[gd_scene load_steps=6 format=2] [ext_resource path="res://material_maker/examples/skulls.ptex" type="Material" id=1] [sub_resource type="SphereMesh" id=1] [sub_resource type="StandardMaterial3D" id=2] flags_unshaded = true flags_do_not_receive_shadows = true [sub_resource type="SphereMesh" id=3] material = SubResource( 2 ) radius = 0.1 height = 0.2 [sub_resource type="Animation" id=4] length = 5.0 loop = true tracks/0/type = "value" tracks/0/path = NodePath("LightPivot:rotation_degrees") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PackedFloat32Array( 0, 5 ), "transitions": PackedFloat32Array( 1, 1 ), "update": 0, "values": [ Vector3( 0, 0, 0 ), Vector3( 360, 0, 0 ) ] } [node name="MeshInstance3D" type="MeshInstance3D"] mesh = SubResource( 1 ) material/0 = ExtResource( 1 ) [node name="LightPivot" type="Node3D" parent="."] transform = Transform3D( 1, 0, 0, 0, 0.929776, -0.368125, 0, 0.368125, 0.929776, 0, 0, 0 ) [node name="OmniLight3D" type="OmniLight3D" parent="LightPivot"] transform = Transform3D( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0746527, 1.74306, 0 ) [node name="MeshInstance3D" type="MeshInstance3D" parent="LightPivot/OmniLight3D"] cast_shadow = 0 mesh = SubResource( 3 ) material/0 = null [node name="LightRotate" type="AnimationPlayer" parent="."] autoplay = "rotate" anims/rotate = SubResource( 4 )