tool extends Object class_name MMGenLoader func load_gen(filename: String) -> MMGenBase: var file = File.new() if file.open(filename, File.READ) == OK: var data = parse_json(file.get_as_text()) return create_gen(data) return null func create_gen(data) -> MMGenBase: var generator = null if data.has("connections") and data.has("nodes"): generator = MMGenGraph.new() for n in data.nodes: var g = create_gen(n) if g != null: generator.add_child(g) generator.connections = data.connections elif data.has("type"): if data.type == "material": generator = MMGenMaterial.new() else: generator = MMGenShader.new() if data.type == "custom": pass else: var file = File.new() if file.open("res://addons/material_maker/nodes/"+data.type+".mmn", File.READ) == OK: var model_data = parse_json(file.get_as_text()) print("loaded description "+data.type+".mmn") generator.set_model_data(model_data) else: print("Cannot find description for "+data.type) if generator != null and data.has("parameters"): generator.initialize(data) return generator