{ "name": "noise", "node_position": { "x": 0, "y": 0 }, "parameters": { "density": 0.5, "size": 4 }, "shader_model": { "code": "", "global": "float dots(vec2 uv, float size, float density, int seed) {\n\tvec2 seed2 = rand2(vec2(float(seed), 1.0-float(seed)));\n\tuv /= size;\n\tvec2 point_pos = floor(uv)+vec2(0.5);\n\tfloat color = step(rand(seed2+point_pos), density);\n return color;\n}", "inputs": [ ], "instance": "\n\t\tfloat $(name)_f(vec2 uv) {\n\t\t\treturn dots(uv, 1.0/$(size), $(density), $(seed));\n\t\t}", "longdesc": "A node that generates a grid made of black and white squares", "name": "Noise", "outputs": [ { "f": "$(name)_f($(uv))", "longdesc": "Shows the noise pattern", "shortdesc": "Output", "type": "f" } ], "parameters": [ { "default": 8, "first": 2, "label": "Grid Size:", "last": 12, "longdesc": "The grid size", "name": "size", "shortdesc": "Size", "type": "size" }, { "control": "None", "default": 0.5, "label": "Density:", "longdesc": "The density of white squares", "max": 1, "min": 0, "name": "density", "shortdesc": "Density", "step": 0.01, "type": "float" } ], "shortdesc": "Noise pattern" }, "type": "shader" }