extends MMGraphNodeGeneric class_name MMGraphNodeRemote var links = {} onready var grid = $Controls func add_control(text, control) -> void: var label = preload("res://material_maker/widgets/linked_widgets/editable_label.tscn").instance() label.set_text(text) label.connect("label_changed", self, "on_label_changed", [ control.name ]) grid.add_child(label) grid.add_child(control) control.connect("mouse_entered", self, "on_enter_widget", [ control ]) control.connect("mouse_exited", self, "on_exit_widget", [ control ]) var button = Button.new() button.icon = preload("res://material_maker/icons/link.tres") grid.add_child(button) button.connect("pressed", self, "_on_Link_pressed", [ control.name ]) button = Button.new() button.icon = preload("res://material_maker/icons/remove.tres") grid.add_child(button) button.connect("pressed", generator, "remove_parameter", [ control.name ]) func update_node() -> void: # Show or hide the close button show_close = generator.can_be_deleted() # Delete the contents and wait until it's done var i : int = 0 for c in grid.get_children(): c.queue_free() yield(get_tree(), "idle_frame") title = generator.get_type_name() controls = {} for p in generator.get_parameter_defs(): var control = create_parameter_control(p) if control != null: control.name = p.name controls[control.name] = control add_control(generator.get_widget(p.name).label, control) if generator.widgets[i].type == "config_control" and control is OptionButton: var current = null if control.get_item_count() > 0 and generator.parameters.has(p.name): control.selected = generator.parameters[p.name] current = control.get_item_text(control.selected) control.add_separator() control.add_item("") if current != null: control.add_separator() control.add_item("") control.add_item("") i += 1 rect_size = Vector2(0, 0) initialize_properties() func _on_value_changed(new_value, variable : String) -> void: var widget = generator.get_widget(variable) if widget.type == "config_control": var configuration_count = widget.configurations.size() var control = controls[variable] if control is OptionButton: if new_value < configuration_count: ._on_value_changed(new_value, variable) var current = control.get_item_text(new_value) control.set_item_text(configuration_count+3, "") control.set_item_text(configuration_count+4, "") else: var current = control.get_item_text(generator.parameters[variable]) var command = new_value - widget.configurations.size() match command: 1: var dialog = preload("res://material_maker/widgets/line_dialog.tscn").instance() add_child(dialog) dialog.set_texts("Configuration", "Enter a name for the new configuration") dialog.connect("ok", self, "do_add_configuration", [ variable ]) dialog.popup_centered() 3: generator.update_configuration(variable, current) 4: generator.parameters[variable] = 0 generator.remove_configuration(variable, current) _: print(command) return ._on_value_changed(new_value, variable) func do_add_configuration(config_name : String, param_name : String) -> void: generator.add_configuration(param_name, config_name) func on_label_changed(new_label, param_name) -> void: generator.set_label(param_name, new_label) func _on_AddLink_pressed() -> void: var control = generator.create_linked_control("Unnamed") var widget = Control.new() widget.name = control add_control("Unnamed", widget) var link = MMNodeLink.new(get_parent()) link.pick(widget, generator, control, true) func _on_AddConfig_pressed() -> void: var control = generator.create_config_control("Unnamed") var widget = Control.new() widget.name = control add_control("Unnamed", widget) var link = MMNodeLink.new(get_parent()) link.pick(widget, generator, control, true) func _on_Link_pressed(param_name) -> void: var link = MMNodeLink.new(get_parent()) if controls.has(param_name): link.pick(controls[param_name], generator, param_name) func _on_Remote_resize_request(new_minsize) -> void: rect_size = new_minsize func _on_HBoxContainer_minimum_size_changed() -> void: print("_on_HBoxContainer_minimum_size_changed "+str($HBoxContainer.rect_min_size)) func on_parameter_changed(p, v) -> void: if p == "": update_node() else: .on_parameter_changed(p, v) func on_enter_widget(widget) -> void: var w = generator.get_widget(widget.name) var new_links = [] for l in w.linked_widgets: var graph_node = get_parent().get_node("node_"+l.node) if graph_node != null: var control = graph_node.controls[l.widget] if control != null: var link = MMNodeLink.new(get_parent()) link.show_link(widget, control) new_links.push_back(link) # free existing links if any on_exit_widget(widget) # store new links links[widget] = new_links func on_exit_widget(widget) -> void: if links.has(widget): for l in links[widget]: l.queue_free() links.erase(widget)