3D signed distance function geometry nodes ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The signed distance function nodes can be used to define complex 3D geometry using simple shapes. They are based on a very small set of basic shapes, that can be combined using operators, and finally output as a greyscale heightmap and a color normal map using the **render** node. Describing 3D objects using SDF primitives is more difficult than using existing meshes, but this method integrates smoothly with shader generation, and (as many nodes in Material Maker) is resolution independant. All shapes can be associated to a color index that can be used to apply different (2D or 3D) textures to the result. All output samples shown in this section are preview images. All Signed Distance Functions nodes are based on code written by Inigo Quilez that can be found `on this page`__. .. _sdf3dpage: https://www.iquilezles.org/www/articles/distfunctions/distfunctions.htm __ sdf3dpage_ .. toctree:: :maxdepth: 1 node_3d_sdf_render node_3d_sdf_color Shapes ++++++ .. toctree:: :maxdepth: 1 node_3d_sdf_shapes_sphere node_3d_sdf_shapes_box node_3d_sdf_shapes_cylinder node_3d_sdf_shapes_capsule node_3d_sdf_shapes_cone node_3d_sdf_shapes_torus Operators +++++++++ .. toctree:: :maxdepth: 1 node_3d_sdf_operators_boolean node_3d_sdf_operators_smoothboolean node_3d_sdf_operators_rounded node_3d_sdf_operators_elongation node_3d_sdf_operators_repeat node_3d_sdf_operators_circlerepeat node_3d_sdf_operators_extrusion node_3d_sdf_operators_revolution node_3d_sdf_operators_morph Transforms ++++++++++ .. toctree:: :maxdepth: 1 node_3d_sdf_transforms_translate node_3d_sdf_transforms_scale node_3d_sdf_transforms_rotate Example images ++++++++++++++ .. image:: images/node_sdf3d_samples.png :align: center