[gd_scene load_steps=11 format=2] [ext_resource path="res://addons/procedural_material/preview.gd" type="Script" id=1] [ext_resource path="res://addons/procedural_material/panoramas/park.hdr" type="Texture" id=2] [sub_resource type="Animation" id=1] length = 1.0 loop = true step = 0.1 tracks/0/type = "value" tracks/0/path = NodePath("MaterialPreview/Objects:rotation_degrees") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 1 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector3( 0, 0, 0 ), Vector3( 0, 360, 0 ) ] } [sub_resource type="ArrayMesh" id=2] blend_shape_mode = 1 custom_aabb = AABB( 0, 0, 0, 0, 0, 0 ) surfaces/0 = { "aabb": AABB( -1, -1, -1, 2.00001, 2, 2 ), "array_data": PoolByteArray( 0, 60, 0, 188, 255, 187, 0, 60, 0, 129, 0, 0, 126, 0, 0, 129, 252, 59, 251, 59, 0, 188, 0, 188, 255, 59, 0, 60, 0, 129, 0, 0, 127, 0, 0, 129, 4, 18, 60, 25, 0, 60, 0, 188, 0, 60, 0, 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98071, "index_count": 36, "name": "Material", "primitive": 4, "skeleton_aabb": [ ], "vertex_count": 24 } _sections_unfolded = [ "surface_1" ] [sub_resource type="SpatialMaterial" id=3] render_priority = 0 flags_transparent = false flags_unshaded = false flags_vertex_lighting = false flags_no_depth_test = false flags_use_point_size = false flags_world_triplanar = false flags_fixed_size = false flags_albedo_tex_force_srgb = false vertex_color_use_as_albedo = false vertex_color_is_srgb = false params_diffuse_mode = 0 params_specular_mode = 0 params_blend_mode = 0 params_cull_mode = 0 params_depth_draw_mode = 0 params_line_width = 1.0 params_point_size = 1.0 params_billboard_mode = 0 params_grow = false params_use_alpha_scissor = false albedo_color = Color( 1, 1, 1, 1 ) metallic = 1.0 metallic_specular = 1.0 metallic_texture_channel = 0 roughness = 1.0 roughness_texture_channel = 0 emission_enabled = false normal_enabled = false rim_enabled = false clearcoat_enabled = false anisotropy_enabled = false ao_enabled = false depth_enabled = true depth_scale = 0.05 depth_deep_parallax = false subsurf_scatter_enabled = false transmission_enabled = false refraction_enabled = false detail_enabled = false uv1_scale = Vector3( 1, 1, 1 ) uv1_offset = Vector3( 0, 0, 0 ) uv1_triplanar = false uv1_triplanar_sharpness = 1.0 uv2_scale = Vector3( 1, 1, 1 ) uv2_offset = Vector3( 0, 0, 0 ) uv2_triplanar = false uv2_triplanar_sharpness = 1.0 proximity_fade_enable = false distance_fade_enable = false _sections_unfolded = [ "Depth", "Metallic" ] [sub_resource type="ArrayMesh" id=4] blend_shape_mode = 1 custom_aabb = AABB( 0, 0, 0, 0, 0, 0 ) surfaces/0 = { "aabb": AABB( -1, -1, -1, 2, 2, 2 ), "array_data": PoolByteArray( 0, 0, 0, 188, 0, 188, 0, 60, 0, 172, 162, 0, 129, 0, 0, 129, 201, 58, 209, 59, 31, 54, 0, 60, 100, 187, 0, 60, 36, 84, 169, 0, 139, 0, 208, 129, 73, 57, 198, 37, 0, 0, 0, 60, 0, 188, 0, 60, 0, 84, 162, 0, 129, 0, 0, 129, 201, 58, 198, 37, 31, 54, 0, 188, 100, 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49, 31, 182, 0, 188, 100, 187, 0, 60, 0, 129, 0, 0, 127, 0, 0, 127, 201, 52, 138, 43 ), "array_index_data": PoolByteArray( 0, 0, 1, 0, 2, 0, 0, 0, 3, 0, 1, 0, 3, 0, 4, 0, 1, 0, 3, 0, 5, 0, 4, 0, 5, 0, 6, 0, 4, 0, 5, 0, 7, 0, 6, 0, 7, 0, 8, 0, 6, 0, 7, 0, 9, 0, 8, 0, 9, 0, 10, 0, 8, 0, 9, 0, 11, 0, 10, 0, 11, 0, 12, 0, 10, 0, 11, 0, 13, 0, 12, 0, 13, 0, 14, 0, 12, 0, 13, 0, 15, 0, 14, 0, 15, 0, 16, 0, 14, 0, 15, 0, 17, 0, 16, 0, 17, 0, 18, 0, 16, 0, 17, 0, 19, 0, 18, 0, 19, 0, 20, 0, 18, 0, 19, 0, 21, 0, 20, 0, 21, 0, 22, 0, 20, 0, 21, 0, 23, 0, 22, 0, 23, 0, 24, 0, 22, 0, 23, 0, 25, 0, 24, 0, 26, 0, 27, 0, 28, 0, 26, 0, 29, 0, 27, 0, 29, 0, 30, 0, 27, 0, 29, 0, 31, 0, 30, 0, 32, 0, 33, 0, 34, 0, 32, 0, 35, 0, 33, 0, 32, 0, 36, 0, 35, 0, 32, 0, 37, 0, 36, 0, 32, 0, 38, 0, 37, 0, 32, 0, 39, 0, 38, 0, 32, 0, 40, 0, 39, 0, 32, 0, 41, 0, 40, 0, 32, 0, 42, 0, 41, 0, 32, 0, 43, 0, 42, 0, 32, 0, 44, 0, 43, 0, 32, 0, 45, 0, 44, 0, 32, 0, 46, 0, 45, 0, 32, 0, 47, 0, 46, 0, 31, 0, 48, 0, 30, 0, 31, 0, 49, 0, 48, 0, 49, 0, 2, 0, 48, 0, 49, 0, 0, 0, 2, 0, 50, 0, 51, 0, 52, 0, 50, 0, 53, 0, 51, 0, 50, 0, 54, 0, 53, 0, 50, 0, 55, 0, 54, 0, 50, 0, 56, 0, 55, 0, 50, 0, 57, 0, 56, 0, 50, 0, 58, 0, 57, 0, 50, 0, 59, 0, 58, 0, 50, 0, 60, 0, 59, 0, 50, 0, 61, 0, 60, 0, 50, 0, 62, 0, 61, 0, 50, 0, 63, 0, 62, 0, 50, 0, 64, 0, 63, 0, 50, 0, 65, 0, 64, 0 ), "blend_shape_data": [ ], "format": 98071, "index_count": 180, "primitive": 4, "skeleton_aabb": [ ], "vertex_count": 66 } _sections_unfolded = [ "surface_1" ] [sub_resource type="PanoramaSky" id=5] radiance_size = 2 panorama = ExtResource( 2 ) [sub_resource type="Environment" id=6] background_mode = 2 background_sky = SubResource( 5 ) background_sky_custom_fov = 0.0 background_color = Color( 0, 0, 0, 1 ) background_energy = 1.0 background_canvas_max_layer = 0 ambient_light_color = Color( 0, 0, 0, 1 ) ambient_light_energy = 1.0 ambient_light_sky_contribution = 1.0 fog_enabled = false fog_color = Color( 0.5, 0.6, 0.7, 1 ) fog_sun_color = Color( 1, 0.9, 0.7, 1 ) fog_sun_amount = 0.0 fog_depth_enabled = true fog_depth_begin = 10.0 fog_depth_curve = 1.0 fog_transmit_enabled = false fog_transmit_curve = 1.0 fog_height_enabled = false fog_height_min = 0.0 fog_height_max = 100.0 fog_height_curve = 1.0 tonemap_mode = 0 tonemap_exposure = 1.0 tonemap_white = 1.0 auto_exposure_enabled = false auto_exposure_scale = 0.4 auto_exposure_min_luma = 0.05 auto_exposure_max_luma = 8.0 auto_exposure_speed = 0.5 ss_reflections_enabled = false ss_reflections_max_steps = 64 ss_reflections_fade_in = 0.15 ss_reflections_fade_out = 2.0 ss_reflections_depth_tolerance = 0.2 ss_reflections_roughness = true ssao_enabled = false ssao_radius = 1.0 ssao_intensity = 1.0 ssao_radius2 = 0.0 ssao_intensity2 = 1.0 ssao_bias = 0.01 ssao_light_affect = 0.0 ssao_color = Color( 0, 0, 0, 1 ) ssao_quality = 0 ssao_blur = 3 ssao_edge_sharpness = 4.0 dof_blur_far_enabled = false dof_blur_far_distance = 10.0 dof_blur_far_transition = 5.0 dof_blur_far_amount = 0.1 dof_blur_far_quality = 1 dof_blur_near_enabled = false dof_blur_near_distance = 2.0 dof_blur_near_transition = 1.0 dof_blur_near_amount = 0.1 dof_blur_near_quality = 1 glow_enabled = false glow_levels/1 = false glow_levels/2 = false glow_levels/3 = true glow_levels/4 = false glow_levels/5 = true glow_levels/6 = false glow_levels/7 = false glow_intensity = 0.8 glow_strength = 1.0 glow_bloom = 0.0 glow_blend_mode = 2 glow_hdr_threshold = 1.0 glow_hdr_scale = 2.0 glow_bicubic_upscale = false adjustment_enabled = false adjustment_brightness = 1.0 adjustment_contrast = 1.0 adjustment_saturation = 1.0 _sections_unfolded = [ "Background" ] [sub_resource type="Shader" id=7] code = "shader_type canvas_item; " [sub_resource type="ShaderMaterial" id=8] render_priority = 0 shader = SubResource( 7 ) [node name="Preview" type="ViewportContainer"] anchor_left = 1.0 anchor_top = 0.0 anchor_right = 1.0 anchor_bottom = 0.0 margin_left = -398.0 margin_top = 3.0 margin_right = -3.0 margin_bottom = 373.0 rect_min_size = Vector2( 200, 200 ) rect_pivot_offset = Vector2( 0, 0 ) rect_clip_content = false mouse_filter = 2 mouse_default_cursor_shape = 0 size_flags_horizontal = 3 size_flags_vertical = 3 stretch = true stretch_shrink = 1 script = ExtResource( 1 ) _sections_unfolded = [ "Anchor", "Grow Direction", "Margin", "Mouse", "Rect", "Size Flags" ] [node name="ObjectRotate" type="AnimationPlayer" parent="." index="0"] root_node = NodePath("..") autoplay = "rotate" playback_process_mode = 1 playback_default_blend_time = 0.0 playback_speed = 0.1 anims/rotate = SubResource( 1 ) blend_times = [ ] _sections_unfolded = [ "Playback Options" ] [node name="MaterialPreview" type="Viewport" parent="." index="1"] arvr = false size = Vector2( 395, 370 ) own_world = true world = null transparent_bg = false msaa = 0 hdr = true disable_3d = false usage = 2 debug_draw = 0 render_target_v_flip = false render_target_clear_mode = 1 render_target_update_mode = 3 audio_listener_enable_2d = false audio_listener_enable_3d = false physics_object_picking = false gui_disable_input = false gui_snap_controls_to_pixels = true shadow_atlas_size = 0 shadow_atlas_quad_0 = 2 shadow_atlas_quad_1 = 2 shadow_atlas_quad_2 = 3 shadow_atlas_quad_3 = 4 _sections_unfolded = [ "GUI", "Render Target" ] [node name="Objects" type="Spatial" parent="MaterialPreview" index="0"] transform = Transform( -0.376032, 0, -0.926603, 0, 1, 0, 0.926603, 0, -0.376032, 0, 0, 0 ) _sections_unfolded = [ "Transform" ] [node name="Cube" type="MeshInstance" parent="MaterialPreview/Objects" index="0"] layers = 1 material_override = null cast_shadow = 1 extra_cull_margin = 0.0 use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 mesh = SubResource( 2 ) skeleton = NodePath("..") material/0 = SubResource( 3 ) _sections_unfolded = [ "Geometry", "Transform", "material" ] [node name="Cylinder" type="MeshInstance" parent="MaterialPreview/Objects" index="1"] visible = false layers = 1 material_override = null cast_shadow = 1 extra_cull_margin = 0.0 use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 mesh = SubResource( 4 ) skeleton = NodePath("..") material/0 = SubResource( 3 ) _sections_unfolded = [ "Geometry", "Transform", "material" ] [node name="OmniLight" type="OmniLight" parent="MaterialPreview" index="1"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.04729, 1.80471, -2.51024 ) layers = 1 light_color = Color( 1, 1, 1, 1 ) light_energy = 1.0 light_indirect_energy = 1.0 light_negative = false light_specular = 0.5 light_bake_mode = 1 light_cull_mask = -1 shadow_enabled = false shadow_color = Color( 0, 0, 0, 1 ) shadow_bias = 0.15 shadow_contact = 0.0 shadow_reverse_cull_face = false editor_only = false omni_range = 6.46518 omni_attenuation = 1.0 omni_shadow_mode = 1 omni_shadow_detail = 1 _sections_unfolded = [ "Shadow" ] [node name="Camera" type="Camera" parent="MaterialPreview" index="2"] transform = Transform( 1, 0, 0, 0, 0.766044, 0.642787, 0, -0.642787, 0.766044, 0, 1.83022, 2.2549 ) keep_aspect = 1 cull_mask = 1048575 environment = SubResource( 6 ) h_offset = 0.0 v_offset = 0.0 doppler_tracking = 0 projection = 0 current = true fov = 70.0 size = 1.0 near = 0.05 far = 100.0 _sections_unfolded = [ "Transform" ] [node name="WorldEnvironment" type="WorldEnvironment" parent="MaterialPreview" index="3"] environment = SubResource( 6 ) [node name="Config" type="HBoxContainer" parent="." index="2"] editor/display_folded = true anchor_left = 0.0 anchor_top = 0.0 anchor_right = 1.0 anchor_bottom = 0.0 margin_bottom = 20.0 rect_pivot_offset = Vector2( 0, 0 ) rect_clip_content = false mouse_filter = 1 mouse_default_cursor_shape = 0 size_flags_horizontal = 1 size_flags_vertical = 1 alignment = 0 [node name="Model" type="OptionButton" parent="Config" index="0"] anchor_left = 0.0 anchor_top = 0.0 anchor_right = 0.0 anchor_bottom = 0.0 margin_right = 100.0 margin_bottom = 20.0 rect_min_size = Vector2( 100, 0 ) rect_pivot_offset = Vector2( 0, 0 ) rect_clip_content = false focus_mode = 2 mouse_filter = 0 mouse_default_cursor_shape = 0 size_flags_horizontal = 1 size_flags_vertical = 1 toggle_mode = false action_mode = 0 enabled_focus_mode = 2 shortcut = null group = null text = "Cube" flat = false align = 0 items = [ "Cube", null, false, 0, null, "Cylinder", null, false, 1, null ] selected = 0 _sections_unfolded = [ "Margin", "Rect" ] [node name="Environment" type="OptionButton" parent="Config" index="1"] anchor_left = 0.0 anchor_top = 0.0 anchor_right = 0.0 anchor_bottom = 0.0 margin_left = 104.0 margin_right = 204.0 margin_bottom = 20.0 rect_min_size = Vector2( 100, 0 ) rect_pivot_offset = Vector2( 0, 0 ) rect_clip_content = false focus_mode = 2 mouse_filter = 0 mouse_default_cursor_shape = 0 size_flags_horizontal = 1 size_flags_vertical = 1 toggle_mode = false action_mode = 0 enabled_focus_mode = 2 shortcut = null group = null text = "Park" flat = false align = 0 items = [ "Experiment", null, false, 0, null, "Lobby", null, false, 1, null, "Night", null, false, 2, null, "Park", null, false, 3, null, "Schelde", null, false, 4, null ] selected = 3 _sections_unfolded = [ "Rect" ] [node name="Preview2D" type="ColorRect" parent="." index="3"] material = SubResource( 8 ) anchor_left = 0.0 anchor_top = 1.0 anchor_right = 0.0 anchor_bottom = 1.0 margin_top = -64.0 margin_right = 64.0 rect_min_size = Vector2( 64, 64 ) rect_pivot_offset = Vector2( 0, 0 ) rect_clip_content = false mouse_filter = 1 mouse_default_cursor_shape = 0 size_flags_horizontal = 0 size_flags_vertical = 8 color = Color( 1, 1, 1, 1 ) _sections_unfolded = [ "Anchor", "Material", "Mouse", "Rect", "Size Flags" ] [connection signal="resized" from="." to="." method="_on_Preview_resized"] [connection signal="item_selected" from="Config/Model" to="." method="_on_Model_item_selected"] [connection signal="item_selected" from="Config/Environment" to="." method="_on_Environment_item_selected"] [connection signal="gui_input" from="Preview2D" to="." method="_on_Preview2D_gui_input"]