also has a color version whose input is in RGBA format. .. image:: images/node_transform_tiler.png :align: center Inputs ++++++ The **Tiler** node accepts two inputs: * The *Source* inputs is the image to be splat into the output. * The *Mask* input is a greyscale image that is used as a mask and affects each instance's value. Outputs +++++++ The **Tiler** node outputs the splat image. The greyscale tiler has a secondary output that assigns a random color to each tile. Parameters ++++++++++ The **Tiler** node accepts the following parameters: * *Tile X* and *Tile Y*, the number of columns and rows of of the tile pattern. * *Inputs* is the number of alternate shapes in the input (1, 4 or 16). Images containing several shapes can easily be created using the **Tile2x2** node. * *Scale X and Scale Y* are the scale along X and Y axes applied to each instance. * *Fixed Offset* is an offset applied to all odd lines. * *Offset* is the maximum random offset applied to each instance (relative to tiles size). * *RndRotate* is the maximum angle of the random rotation applied to each instance. * *RndScale* is the amount of random scaling applied to each instance. * *RndValue* is the amount of random value applied to each instance. Example images ++++++++++++++ .. image:: images/node_transform_tiler_samples.png :align: center