{ "name": "sdf3d_scale", "node_position": { "x": 0, "y": 0 }, "parameters": { "s": 1 }, "shader_model": { "code": "vec2 $(name_uv)_in = $in(($uv)/$s);", "global": "", "inputs": [ { "default": "vec2(100.0, 0.0)", "label": "", "longdesc": "The input object as a signed distance function", "name": "in", "shortdesc": "Input", "type": "sdf3dc" } ], "instance": "", "longdesc": "Scales its input 3D object described as a signed distance function.", "name": "Scale", "outputs": [ { "longdesc": "The scaled object", "sdf3dc": "vec2($(name_uv)_in.x*$s, $(name_uv)_in.y)", "shortdesc": "Output", "type": "sdf3dc" } ], "parameters": [ { "control": "Scale1.x", "default": 1, "label": "", "longdesc": "The scale factor", "max": 5, "min": 0, "name": "s", "shortdesc": "Scale", "step": 0.01, "type": "float" } ], "shortdesc": "Scale" }, "type": "shader" }