[gd_scene load_steps=8 format=2] [ext_resource path="res://material_maker/examples/skulls.ptex" type="Material" id=1] [ext_resource path="res://material_maker/preview/panoramas/studio_sky.tres" type="Environment" id=2] [sub_resource type="SphereMesh" id=1] [sub_resource type="Animation" id=2] resource_name = "rotate" length = 10.0 loop = true tracks/0/type = "value" tracks/0/path = NodePath("CamPivot:rotation_degrees") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 10 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector3( 0, 0, 0 ), Vector3( 0, 360, 0 ) ] } [sub_resource type="SpatialMaterial" id=4] flags_unshaded = true flags_do_not_receive_shadows = true [sub_resource type="SphereMesh" id=5] material = SubResource( 4 ) radius = 0.1 height = 0.2 [sub_resource type="Animation" id=3] resource_name = "rotate" length = 5.0 loop = true tracks/0/type = "value" tracks/0/path = NodePath("LightPivot:rotation_degrees") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 5 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector3( 0, 0, 0 ), Vector3( 360, 0, 0 ) ] } [node name="Spatial" type="Spatial"] [node name="MeshInstance" type="MeshInstance" parent="."] mesh = SubResource( 1 ) material/0 = ExtResource( 1 ) [node name="CamPivot" type="Spatial" parent="."] transform = Transform( 0.982287, 0, 0.187381, 0, 1, 0, -0.187381, 0, 0.982287, 0, 0, 0 ) [node name="Camera" type="Camera" parent="CamPivot"] transform = Transform( 0.999487, 0.0319038, 0.00268748, -0.0319038, 0.985399, 0.167245, 0.00268751, -0.167245, 0.985912, 0.28563, 0.826821, 2.79088 ) [node name="CamRotate" type="AnimationPlayer" parent="."] autoplay = "rotate" anims/rotate = SubResource( 2 ) [node name="LightPivot" type="Spatial" parent="."] transform = Transform( 1, 0, 0, 0, 0.929776, -0.368125, 0, 0.368125, 0.929776, 0, 0, 0 ) [node name="OmniLight" type="OmniLight" parent="LightPivot"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0746527, 1.74306, 0 ) [node name="MeshInstance" type="MeshInstance" parent="LightPivot/OmniLight"] cast_shadow = 0 mesh = SubResource( 5 ) material/0 = null [node name="LightRotate" type="AnimationPlayer" parent="."] autoplay = "rotate" anims/rotate = SubResource( 3 ) [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = ExtResource( 2 )