extends WindowDialog func _ready() -> void: if Engine.editor_hint: $VBoxContainer/VBoxContainer1/ApplicationName.text = "Material Maker" else: $VBoxContainer/VBoxContainer1/ApplicationName.text = ProjectSettings.get_setting("application/config/name")+" v"+ProjectSettings.get_setting("application/config/release") func open_url(url) -> void: OS.shell_open(url)