{ "name": "fill_preprocess", "node_position": { "x": 0, "y": 0 }, "parameters": { "s": 8 }, "shader_model": { "code": "", "global": "vec4 flood_fill_preprocess(vec2 uv, float c, float s) {\n\tif (c > 0.5) {\n\t\treturn vec4(0.0);\n\t} else {\n\t\treturn vec4(floor(uv*s)/s, vec2(1.0/s));\n\t}\n}", "inputs": [ { "default": "0.0", "function": true, "label": "", "name": "in", "type": "f" } ], "instance": "", "name": "Fill preprocess", "outputs": [ { "rgba": "flood_fill_preprocess($uv, $in($uv), $s)", "type": "rgba" } ], "parameters": [ { "default": 10, "first": 0, "label": "", "last": 12, "name": "s", "type": "size" } ] }, "type": "shader" }